I can see Pit and Samus in the background, the former using the Power of Flight and Samus using her gunship (basically her ZSS Final Smash). While one of the characters is on the left side of the stage, the other is on the right. On command or when the timer runs out, the two will fire the Daybreak and Zero Laser respectively at the same time, forming an X shape if pointed in the center. Like with the ZSS Final Smash, you can aim the lasers around slowly to try to catch opponents trying to escape.
Pretty much the ZSS Final Smash in a way, just with double the lasers, one from the left, one from the right.
Similar to the one above, Pit and Samus in the background, with Pit, equipped with an EZ Cannon, is riding Samus's gunship. Pretty much the concept is Pit using the EZ Cannon to use Samus, who's in Morph Ball mode, as ammunition. With a reticle, aim to fire. When fired, Samus will be launched at that location at high-speed while releasing a number of Power Bombs that will bombard the area. Samus herself will create an explosion on impact and will use said explosion to land back onto her Gunship safely.
Think of this as a cluster bomb kinda thing from an artillery. A flying ship armed with an angelic artillery firing a cluster bomb.
Bowser and Jr (or whatever Koopaling is chosen) rides one of the airships from Mario Galaxy together and commands it to bombard the area with cannons and bullet bills (weaker than the item one) alike (note that bullet bills will semi-home in towards targets). While the cannon fire is random and commanded by the Koopaling, you control Bowser's fire breath, where he delivers 3 powerful fire breaths before the airship flies away.
I just realized each of these require targeting... Guess I'm in that zone, and you can tell me bias is kinda um... there with the first two.... for reasons...