jemuelv906
Smash Rookie
- Joined
- Dec 23, 2014
- Messages
- 15
I love this mod, and have been following it for a while, I tried doing some modifications of my own to the PM3.5 Ganon (i.e. making his reflect cape behave more like marios cape/ reverses the enemy) while mixing it with some of the earlier iterations of the triforce ganon. Though two main problems i came across and would really like to fix:
1) I tired importing the Darknut Sword to the motionetc.pac file, but every time ganon does his sword taunt to do his sword slam, the sword animation comes out wrong, I tried re rigging to the sword model the bones but that really didn't do much.
2) Once i figured out how to make his cape behave like marios, the reflective properties arent catching/ working correctly. I'd reflect some projectiles while testing it, but for the most part i would still be hit by most others (bombs, lucarios aura sphere, snakes projectiles, etc.)
Any help would be greatly appreciated. Here's a zip of the PSA: https://drive.google.com/file/d/0B2VraGvgrJTkYnh2Vm5BVjNvNjA/view?usp=sharing
1) I tired importing the Darknut Sword to the motionetc.pac file, but every time ganon does his sword taunt to do his sword slam, the sword animation comes out wrong, I tried re rigging to the sword model the bones but that really didn't do much.
2) Once i figured out how to make his cape behave like marios, the reflective properties arent catching/ working correctly. I'd reflect some projectiles while testing it, but for the most part i would still be hit by most others (bombs, lucarios aura sphere, snakes projectiles, etc.)
Any help would be greatly appreciated. Here's a zip of the PSA: https://drive.google.com/file/d/0B2VraGvgrJTkYnh2Vm5BVjNvNjA/view?usp=sharing
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