roymustang1990-
Smash Ace
Could use the record cpu actions and then play it over like traditional fighters like sfv,tekke n 7.would make labbing so much easier
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True I give you that however dummy record has been a standard since mid 2000's and has been showing up earlier than that. With bots you cannot 100 % trust them on inputs cause they can be slightly off via be too fast or too slow and when it comes to very finicky things you rather do it yourself hence another reason dummy record is a big thing and working with Bamco they easily can obtain help with that sort of thing.Honestly, this game has seen the best evolution of the training mode in any Smash Bros game to date. The frame advance from 4 is much easier and accurate to work with. The launch trajectory is neat. When you increase CPU or Player damage it "locks" onto common values of 100% and 300% so you don't overshoot. There's a Rage Toggle. The 1v1 damage multiplier is turned off when you increase the amount of CPUs (I was ESPECIALLY worried they would miss this detail). You can toggle visuals indicating invulnerability and invincibility frames, which in turn lets you see precise hurtboxes. Though I wish they'd go further and give us visual hitboxes as well as indications of super armor which are absent. You can make the CPU attempt to escape your combos, even using SDI. You can fix the damage so that it doesn't increase - saving you the hassle of resetting each time you test something. You can toggle move staling.
That's an insane list of improvements. Seeing how few features were added between Smash 64 and Smash 4, All I dared to ask for at the time was a Rage toggle. But now the only features I can think of to add are hitbox visuals and the record settings in Street Fighter games. And even in that regard you can practice block punishing neutral specials and forward smashes which isn't nothing. For the first time it feels like the Training Mode wasn't doing slightly more than the bare minimum of functionality.
I would like to hear more details on this.You can make the CPU attempt to escape your combos, even using SDI.
It's the CPU Shuffling option. What the setting describes is what we call DI and SDI, but if you go into the techniques section of the HELP menu, they officially refer to DI and SDI as "Launch Shuffling" and "Hitstun shuffling". The setting will have no effect if the CPU behavior is set to Stop or Control. But any other behavior and you will see them escape your multijabs and similar moves. As for their DI, I can't tell what the impact is there. I don't think the computer is smart enough to decide where to DI combos versus when to DI to survive. So it definitely warrants extensive testing in that regard.I would like to hear more details on this.
Setting the CPU to try to escape combos in different ways would've been so ****ing nice to have in Smash 4