Cynapse
Smash Ace
Someone managed to bypass it once, but I believe that was merely a fluke. Further, Dolphin uses virtual SDs.Dolphin has a 2 Gigglebit limit?!
That's dumpy.
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Someone managed to bypass it once, but I believe that was merely a fluke. Further, Dolphin uses virtual SDs.Dolphin has a 2 Gigglebit limit?!
That's dumpy.
Oh. Well, ok then.Well hackless loads through stage builder and homebrew loads through homebrew the diffrence is that hackless you have to have a 2gb sd and hombrew is technically no limit.
other than that no, hackless just loads the homebrew/gecko channel w/o installing it.
As long as that build uses full 3.6's codes and nothing new, then sure. If it has things like extra characters or extra stages (both default and alternate), then you'll have to manually insert codes from the pack into build's RSBE01.gct.Can I use this mod on 3.61 or PMCC, too? If not, is there an easy way to run it on those versions or an alternative?
The reason I'm liking your statuses from December is because I was looking for screenshots of that hot Meta Ridley model.Decided to put it away until BrawlBox fixes that one bug so i can properly re-rig it. Until then, half of Ridley's body and his right arm are paralyzed when he hold any item. Reskins of this model will have same issue.
You mean like this one?The reason I'm liking your statuses from December is because I was looking for screenshots of that hot Meta Ridley model.
Maaaaaan, that's the most beautiful thing I've ever seen.You mean like this one?
View attachment 101112
It's a good thing that i can properly rig him now. But i have other things to deal with right now.
Nice.You mean like this one?
View attachment 101112
It's a good thing that i can properly rig him now. But i have other things to deal with right now.
I think my heart just stopped when I saw that.You mean like this one?
View attachment 101112
It's a good thing that i can properly rig him now. But i have other things to deal with right now.
radYou mean like this one?
View attachment 101112
It's a good thing that i can properly rig him now. But i have other things to deal with right now.
That wireframe Ridley I've shown in the Pirate's abode wasn't the only thing I've been doing for the Pirate Commander today, though;
Made a whole new render for every Ridley alt I could have possibly found; either ones I had on my computer or ones I downloaded off of Brawl Vault. The only ones I couldn't manage to do was the Mother Brain-colored Ridley, and that's only because the files for that one seem to have gone down, as well as the oft-neglected Super Metroid alt.
In fact, here's all of them (in a pair of spoilers so that this post is not ridiculously long)
But not only have I made new renders for every Ridley alt I could find...
...I made them for Meta Ridley, too.
EDIT: Some new CSS icons to go with these new renders (gonna go ahead and call upon the powers of Cynapse to see if perhaps he can't help in downsizing the CSP renders into a consistent size, because I can handle most of the other cosmetics)Don't worry, I will.
I didn't even go over all the CSP's I did in case someone wants to use this CSP in conjunction with SSBMR, either;
And even Meta Ridley gets the Melee conversion, to boot!
What is this beauty you refer to?That wireframe Ridley I've shown in the Pirate's abode
Roger that. Will examine on the morrow.gonna go ahead and call upon the powers of Cynapse to see if perhaps he can't help in downsizing the CSP renders into a consistent size, because I can handle most of the other cosmetics
These are very acceptable, Cyn. Thanks very much for these!Roger that. Will examine on the morrow.
Edit: Are these acceptable? Also, I heard you like stocks.
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Cyn for short if you would, and no problem! I'll just leave rainbow Ridley here for those who want it.These are very acceptable, Cy. Thanks very much for these!
This looks like the outdated model. His head spikes should have same color as his head.Cross-posting from the general thread;
EDIT: Some new CSS icons to go with these new renders (gonna go ahead and call upon the powers of Cynapse to see if perhaps he can't help in downsizing the CSP renders into a consistent size, because I can handle most of the other cosmetics)
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It just...is. And not necessarily.Hold up - is the dash animation for Ridley faster than the run animation? Shouldn't they be equally fast?
Would there be plans to update Ridley's textures to be more Brawl-ish? Gritty and stuff?
...wa?Double post...April Fool's?
For real though, would anyone care for a rainbow Ridley?
View attachment 102496
Looks like it uses spiked model. But there is something that BraveDragonWolf messed up. His tail is supposed to be scaled down by 20-25%, but it's at full size here, making it look too thick.Speaking of new Ridley renders, BraveDragonWolf on Brawl Vault made an outstanding render for our most honored Captain!
Also, MazeDIs created amazing CSPs and BPs based on this render. I took it upon myself to create new, more accurate stocks for Ridley as well when I added this to my build.
View attachment 102508
At some point or another I considered making a standalone rainbow Ridley mod, then got sidetracked and totally forgot until today. Rather than making a traditional download for it, I figure why not just leave it here? It's a free extra skin for you and the Ridley enthusiasts, simply put....wa?
Ok then. But i still can't comprehend what that skin (and other rainbow skins) is supposed to be.At some point or another I considered making a standalone rainbow Ridley mod, then got sidetracked and totally forgot until today. Rather than making a traditional download for it, I figure why not just leave it here? It's a free extra skin for you and the Ridley enthusiasts, simply put.
Hmm...eye candy that you can kill people with? Oh yes, I like that very much.Ok then. But i still can't comprehend what that skin (and other rainbow skins) is supposed to be.
What is this beauty you refer to?
Needs transparent bits and bone bits... Which would be interesting to model out.View attachment 102658
Not neccesarily a beauty, but it's a little something I wanted to try out.
http://smashboards.com/threads/p-m-...-to-port-ridley-come-here-modding-faq.416959/So what happened to the guy who was making rel ports for Big Rids to go on other fighters?
It's not very strong. Being like Ganondorf's aerial side B might not work well considering how much stuff he can get done in the air, but it wasn't tested by skilled players, so...idunno.Wow, that looks freaking badass. I love the Super Metroid inspired holding animation. I always wondered what it would be like for a character to have aerial garbs and throws and that if any character could pull it off it would be Ridley. Personally though I think down throw should be more like Ganondorf's aerial side B: with Ridley slamming his victim into the ground. It would be less abusable. Unless that meteor is super weak and only really effective at high percents.
Oh, one question. Can the player Ridley grabs break free while he's holding them? That way they could break free before Ridley can pull off and cheap kills. Also, if there was a jab it would probably be Ridley stabbing his victim with his tail, but I'm sure that's already what you thought of.
that Ridley is really Classy, Bagan.This thread has been dead lately, huh? Well, while this isn't anything recent, it's new for you. Classic Ridley has air throws after Side B.
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First image is him simply holding Samus. He can freely move around in the air, but not for too long. It's basically same as normal grab except he can move. Second image is Up Throw (Up+A). It's weak, but simply damaging opponent is not its purpose. Third image is Down Throw, which is a meteor smash like modern Ridley's aerial Side B except it's weaker. There are 2 other throws, but they are too fast to use screenshots. I'd like to give him a jab, but it would interrupt his flying animation. Anyway, this makes him much different from modern Ridley, along with many other things. Can't wait to get back to working on him.
Wow. I'm blown away by how awesome this is!This thread has been dead lately, huh? Well, while this isn't anything recent, it's new for you. Classic Ridley has air throws after Side B.
View attachment 105471 View attachment 105472 View attachment 105473
First image is him simply holding Samus. He can freely move around in the air, but not for too long. It's basically same as normal grab except he can move. Second image is Up Throw (Up+A). It's weak, but simply damaging opponent is not its purpose. Third image is Down Throw, which is a meteor smash like modern Ridley's aerial Side B except it's weaker. There are 2 other throws, but they are too fast to use screenshots. I'd like to give him a jab, but it would interrupt his flying animation. Anyway, this makes him much different from modern Ridley, along with many other things. Can't wait to get back to working on him.
Nearly everything that doesn't involves items is done. There still is a lot of stuff to be done and i doubt i'll come back to it any time soon with other projects i have.Wow. I'm blown away by how awesome this is!
A curious question, how much have you gotten done on Classy Ridley? How much is left to do?
Well, here's to hoping that you can make some major progress this summer on all of your projects! Cheers my good sir!Nearly everything that doesn't involves items is done. There still is a lot of stuff to be done and i doubt i'll come back to it any time soon with other projects i have.
No. They are too different. It's like having Wolf over Ganondorf.Out of curiosity would I be able to use classic ridley's textures over the current ridley?
I still have no idea what causes it. It's not happening consistently and there shouldn't be anything wrong with the coding.I've been having a lot of crashes lately using tail moves with the 2.2 beta patch, back air and f smash mainly.