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- U.F.B. Crew Thread - IT'S ALIVE IT'S ALIVE!!!!! "ROLL 'EM UP" DEC. 21

KT Kasrani

Smash Champion
Joined
May 28, 2009
Messages
2,177
Location
Philadelphia, Pa
the new wii looks dumb. i wouldnt get it.

they jus stuck a ipad as they controller.

chibo likes nintendo so much cause they both give empty promises.

chibo- west coast pros are comin to cot5. really only mikehaze.

nintendo- revolutionalizing the way we play games. lol. fû¢k outa here.

wii aint even good enuf to beat ya dik on. next gen my ***. cant even support past adobe flash player 7, and everything is on 10 now.

took me lik 20 min to type this on wiinet. dumb system cant even remember words that i typed b4.

and not to mention the system runs on batteries. wtf is that?

nintendo in kahotz wit energizer. ***@z be skeemin.

oooooo

im at the car lot





















































goin broke
 

Roxas215

Smash Lord
Joined
Dec 21, 2008
Messages
1,882
Location
The World That Never Was
the new wii looks dumb. i wouldnt get it.

they jus stuck a ipad as they controller.

chibo likes nintendo so much cause they both give empty promises.

chibo- west coast pros are comin to cot5. really only mikehaze.

nintendo- revolutionalizing the way we play games. lol. fû¢k outa here.

wii aint even good enuf to beat ya dik on. next gen my ***. cant even support past adobe flash player 7, and everything is on 10 now.

took me lik 20 min to type this on wiinet. dumb system cant even remember words that i typed b4.

and not to mention the system runs on batteries. wtf is that?

nintendo in kahotz wit energizer. ***@z be skeemin.

oooooo

im at the car lot





















































goin broke
Uhh. Thanks for the KT version. Lmao. But you know your gonna get it cause of the new Smash. Stop fronting.

But with all the nintendo hate of late i stills tand by that the Kid Icarus game looks amazing.

Medusa for SSB4!!
http://www.youtube.com/watch?v=moitMMOHjr4
 

Keitaro

Banned via Administration
Joined
Sep 14, 2006
Messages
11,941
Location
Piscataway, NJ
I can't see Kid Icarus taking longer than 3 hours to beat lol!

Knowing as alot of these people made smash (I think??) the multiplayer for it should be hot.
 

KT Kasrani

Smash Champion
Joined
May 28, 2009
Messages
2,177
Location
Philadelphia, Pa
nintendo suks regardless.

nobody wants to play a system wit a touchscreen remote. wat if u drop it? nintendo knows how to keep makn u pay money.
 

Roxas215

Smash Lord
Joined
Dec 21, 2008
Messages
1,882
Location
The World That Never Was
I can't see Kid Icarus taking longer than 3 hours to beat lol!

Knowing as alot of these people made smash (I think??) the multiplayer for it should be hot.
Yea it def wont be more then 5 hours. But it will be a GREAT 5 HOURS!. Lol. I also read Sakurai is giving up position on the smash title. Maybe this is for the best? At least there wont be no damn tripping.


O and. LITTLEMAC FOR SMASH!!

I get excited thinking of new characters for SMASH. Then i get burned when none of them gets in and we get R.O.B instead. Smdh.
 

Xzax Kasrani

Smash Master
Joined
Jun 14, 2007
Messages
4,575
Location
Philadelphia, PA
Yea it def wont be more then 5 hours. But it will be a GREAT 5 HOURS!. Lol. I also read Sakurai is giving up position on the smash title. Maybe this is for the best? At least there wont be no damn tripping.


O and. LITTLEMAC FOR SMASH!!

I get excited thinking of new characters for SMASH. Then i get burned when none of them gets in and we get R.O.B instead. Smdh.
Yeah **** ROB he a ******* addition
 

KayLo!

Smarter than your average wabbit.
Joined
Dec 9, 2008
Messages
15,480
Location
Philadelphia, PA
3DS FC
3497-1590-7447
Sooo, who's driving to Mega Fusion CoT5? Now that it's in NJ, I need a ride. :c Only for the first day tho.
 

mib004

Smash Ace
Joined
Dec 11, 2008
Messages
751
Location
Ya girl Bedroom
I'm not staying the night lol with no shower and 100 plus smashers yall trippin. I rather drive up two days **** that. And also kendall u can ride with me Im not staying the night. 12$ for anybody who riding.

:phone:
 

KT Kasrani

Smash Champion
Joined
May 28, 2009
Messages
2,177
Location
Philadelphia, Pa
i dont even kno if im goin to cot5. im on a 60 day probation period at work. no lateness or callouts or i can chalk it. so unless i aint workin that weekend....ewwwwwwww
 

Roxas215

Smash Lord
Joined
Dec 21, 2008
Messages
1,882
Location
The World That Never Was
New interview about the 2 new Smash games.


- Sakurai is using his experience working with Kid Icarus 3DS to smooth the development process of 3DS smash. Mentions he would randomly think about Smash during Kid Icarus development

- "While I'm sure some people just want a new DX (Melee) or X (Brawl), that is not the answer I'm looking for"

- There's a lot of implied differences between the 3DS and WiiU versions. The issue of limitations (or lack thereof) come up ("I could make 50 characters, or double the stages, or make everything prettier (graphically), but with the WiiU I don't have to choose just one of those options"), while he runs into that problem with the 3DS, "maybe something fun like the original smash bros." adding something about a handicap.

- 3DS version will be more "personalized" than the WiiU version, as most likely the handheld machine will only be played by one person. This regards "personal data and achievements." He's probably referring to the stat-keeping mode the Smash games have had and how a handheld version would most likely only be tracking a single person's stats.

- Sakurai feels conflicted, saying something to the effect of "On one hand, a player feels a great sense of accomplishment by beating something really difficult. On the other, if it's too hard, they'll feel a sense of frustration by constantly losing to it." (implied differences between versions)

- Iwata goes on to add that a handheld experience is typically a "fun experience in a short amount of time," and that adjustments would have to be made to work around that.

- "So, for the 3DS version, since you must enjoy it alone, it has a system of rewards that you can customize your character with. And then you can bring these characters from the 3DS to the WiiU to fight on. So one "individual" on a handheld will appear in the "stadium" of the home console." Iwata summarizes by saying "The 3DS version is where players will earn individual achievements for themselves, while the WiiU version will be a place to show those achivements off"

- Sometime late in the Melee development cycle, Iwata told Sakurai "you can never have enough Smash Bros!," to which Sakurai replied "YES YOU CAN." Sakurai apparently doesn't remember this.

- Iwata mentions that he likes how in Smash, both high level and beginner level players can feel a sense of accomplishment in comparison to other fighting games. If you don't know what you're doing in other fighting games, you'll typically get destroyed, in Smash you can earn a few more hits. Sakurai adds onto that saying "You'd think it'd be natural to help new players improve, but when the goal of a fighting game is to beat your opponent down, that becomes difficult." Iwata "feels helpless and weak when he loses badly," and lastly Sakurai adds that "the 3DS version will have ways to help beginner players," going on to suggest co-op "There will be a reward system for good players helping bad ones"

- Apparently the balancing and rebalancing of characters was entirely up to Sakurai, but he's going to ask for some help from other members of the team this time around. He still feels the creator of the game will have the clearest vision of how the balance should look like, but definitely welcomes the help. Iwata asks what type of balancing he's referring to, and Sakurai responds talking about balancing animation/frame/hitbox data, while making sure it makes sense in the scope of the game. It has to "look natural and feels good to land the attack"

- There's implied distinction between casual and competitive play made by Sakurai, saying "all these claims of 'this character is too strong' or 'this character is too weak' varies from person to person." When he looked at the sets of data from Wifi games, all characters had relatively the same level of success. "However, according to the competitive scene, that doesn't seem to be the case elsewhere."

- A balance regarding the difficulties of surgical balance changes, and how they don't want characters to "feel the same," adding that specific traits/strengths/weaknesses are intentionally built to differentiate characters. Along with the "oh now that we nerfed this, this other thing is broken," etc. Iwata comments that this type of balancing is ridiculously hard and congratulates Sakurai for pulling it off with every single character by himself.

- Sakurai mentions that while new developers might see this initially as a learning opportunity, it'll eventually turn into a lesson of pain.

- More commentary regarding the extreme level of difficulty regarding balance vs uniqueness in a fighting game cast, with Iwata joking that "I knew I had an eye for talent when I picked you"

- Sakurai comments "the mechanics of a game better fit the system the game is on." The 3DS's small screen, for example, is something they have to work around, making sure the backgrounds and stage structure are clearly visible.

- Iwata comments that some designers enjoy gimmicks like FMVs and cutscenes, because it's where developers get the most free reign to show off their skills.

- Sakurai mentions "I think it'd be best if we can design something that works well and looks good regardless of whether it's on a portable or on an HDTV, but having a different team for each version is also good because we can still make very specialized additions to each." Each individual project will take advantage of each developers "specialty and where they're most likely to apply it."

- Essentially boiling down to "while keeping coherence between the two version is important, they don't want to use that as an excuse to compromise potential features for either version"

- Apparently Sakurai had no direct involvement with either Sonic's or Link's implementation in Brawl.

- He's slightly concerned by the fact that the various branches of Brawl staff worked on different schedules so the development process has gotten rather long. Iwata asks "but now you get to be a lot more hands-on with Smash 4, right?" to which Sakurai answers "Yes, but I'm coming into development right after Kid Icarus finishes, with no rest inbetween. So any help I can get is much appreciated"

- Sakurai says as a game designer and head developer, he really enjoys making something himself and seeing it turn into something good, but if he takes it in the wrong direction he won't reach the people he intends to. With Smash he wants to reach out to as many as he can. Iwata comments "this leaves a lot up to chance when it comes to the finished game," but Sakurai responds "I prefer it to a "stable" series where every sequel is juts the same game with a little bit added on. While it's painful to make something new, it's fun to figure out how." While with Smash, each iteration has a different fun twist, and even someone who doesn't know much about the series can pick apart the differences fairly easily.

- Iwata anguishes over how expensive the project is and that it requires a lot of people.

- Sakurai "Anyway, I look forward to the people you bring to this project, since the success of it is dependent on who you gather for me! Still, even if you don't gather enough people, I wouldn't want to see the project stretched thin, so we could focus on only one system." Iwata: "What? Even after we announced at e3 that we'll be developing for both systems?!" Sakurai: "Well either that or I take a small team and we take five years"

- in the conclusion, Iwata thanks Sakurai, and Sakurai says "thanks, but my time is currently focused on making sure Kid Icarus is perfect for launch!"
 

Dotcom

Smash Lord
Joined
Dec 21, 2005
Messages
1,403
Location
In the jawn, with the jawn.
Okay so I graduate on Monday, leave for SC on Tuesday and i'll be back on Thursday LATE night. I would like to drink and play Smash this week, so make it happen buttholes <3. Frank Ocean.
 

KayLo!

Smarter than your average wabbit.
Joined
Dec 9, 2008
Messages
15,480
Location
Philadelphia, PA
3DS FC
3497-1590-7447
I actually wouldn't mind playing this week. Dunno if this random Smash mood'll disappear by mid-week, but +1 for a Chobo Smashfest. :bee:
 

mib004

Smash Ace
Joined
Dec 11, 2008
Messages
751
Location
Ya girl Bedroom
Okay so I graduate on Monday, leave for SC on Tuesday and i'll be back on Thursday LATE night. I would like to drink and play Smash this week, so make it happen buttholes <3. Frank Ocean.
Frank ocean is god. That song swim good is my favorite song and novacane is to tuff. Vex ill be there tomorrow

:phone:
 

Vex Kasrani

Smash Master
Joined
Jul 13, 2007
Messages
4,824
Location
Philadelphia, PA
Well, since nobody has said anything since mib said he'd be here today, I'm going out to dinner for an hour or 2, leaving in like 20 mins, so people CAN still come over, but it requires them to pick up Xzax cause he has the keys to my house.
 
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