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Wow holy crap I honestly never thought about that haha! I think a good way to go would to be to break it down stage by stage (or at least stages we are interested in) and then talk about that.Perhaps we could talk about stages? I suppose MUs are covered in other threads but stages don't seem to be covered anywhere. Or we could certainly talk about that after dtilt, just throwing out ideas.
Oh so that's why it only works sometimes. Usually I space it so I get them perfectly with the toe, which just pops them up. Thanks!Something important to know is that the thigh hitbox of d-tilt is a meteor
Excellent questions. Since your opponent will know all of your tricks (b-reversed Nayru's, Diamond Dive's, and Love Jumps) I would advise not using Nayru's as much in the ditto. If you whiff it once then you'll get punished hard by a lightning kick, and if you land the Nayru it doesn't net enough damage or positioning to be worth the risk. As usual, if there are Din's in play then it's a very different story since setups are essential for Zelda's KO's, even in the ditto. Also note that if your opponent DI's a land cancelled Nayru poorly it can lead to kicks and up tilt.Quick questions.
How would nayru's be used best in the ditto?
What is your thought on early nayru oos, to where it doesnt look like you came off the ground? Or just nayru oos in general?
Nayru's and Din's cannot interact because Nayru's is transcendent, and Din's is not a "projectile" so to speakCan Nayru's reflect ownership of Din's? I thought it didn't, or at least not the explosion? Or does it clank it?
Not sure if proper place for question, but sure.Quick questions.
How would nayru's be used best in the ditto?
What is your thought on early nayru oos, to where it doesnt look like you came off the ground? Or just nayru oos in general?
And instead, they might learn your strategy and teledash just outside of range so that they can punish you hard with a lightning kick or something else. So I recommend against using it to frequently punish teledash.do it a couple times and it will deter them from abusing that option.
So...we haven't done anything here in awhile. How about we talk about some strategies for things other than individual moves? I think we've exhausted all the moves right?
I would suggest talking about strategies for techchases, on and off platforms, but I'm just throwing out an idea.
I hadn't thought of that, and its a fair point. But I think we could still talk about strategy, right? I know that will change too, but spreading ideas gives more perspective for future innovation.I think this thread is in hiatus because of 3.5 coming round the corner. No one wants to waste their time talking about character specific tech when the characters are changing soon.
I think this thread is in hiatus because of 3.5 coming round the corner. No one wants to waste their time talking about character specific tech when the characters are changing soon.
I don't think there's anything wrong with continuing the discussion, but @ TimeSmash has been pretty busy. We still have some smash attacks we could cover, maybe a tilt or two. I'm sure it'd be easier to edit the final product after we've covered all of Zelda's moves, even if 3.5 makes drastic changes.So...we haven't done anything here in awhile. How about we talk about some strategies for things other than individual moves? I think we've exhausted all the moves right?
I would suggest talking about strategies for techchases, on and off platforms, but I'm just throwing out an idea.
Sorry to respond so late but I should mention that the transform time on my PC is instantaneous; ergo, it is as fast as the raw animation.Oh I know this is a little late to respond to, but I'm curious as to how Dolphin netplay handles the transform. What happens if one computer significantly lags behind the other in loading the other character? Internet lag is two-way, but if their computer simply hasn't loaded the data yet, what does it do? Let me LK as a white glowy blob?
EDIT: This was in response to DarkStarStorm saying that load times were cut in half on their PC. Don't know why that got cut from my reply... lol
Ok, but what happens to the other player? What if they are running a slow-as-balls computer, so theirs hasn't loaded the other character yet? Are they actually running the game at all, or are you just sending yours to them?Sorry to respond so late but I should mention that the transform time on my PC is instantaneous; ergo, it is as fast as the raw animation.
I don't think it works like that. Even if one person has a gaming computer and the other player has a crappy computer if there is lag you both experience the same amount. The only time you would experience something than the other guy is is if you both desync'edOk, but what happens to the other player? What if they are running a slow-as-balls computer, so theirs hasn't loaded the other character yet? Are they actually running the game at all, or are you just sending yours to them?
Lol well thats just how it runs when I play. The exact details Im not really sure but im sure if u were interested in the info u can look at dolphin's forumsOk, so youre saying that the game runs on both computers simultaneously and sends packets both ways to re-sync them? This sounds...suboptimal.