bovineblitzkrieg
Smash Journeyman
DISCLAIMER: I'm not officially naming any techniques in this post. A few people have complained about what I call certain techniques, which is understandable; we don't want to have too many terms floating around. A lot of people would just call this stuff dashdancing, trotting, or whatever else... I call it trot dancing because of how you integrate all the trots and dashes together, and because it's conceptually somewhat different from Melee. Again, the terms used in this thread are not official terminology.
***********************
I'm calling this technique trotdancing and assigning terms that make sense to me from what I know and read about smash. I needed to call each technique something simply to refer to specific moves. Some of this has been said before, but a lot of it hasn't. I use ba-boom as a way to describe the rhythm of pressing the buttons, so bear with me... Also, I relate the technical aspects to Melee quite a bit... you don't have to have played Melee to understand, but you'll have a much better grasp of what I mean if you have.
Note: I haven't done this on all characters... I found it while playing around with space creatures, Pika, and Mario.
So far in threads I've seen it said that you can only foxtrot repeatedly in one direction, one foxtrot being one smash of the control stick left or right. If you wait until the first trot ends, you can dash back in the other direction, with ease. You can do this consecutively, and in both directions, and you don't fall too often. It's like dashdancing, but slower. Let the control stick center between each slam of the stick, and be sure the first trot finishes.
1st trot: |---------------|
2nd trot: _____________|---------------|
It gets better than just that. Here's how to doubletrot:
Get the rhythm. Trot back and forth repeatedly until you can do it smoothly and evenly. Think of the # of frames between each button like this:
trot1 (boom)
|------------------------------|
|-------------|
In this^ window of time, you can smash the control stick back in the other direction and then do the trot in that direction. Say you're going left to right. If you smash left and almost immediately smash back right, you'll move a little bit more to the right than if you smash left and smash right back at about the halfway point. You can double back up until the halfway point, then you can't do it anymore (it seems a bit easier to do slightly before the halfway point than right at it). I call it a double trot.
Here's what a doubletrot looks like, in terms of timing:
(_____ is put in just for spacing, it should just be empty spaces)
1st trot:|-----------------|
2nd trot:_____|-----------------|
*
and if you want to do it twice back to back (or smash, tilt, or jump), you wait until this* point, just after the beat of the ending of the second trot. It's very important you let the second trot finish completely before you start the next one. Two back to back:
1st trot: |-------------|____|-------------|
2nd trot: _____|----------|____|------------|
The rhythm is like ba-boom, ba-boom.
It get's even better than this. You can also tripletrot by doubling back twice. You perform the third trot just like the second one (in the opening frames of the first trot), but in the opening frames of the second trot. Think of the rhythm as boom-ba-boom.
Triple trot: (I'm not sure but you may be able to quadruple trot etc. as well, I don't see why not)
1st trot:|-----------------|
2nd trot: ______|-----------------|
3rd trot: _____________|-----------------|
So all of this trotting, double trotting, and triple trotting around, when done fluidly and with control and planning, is trotdancing.
Playing around with that, it dawned on me that it's just like wavedashing, except you don't have to jump then immediately hit dodge and slam the stick angled into the ground, you just slam the stick left or right instead. It's basically the same, except you don't move quite as far and there's not quite as much precise control (at least not yet). The way you control for how far your "wavedash" goes is the timing of slamming left to right. The old wavedash depended on the angle at which you held the control stick.
Trotdancing and single trots, combined, give you many of the same options as wavedashing and dashing did in Melee. You can trot once and do anything, so long as you wait for the trot to end completely... just like a wavedash. You can jump at any point in the trot animation. You can cancel a dash with an upsmash at anytime in the middle of it, just like before. For Fsmash:
Fsmash cancel:
|-----------------|
|-------|
In this time period you can cancel the trot with a Fsmash in either direction (C stick), which helps you to space the move a bit. You can retreat a little bit left and smash back right very quickly. This is new, as far as I know.
Trot, Attack:
To simply attack after a trot, wait until the entire trot has finished to smash the C stick or tilt. It's just like doing two trots consecutively, except you smash the C stick.
|-----------------|Smash
_____________ ^ here, just after the trot finishes
If you hit any attack (except Usmash) before the trot completely ends you'll do the dash attack. In practicing this, you'll probably be accidently doing a lot of dash attacks. Think of it like wavedashing, but you have to wait until the dash is completely over with to perform your next move.
I think the main things they've cut out are dash cancelled grabs and wavedashing into dsmash (which you still can do but you have to wait until the very end of the trot). You can trot Usmash and trot Fsmash, however, so that maneuver is somewhat preserved from Melee.
So there is some depth and speed to the ground game after all. I got extremely, extremely excited when I discovered the trotdance (double/triple trotting really is just like dashdancing, but calling them trots makes me think of them differently, because in my mind it's now a combination of dash and wavedash). It's almost like they kept the wavedash, just made it a lot simpler and more about timing control stick than about coordinating the timing of several buttons. I think with practice this will be very fluid, and great for spacing, much like wavedashing. They just streamlined the wavedash and dash into one.
Hopefully that compiled a lot of information into one little tutorial that is easy to understand. Let's discover and share the competitive side of Brawl!
***********************
I'm calling this technique trotdancing and assigning terms that make sense to me from what I know and read about smash. I needed to call each technique something simply to refer to specific moves. Some of this has been said before, but a lot of it hasn't. I use ba-boom as a way to describe the rhythm of pressing the buttons, so bear with me... Also, I relate the technical aspects to Melee quite a bit... you don't have to have played Melee to understand, but you'll have a much better grasp of what I mean if you have.
Note: I haven't done this on all characters... I found it while playing around with space creatures, Pika, and Mario.
So far in threads I've seen it said that you can only foxtrot repeatedly in one direction, one foxtrot being one smash of the control stick left or right. If you wait until the first trot ends, you can dash back in the other direction, with ease. You can do this consecutively, and in both directions, and you don't fall too often. It's like dashdancing, but slower. Let the control stick center between each slam of the stick, and be sure the first trot finishes.
1st trot: |---------------|
2nd trot: _____________|---------------|
It gets better than just that. Here's how to doubletrot:
Get the rhythm. Trot back and forth repeatedly until you can do it smoothly and evenly. Think of the # of frames between each button like this:
trot1 (boom)
|------------------------------|
|-------------|
In this^ window of time, you can smash the control stick back in the other direction and then do the trot in that direction. Say you're going left to right. If you smash left and almost immediately smash back right, you'll move a little bit more to the right than if you smash left and smash right back at about the halfway point. You can double back up until the halfway point, then you can't do it anymore (it seems a bit easier to do slightly before the halfway point than right at it). I call it a double trot.
Here's what a doubletrot looks like, in terms of timing:
(_____ is put in just for spacing, it should just be empty spaces)
1st trot:|-----------------|
2nd trot:_____|-----------------|
*
and if you want to do it twice back to back (or smash, tilt, or jump), you wait until this* point, just after the beat of the ending of the second trot. It's very important you let the second trot finish completely before you start the next one. Two back to back:
1st trot: |-------------|____|-------------|
2nd trot: _____|----------|____|------------|
The rhythm is like ba-boom, ba-boom.
It get's even better than this. You can also tripletrot by doubling back twice. You perform the third trot just like the second one (in the opening frames of the first trot), but in the opening frames of the second trot. Think of the rhythm as boom-ba-boom.
Triple trot: (I'm not sure but you may be able to quadruple trot etc. as well, I don't see why not)
1st trot:|-----------------|
2nd trot: ______|-----------------|
3rd trot: _____________|-----------------|
So all of this trotting, double trotting, and triple trotting around, when done fluidly and with control and planning, is trotdancing.
Playing around with that, it dawned on me that it's just like wavedashing, except you don't have to jump then immediately hit dodge and slam the stick angled into the ground, you just slam the stick left or right instead. It's basically the same, except you don't move quite as far and there's not quite as much precise control (at least not yet). The way you control for how far your "wavedash" goes is the timing of slamming left to right. The old wavedash depended on the angle at which you held the control stick.
Trotdancing and single trots, combined, give you many of the same options as wavedashing and dashing did in Melee. You can trot once and do anything, so long as you wait for the trot to end completely... just like a wavedash. You can jump at any point in the trot animation. You can cancel a dash with an upsmash at anytime in the middle of it, just like before. For Fsmash:
Fsmash cancel:
|-----------------|
|-------|
In this time period you can cancel the trot with a Fsmash in either direction (C stick), which helps you to space the move a bit. You can retreat a little bit left and smash back right very quickly. This is new, as far as I know.
Trot, Attack:
To simply attack after a trot, wait until the entire trot has finished to smash the C stick or tilt. It's just like doing two trots consecutively, except you smash the C stick.
|-----------------|Smash
_____________ ^ here, just after the trot finishes
If you hit any attack (except Usmash) before the trot completely ends you'll do the dash attack. In practicing this, you'll probably be accidently doing a lot of dash attacks. Think of it like wavedashing, but you have to wait until the dash is completely over with to perform your next move.
I think the main things they've cut out are dash cancelled grabs and wavedashing into dsmash (which you still can do but you have to wait until the very end of the trot). You can trot Usmash and trot Fsmash, however, so that maneuver is somewhat preserved from Melee.
So there is some depth and speed to the ground game after all. I got extremely, extremely excited when I discovered the trotdance (double/triple trotting really is just like dashdancing, but calling them trots makes me think of them differently, because in my mind it's now a combination of dash and wavedash). It's almost like they kept the wavedash, just made it a lot simpler and more about timing control stick than about coordinating the timing of several buttons. I think with practice this will be very fluid, and great for spacing, much like wavedashing. They just streamlined the wavedash and dash into one.
Hopefully that compiled a lot of information into one little tutorial that is easy to understand. Let's discover and share the competitive side of Brawl!