r3d d09
Smash Master
meh. possibly.
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i REALLY dont think custom controls are even close to necessary.
i mean, you dont HAVE to do the fancy hobbles and CGs and bull****
This all goes back to the "We should try and focus on ways to improve the IC's non-CG game" argument. We have enough CG's, we just need more reliable ways to do damage and play better without them and find better ways to open up chances to land the grabs.
Here's a consistent CG on everyone: Back Throw to Nana, Forward Throw to Popo. K. CGs covered. Now let's learn the character so we don't run around dash grabbing and getting punished. I'd rather play a fully competent Climbers that can barely CG (Oh wait. I already do and place better than almost any poster on this board, including yourself) than just be a CG machine who has no idea what they're doing.stuff
Here's a consistent CG on everyone: Back Throw to Nana, Forward Throw to Popo. K. CGs covered. Now let's learn the character so we don't run around dash grabbing and getting punished. I'd rather play a fully competent Climbers that can barely CG (Oh wait. I already do and place better than almost any poster on this board, including yourself) than just be a CG machine who has no idea what they're doing.
Think about what you post.
I hope instead of separating, you mean desyncing. Because "separating" will be useful as a means of getting your Nana killed.i probably will play Popo more once i master how to separate from Nana at certain times. I believe this method can be useful in setups.
Yeah, desyncing. Dude i seriously need to find a glossary around here, or learn some abbreviations, and a little terminologyI hope instead of separating, you mean desyncing. Because "separating" will be useful as a means of getting your Nana killed.
Just look around. It looks like you're just getting started, so uh, just read up on threads that sound useful.Yeah, desyncing. Dude i seriously need to find a glossary around here, or learn some abbreviations, and a little terminology
I agree with this. Like I said, learning CG's for Ice Climbers IS IMPORTANT! It's a free stock so of course we should learn and master that technique.Here's a consistent CG on everyone: Back Throw to Nana, Forward Throw to Popo. K. CGs covered. Now let's learn the character so we don't run around dash grabbing and getting punished. I'd rather play a fully competent Climbers that can barely CG (Oh wait. I already do and place better than almost any poster on this board, including yourself) than just be a CG machine who has no idea what they're doing.
Think about what you post.
Friend, I had no idea who made it or whatnot. My gf found it on photobucket, and I kind of went from there. I can take it down if you'd like. It's really cool though, so props on making it.One observation.
Aglow, you usin' my animation in your sig without asking or giving credit son. It's fine, you can use it, and don't need the credit. BUT for future referance, it's best to ask the animator if you can use it first.