S_B
Too Drunk to Smash
Fair enough, and that definitely isn't Bowser (especially the "safe zoning tools" part).Rush down means you can apply safe, varied pressure that cuts off the opponent's options and voids any of their zoning tools.
No one is arguing that he has better frame data. We're pointing out that it doesn't matter when all of his previous weaknesses are intact, EVERYONE has better frame data, and with throw followups gone, he now lacks reliable ways to close stocks (which is the boat SSB4 Bowser was in, pre-patch).Well I don't know what to say then if we're going to ignore the whole conversation that led up to this. I bring facts, you bring youtube videos. I've had enough of it.
But did you actually look at the videos and what was noted in them...? The DK one was made by Larry Lurr himself, and the second was analyzing one of Sinji's matches. These are extremely high level players. No reason to be dismissing them just because they're videos instead of spreadsheets.
As I said, there may very well be some form of reliable kill confirm hidden in Bowser's moveset that's yet to be discovered, but the fact that they're finding these kill confirms for less popular characters like DK and Pacman but not Bowser isn't encouraging.
Right, and these are all buffs, but Bowser was buffed from Melee to Brawl and it didn't matter, and he was absolutely buffed from Brawl to SSB4 and it didn't matter until a future patch gave him throw followups.In regards to speedy characters, jumpsquat makes a huge difference since while before they could easily smack Bowser before he could even attempt to use an aerial to challenge (fair), now Bowser can more readily contest and space with it, since it outranges similar moves from fast characters and wins trades with higher damage. And as Zapp said, makes getting around projectiles easier.
His grabs are still hugely damaging and reliable killers at high percents. No one wants to be grabbed by him, whether they be normal or special. At the mid-percent range where grab combos stop working for most fighters, Bowser's dthrow will be doing more damage than all of them.
Fire Breath no longer being flinchless at it's edge brings it back up to Flamethrower standards, and that was a very useful move for Charizard in neutral for safe damage.
Hopefully, Bowser has some clever kill confirm hidden in his moveset, but if it exists, it has yet to be found despite people previewing SSBU labing it as much as they can.