Watched the video by Relax Alax, and even if these points have been mentioned before I still feel like getting my thoughts out there.
Size is fine imo. MAYBE make him like a percent smaller, but I really think the main problem is how you animated his tail in most animations. That's what makes him look so huge if you ask me. Maybe don't have it flail around so much in his waiting animation, and have it kinda curl around him when moveing around.
Next, he has too much aerial mobility for that kind of range, and just range in generel. I think it was his side tilt or something that just had HUGE range while being relativly quick. He needs a bit more recovery on some of his moves if they're gonna have that much range (mainly the ones using his tail). But yea, I feel like maybe giving him Mario-esque air mobility instead of Jigglypuff-esque air mobility would be better.
Some animations don't look too good. Now I know how much time this stuff takes, and this is in no way meant to sound rude. But stuff like his up tilt for example don't look too polished imo. Kinda minor but whatever, thought I'd mention it.
Other than that though, and other minor balancing "issues", this is really impressive. Great job man, can't wait for future updates.
Watching someone playing as Ridley against CPU and actually using him are different things. Tail will be curled like that outside of more active animations (like running, attacking, jumping), but only later, when other issues will be gone.
I already said that i won't change his aerial mobility and explained why (must be somewhere on previous pages, i don't remember where exactly, but it was shortly after release of v1.5). Range is getting reduced on STilt, SSmash and DSmash in the next update (not by much). That range is still not really that great and i'll explain why. You know how Marth's tipper deals more damage while rest of the sword isn't that good, but still can be used to KO and damage opponents? Well, you see, Ridley has something similar. Except its heavely exaggerated - tip deals high damage and knockback (not always that high, but you understand what i mean), but everything else on the tail is as weak as most jabs in the game (3% damage and low knockback). It also has low hitlag. So, hitting with the sourspot may lead into troubles. I can't do anything about tail range anyway - if i will make his tail any more shorter than that, it will look heavely distorted during animation in which its not straight or only slightly curved. Thats just the way his tail is rigged. Recovery on his moves is already long enough to be higher than Ganondorf's (who is also stronger).
Yeah, i know. I just wanted to add all animation as fast as possible while still keeping animation quality high without making them too large in size. Will be fixed along with the way tail is posed while he isn't using it.
For those who has problems with small characters - DTilt all the way. It can hit even crawling Snake as far as i remember. It also has OTG properties (if you don't know what it means, it can launch knocked down opponents into the air). As for fast characters - Down B on the ground, but it will make Ridley even slower, so, it may not be a good idea. Other than that, nothing else can help him with those.