Yink
The Robo-PSIentist
A slightly "new" way to look at TP - REVIEW
So, I've never really done a rant before or a review of a game but I think it's appropriate to place this here and not in TP Discussion. I want to make some connections.
Hello, I'm Yink as you all know and I am quite a big Zelda fan, I own nearly all the games and I've played through each of them except Spirit Tracks (because I've been to busy lately to do so).
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I want to just come out and say one thing: Twilight Princess is an awful game, they could've done a lot better with it. Not saying it's the worst but it's nowhere near the best.
Now that that part is out of the way I want to say why. These are completely my own opinions, so if you want to shoot them down please do and try to argue why it's better than what I see. Maybe I'll start to like it more.
Let's look at the story first. The story isn't original which is pretty saddening for a game. It's got this weird, "sticking to ALttP" thing about it. For example, in TP Ganon is sealed away in the depths of the Twilight Realm and relies on his little minion, Zant, to bring him back to the world after he's done some damage to it.
If you look at ALttP's story it's something like this: Ganon is sealed away in the Dark World and relies on his little minion, Agahnim, to bring him back to the world doing the exact same thing as I explained for Zant (with the small exception of Agahnim breaking the seal to bring him back). Not very original at all.''
When they did introduce new ideas, they didn't really connect right. Playing as Wolf Link is fun for a total of about 5 minutes. It's not interesting, it's just another problem for you. There's nothing interesting about it. You fight almost exactly the same as Normal Link would, only with claws and fangs, the engine is too similar.
Then there's Midna. While she does tend to be an interesting character, she doesn't do much to really help you in battle at all. In previous Zelda games, you can rely on Navi or Tatl to figure out what an enemy is and what it can DO to you. That's left out completely. Also instead of scaling hills and the like, you just get her to float over to it and she does it for you. That really takes away from the fun of climbing it yourself and the challenge. That and Midna fights for you in some situations, that seems like a waste.
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Okay, story problems aside, I want to talk about graphics: For the most part they weren't great.
Zelda games were always so interesting to me because they also were not "realistic". Look at all the other games in this series and ask yourself "Is this really realistic?". TP focus so much on it that it kind of was ruined...I mean come on you look at the scenery. It's trying to hard then there to be OoT. So it's borrowing yet another obvious thing from another Zelda game.
It lacked in many good graphics, some looked terrible even in the cut-scences, which should have the best graphics in the game (that and the ending and opening). If you looked at backrounds, they looked lazy. Some of you are going to go "Well that's because it's the GCN" or "That's because it was put on the Wii". I don't care. That's really not a good reason for this game to look like this, the designs of the characters are quite nice, but you really shouldn't just lack on woods, dungeons, etc.
Character designs were pretty bad too. Look at most of the kids in the village, they all look like women. Colin is a guy obviously but until I knew that, I thought he was a girl. Bad trap there.
Landscapes were awful too. If you are in Hyrule field and you see the Mountains making perfect angles...no. That's just not how it is. The Dungeons however, were this game's saving grace.
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The music is pretty sad too, especially for the time: The entire soundtrack (I'm fairly sure) is ALL MIDI.
Come on now, it's past the time where we could only use MIDIs in games to make music, how about some real orchestrated music? It's very surprising and saddening that Nintendo didn't include that, especially when they could've. There were some good tracks yes, but this desperately needed some real orchestra in it. It would've fit the game so well.
Some of the music didn't even fit the situations well. Most of the battle music didn't fit. (With maybe the exception of fighting Beast Ganon, that one REALLY fit well)
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Overall, I could talk a lot more about the game but from what I gander: Twilight Princess is this weird, combination of other Zelda components including engine, storyline and graphical relations and that makes the game boring and unoriginal. It's like a Zelda tribute that failed hard.
Would I play this game again? Probably not, which is sad.
So, I've never really done a rant before or a review of a game but I think it's appropriate to place this here and not in TP Discussion. I want to make some connections.
Hello, I'm Yink as you all know and I am quite a big Zelda fan, I own nearly all the games and I've played through each of them except Spirit Tracks (because I've been to busy lately to do so).
----------
I want to just come out and say one thing: Twilight Princess is an awful game, they could've done a lot better with it. Not saying it's the worst but it's nowhere near the best.
Now that that part is out of the way I want to say why. These are completely my own opinions, so if you want to shoot them down please do and try to argue why it's better than what I see. Maybe I'll start to like it more.
Let's look at the story first. The story isn't original which is pretty saddening for a game. It's got this weird, "sticking to ALttP" thing about it. For example, in TP Ganon is sealed away in the depths of the Twilight Realm and relies on his little minion, Zant, to bring him back to the world after he's done some damage to it.
If you look at ALttP's story it's something like this: Ganon is sealed away in the Dark World and relies on his little minion, Agahnim, to bring him back to the world doing the exact same thing as I explained for Zant (with the small exception of Agahnim breaking the seal to bring him back). Not very original at all.''
When they did introduce new ideas, they didn't really connect right. Playing as Wolf Link is fun for a total of about 5 minutes. It's not interesting, it's just another problem for you. There's nothing interesting about it. You fight almost exactly the same as Normal Link would, only with claws and fangs, the engine is too similar.
Then there's Midna. While she does tend to be an interesting character, she doesn't do much to really help you in battle at all. In previous Zelda games, you can rely on Navi or Tatl to figure out what an enemy is and what it can DO to you. That's left out completely. Also instead of scaling hills and the like, you just get her to float over to it and she does it for you. That really takes away from the fun of climbing it yourself and the challenge. That and Midna fights for you in some situations, that seems like a waste.
----------
Okay, story problems aside, I want to talk about graphics: For the most part they weren't great.
Zelda games were always so interesting to me because they also were not "realistic". Look at all the other games in this series and ask yourself "Is this really realistic?". TP focus so much on it that it kind of was ruined...I mean come on you look at the scenery. It's trying to hard then there to be OoT. So it's borrowing yet another obvious thing from another Zelda game.
It lacked in many good graphics, some looked terrible even in the cut-scences, which should have the best graphics in the game (that and the ending and opening). If you looked at backrounds, they looked lazy. Some of you are going to go "Well that's because it's the GCN" or "That's because it was put on the Wii". I don't care. That's really not a good reason for this game to look like this, the designs of the characters are quite nice, but you really shouldn't just lack on woods, dungeons, etc.
Character designs were pretty bad too. Look at most of the kids in the village, they all look like women. Colin is a guy obviously but until I knew that, I thought he was a girl. Bad trap there.
Landscapes were awful too. If you are in Hyrule field and you see the Mountains making perfect angles...no. That's just not how it is. The Dungeons however, were this game's saving grace.
----------
The music is pretty sad too, especially for the time: The entire soundtrack (I'm fairly sure) is ALL MIDI.
Come on now, it's past the time where we could only use MIDIs in games to make music, how about some real orchestrated music? It's very surprising and saddening that Nintendo didn't include that, especially when they could've. There were some good tracks yes, but this desperately needed some real orchestra in it. It would've fit the game so well.
Some of the music didn't even fit the situations well. Most of the battle music didn't fit. (With maybe the exception of fighting Beast Ganon, that one REALLY fit well)
----------
Overall, I could talk a lot more about the game but from what I gander: Twilight Princess is this weird, combination of other Zelda components including engine, storyline and graphical relations and that makes the game boring and unoriginal. It's like a Zelda tribute that failed hard.
Would I play this game again? Probably not, which is sad.