lol
all I can say is I'm trying
I'm working on a side converter that converts melee models into obj models (for now).
this is only to get my base modules (COMMON and FORMAT) working
this converter will be very basic, just simply asking for an input file,
and then doing it's work using the UMC3x structure.
once I get that done, I'll work on the viewer and GUI for UMC3x
and btw, you don't need to hope XDD
UMC2.6c already converts Melee models into obj, but it uses an outdated formatting tecnique.
it's also very buggy and doesn't support every index in Nintendo's CP structure
(UMC3x is being completely re-designed with functions in which 2x couldn't even comprehend)
example: (DAT header)
Code:
filesize = bu32()
relocations = bu32()
rel_count = bu32()
base_count = bu32()
ref_count = bu32()
pad(12)
^that's what you'll actually see in my DAT script for 3x

(alot simpler than what's used in 2x)
plus, I need Pichu's data for my own personnal usage XD
if you'd like to see some proof of some current progress,
you can take a look at this:
http://gist.github.com/2583038
^this is Pichu's structures as returned from the relocation table.
as you can tell (if you can understand it), not everything is supported.
I hope to get back with Revel8n and fix some (if not all) of those undefined structures.