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Training Ground

Julz

Smash Apprentice
Joined
Nov 1, 2005
Messages
187
Location
Melbourne, Australia
I've been changing my controller configurations A LOT since the beginning of brawl and I've been using this custom stage to practice Samus' basics for every time my controls have been changed. I think it'll be useful for those going through the same situation as I have or for anyone just needing practice using Samus for whatever reason. So here it is:





The top part is generally a flat platform, which can be used for practicing moves that rely on dashing.
This should save you from having to switch to Final Destination. The catchments at the edges stop you from falling all the way down, also providing as markers for when zair will grapple the edge.






These two areas (each going in opposite directions) are for practicing your ledge hop zairs. It also helps you practice how to maximize the height gained from each ledgehop as you attempt to grapple from block to block.




This last area is designed for aiming your zairs, charge beam, and super missiles after a short hop within the center of the square shaped room. The exits of the room act as target practice. A character is roughly one block in height so if your projectiles hit the block above then you would have missed the character in a real game. The small platforms at those exits act as markers for the short characters.



Unfortunately, I couldn't get a decent image from the stage builder point of view but hopefully it should be clear enough to make out.


So there you have it. Any feedback or opinion is appreciated.
 

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
Nice stage! Dryn approves! It's so Samus friendly in design, and the background that is chosen for it! :)
 

sMexy-Blu

Smash Lord
Joined
Oct 19, 2008
Messages
1,441
Very creative Stage, This stage should help people get better with Samus.
 

Throwback

Smash Lord
Joined
Jul 30, 2008
Messages
1,249
Location
Green Tooth Gorge
On one hand I really like the time and effort that has gone into this stage, I think it's brilliant.

On the other I'm doubtful about it's practical value. For instance, ledge-hopping technique can vary depending on the stage (eg BF vs FD/SV). Also I often like to practice charge shots when dropping from ledges or as part of a sequence of movements (eg to b-reverse it or check timing with missiles, etc), rather than as a set short-hop. I know for a fact that I almost never do a zair with aerial DI.

Maybe you could alter the charge shot area so that you have a flat zone to allow horizontal movement, and some platfoms as a reference for the height of your shots/zairs.

My final negative (from a practical training viewpoint) is that I often like to practice strings against various characters. If I'm going to choose character x then I will need to choose a stage anyway.

Don't take my comments too negatively, it's just opinion. If it works for you then that's great.
 

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
I created this stage tonight. I called it "Training Ground." I don't know what track you used, Julz, so I decided I'd go with Sector 1.
 

Julz

Smash Apprentice
Joined
Nov 1, 2005
Messages
187
Location
Melbourne, Australia
@Throwback: The limitations to making custom stages means that I can't make the perfect training stage. Whenever I get a new control scheme I'd play on this stage for a while (in training mode to avoid setting the rules) then I'd delete it when I'm done and move onto training on legalized stages for those stage dependent factors. As for the target practice area, I'd prefer to keep my character one block away from those exits by having trenches (which also allows me to keep the cpu close but out of harms way). Having that said, there's still plenty room to extend the center so that it's longer.

I created this stage tonight. I called it "Training Ground." I don't know what track you used, Julz, so I decided I'd go with Sector 1.
Cool, that song works really well. Whenever I made the stage, I just went with one of my favourites (usually Ridley based). "Training Ground" is a really generic title. Usually, I don't name it and let the game name it for me with "ST... *date*". So yeah, if there is a better name for it then I'll use it.
 

sMexy-Blu

Smash Lord
Joined
Oct 19, 2008
Messages
1,441
A cool name would be "Chozo Training Silo" or something like "Training Silo" I think it sounds pretty cool.
 
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