First off, I have no issue with you disagreeing with me, but rather with the majority disagreeing with you. I can understand why you think the simply yielding to the majority is bad, but I also think that your idea that the current ruleset is a result of "scrubs banning stuff they don't like" when these scrubs you are talking about are the MBR, who are actually pretty good at this game. (Unless your use of the word 'scrubs' does not mean to imply anything about how good people are at the game; you'll also notice in that Ban Brinstar/RC thread that the only significant player in favor of keeping those stages legal was Wobbles while countless others want those stages banned).
Scrubbiness is independent of skill. I've met plenty of scrubs who are good at smash. If, for example, you drop your main because you think he's too easy to get good with, then you're a scrub. But you can still be good at the game.
And for the future, I think you should avoid placing so much value on the opinions of good smashers. They are (possibly) qualified to discuss how to be good at smash, but they did not go to school to study smash, and thus their opinions with regards to what is fair are not necessarily better than anyone else's. There are no qualifications from which you can determine whether someone is informed on relevant issues that come up. Smashers are fallible, and there is no safeguard in place to prevent good smashers from being wrong about these issues.
Also, moving Jungle Japes and Green Greens to the banned stage list to most people is an obvious move because of island camping. I am pretty sure that no one would have been able to convince you via argument to ban the rest of the stages because I think you draw the line around that area (which I don't think is necessarily wrong). Pretty much, since you were the one taking responsibility of the ruleset, and because I felt like no matter what anyone would say as an argument to ban the other stages would convince you to ban them, I felt like you were acting like a tyrant.
Island camping, combined with falling apples and blocks, as well as the absurdly low ceiling, is what convinced me to ban Green Greens. Jungle Japes was a combination of things, of which island camping was a factor. However, the camping has not, as far as I've seen, been shown to be severe enough to warrant a ban. Keep in mind that there is also significant potential for camping on any stage with three platforms, and that this sort of camping is
acceptable, as evidenced by the overwhelming majority of players who resort to this tactic.
Your whole "a decade of not banning stages" thing falls apart when we look at Europe who has only had 5 neutrals allowed since forever ago (not to clear, but I always see Armada saying that Europe has had the best stage list for a long time and America should follow lol). Just because Melee used to have the stages allowed in the past doesn't make those stages any more legit in the first place anyway.
How does it fall apart because there's a different standard, in a
different country? Your obnoxious rhetoric of my argument "falling apart" is only that; there is no content to this argument you've provided. I don't think you even understood the paragraph fully in which I mentioned the decade during which these stages were legal: it is clear that I used this fact to indicate that the sudden change in the stage's legality is an indication of the reasons for which the stage is banned being arbitrary. I'm not advocating that the stage remain legal because it has in the past.
This right here is an example of a fundamental problem you have when you argue, Matt. You distort other people's arguments and resort to rhetoric, rather than actually addressing what we actually have to say.
The stage list that I would prefer would include: BF, YS, DL64, FoD, and maybe FD, PS, and KJ64. There is something these stages all have in common, the main points being that they are static and don't have stage hazards. This standard (read: that I personally would like to adhere to) is simply that the stages don't move and have no stage hazards.
As I've mentioned before, this standard is arbitrary. If I were to say that "I personally adhere to the standard that characters should not have projectiles," and proceeded to ban Fox, Falco, Sheik, Peach, etc., would
anyone agree?
Most certainly not. People would contend that my standard is unfair; some people like projectiles, and if I don't, well I can QQ moar. The game isn't provably worse in any reasonable way when these characters are left unbanned, and thus it's absurd to allow my personal taste for what the game "
should be" mandate how everyone gets to play.
What I'm pretty much trying to say is that the gameplay found on these stages is significantly different to the gameplay found on stages like Rainbow Cruise, Poke Floats, Mute City, Brinstar, and Corneria.
And similarly, there has been no valid argument made which suggests that, when these stages are left unbanned, the game is any worse off. It's incredibly unfair to force other people to play by your arbitrary standard.
For example, I would argue that because Rainbow Cruise is a constantly moving stage, it differs too much from the neutral style of gameplay found on neutral stages. In other words, RC doesn't fit into the standard that I've derived from neutral stage gameplay. Therefore, in my personal ideal ruleset, RC would be banned, because it isn't part of the standardized gameplay found on neutral stages.
Keep in mind that "neutral" is just a word, not suggesting any real standard of gameplay. Historically, the neutral stages arose as a result of our stagestrike system, and because they appeared to be the most "fair" stages (and I put "fair" in quotes here to emphasize that it's not really any fairer) in that no characters had any significant advantages on them. However, with a stage-strike system, calling them neutral is silly.
Like I keep saying, it all comes down to each individual's personal preference. I'm not OK with a moving stage that has no edges (Pokefloats), or with a stage which has a hazard that can deal 50-60% damage without anything you can do about it (Brinstar). Do I feel that this is so broken that you can't play Melee on it? Not necessarily, but I do feel that this kind of gameplay is not fit for competitive Melee. But again, it's my own opinion.
I'm not ok with Falco. Do I feel that he is so broken that you can't play Melee with him? Not necessarily, but I
do feel that this kind of gameplay is not fit for competitive Melee.
I really think that it isn't possible to have a completely objective way of determining whether a stage is broken//unfit for competitive play//should be banned etc. This becomes apparent when you have a 25 page debate over banning Brinstar and RC, but no one ends up changing their mind despite arguing for 25 pages (with 40ppp, btw). Neither side is wrong, because there isn't such thing as a "right" way in the first place. Though you probably disagree with that idea too, which is why my argument probably doesn't hold any weight to you lol.
No one will deny that there is no 100% objective way to determine a ruleset, save for "anything goes." However, it's undeniable that the standard of not banning anything until it's proven to be broken is, in a very real sense, "more objective" than your standard, which is to ban stages you have a personal distaste for.
Anyways I acknowledge I overreacted in calling you a tyrant and whatever, but at the time the tournament was coming up pretty soon and it was slightly frustrating seeing multiple people express discontent with the ruleset but just thinking "whatever" because they didn't want to argue stage stuff with you, who was the ultimate decision maker for the ruleset. In any case, I apologize anyway because it's true that it was a **** move on my part regardless of the circumstance.
There were, conversely, several people
in agreement with my ruleset. DoH, and most of Houston, liked the stage list. So did King Mosquito, SoS, and Hylian. Several players, at the very least, told me that they
had no problem with it. The most vocal people are always those who dissent, so of course it appeared as though I was telling the majority to **** off (which we agree is not necessarily a bad thing to do; we shouldn't just pander to whatever the majority wants). But, in reality, the stage-list issue was, at worst, a bit undesirable for most smashers.
Another way to explain what I think has been "standardized":
The smash community has already come to a general consensus to stages being in three groups: neutral, counterpick, banned. The very fact that we have a category of stages called "neutral" indicates that a standard has already been agreed upon - that is, neutral stage gameplay.
As I mentioned before, "neutral" is just a word. Even if it implies a standard (which I doubt; I sincerely think the term arose from the stage-strike system), that does not suggest that the standard is worth keeping.
It's important to note that, with all issues like this, people will argue for what they personally want, regardless of how fair it is; Fox mains will try and get Mute City banned, Peach mains will try and get Green Greens banned, and so on. In order to prevent such unfairness, as well as to allow everyone to have the options they deserve to have, we maintain a standard of banning only those stages which are provably broken.