Veril
Frame Savant
If there is a reliable way to force trips other than d-air and we know the % it works at this would be extremely useful.
Trips lead into lots of damage and allow for easy rests and charged rollouts.
We have an idea of what trips, but we don't have the exact % or a detailed strategy.
Discuss. Contribute, plz.
JIGGLYPUFF: these are the % at which Jiggs can trip Bowser with specific attacks. I don't know if they are accurate. They were found here: http://www.smashboards.com/showthread.php?t=149978
A: 236-267
ftilt: 28-34
dash: 12-17
fsmash: 7-10
?dsmash: 4-999
nair: 18-24 (wiener) 85-98
bair: 24-30
?dair: 65-162
fair: (wiener) 80-93
In regards to landing rest, soft n-air, soft f-air and the drill are the most useful. Soft n-air can combo directly into rest on Bowser with falldashing. According to this it works at % that will KO on many levels.
This would be good info to have on the rest of the cast:
f-tilt %
soft n-air %
d-air %
soft f-air %
Trips lead into lots of damage and allow for easy rests and charged rollouts.
We have an idea of what trips, but we don't have the exact % or a detailed strategy.
Discuss. Contribute, plz.
JIGGLYPUFF: these are the % at which Jiggs can trip Bowser with specific attacks. I don't know if they are accurate. They were found here: http://www.smashboards.com/showthread.php?t=149978
A: 236-267
ftilt: 28-34
dash: 12-17
fsmash: 7-10
?dsmash: 4-999
nair: 18-24 (wiener) 85-98
bair: 24-30
?dair: 65-162
fair: (wiener) 80-93
In regards to landing rest, soft n-air, soft f-air and the drill are the most useful. Soft n-air can combo directly into rest on Bowser with falldashing. According to this it works at % that will KO on many levels.
This would be good info to have on the rest of the cast:
f-tilt %
soft n-air %
d-air %
soft f-air %