I'm personally against not banning stuff because it'd be a soft ban, let's get that out of the way first.I agree, but the same "technique" which organizers are willing to prevent via hard ban is still happening to certain characters because no soft ban is in effect.
DeDeDe can only infinite Donkey Kong... unless there's a wall.I can't think of any other word for that than "laziness", and it's not like it's a split-second action, either. When D3 is infinite grabbing someone, it's blatantly obvious. Anyone-the judge, the observers, the players-could easily count the number of grabs performed sequentially. Once that number reaches 5, let 'em go. That's all there is to it.
Because on walled stages, the infinites work on everyone. On unwalled ones, they only work against a select few. For DeDeDe, that's Donkey Kong. For Marth, that's Ness (or Lucas, I can't remember), and his isn't even an infinite.I understand this, but the technique is still in the game even when the stages have been banned. It IS a hypocritical act to remove a stage that allows characters to be infinite grabbed but put no rules in place that prevent characters from being infinite grabbed without the stage.
Everyone else has chaingrabs (or grab releases) that will eventually end because you'll eventually run out of stage (including Marth vs. Ness or Lucas).
We ban stuff if it's broken, not just to make the game "more fun".And this is where there can be NO gray area: either infinites are banned or they aren't. To remove stages that allow infinites against a larger portion of the roster is not sufficient when there's still a percentage of the roster that suffers regardless of stages, ESPECIALLY when there are 12 characters that are not vulnerable to wall infinites or chaingrabs at all and will make perfect acceptable counters to D3 players on Elding Bridge.
3 characters being infinitable by specific characters is not broken. If you play as a character that can be infinited, tough ****. You have the choice to not play as them.
If a character can infinite everyone, then we ban it, because then it's broken. The only way to win would be to then play as the same character and infinite your opponent back. The game would literally come down to who can infinite the other better, but it's bad enough if you have to play as the same character to stand even a remote chance of winning.
This is why walled stages and walk-off edges are banned, because some characters become unbeatable against pretty much everyone on those stages.
Switch mains. DeDeDe on a walled stage: Cursed Entire Roster. Brawl ruleset at the moment: Cursed seven. Don't play as the cursed seven.I'm REALLY not trying to come across as antagonistic here, but this is EXACTLY what mainers of the cursed 7 have to deal with anyway: all it takes is one minor slip-up, we're grabbed and we're down a stock. We don't even NEED to be near the edge of the stage: we can be anywhere, anytime and a single grab is the loss of a stock.
Or only use them as a counterpick when you've lost and your opponent has already chosen a character that cannot infinite you.
We do not ban stuff if it gimps specific (few) characters. Where will it end? "Oh, this character is just so friggin' good against my character! We must ban his combos against me!".
You don't need to be anywhere near the edge of a level to die from a laser-lock, a jab lock or a chaingrab like Falco's or King DeDeDe's (depending on character, of course). You can literally be taken from one side of the stage to the other, guaranteed, if the stage is flat.Then don't go near the edge of the level. Any player worth their salt knows they're playing with fire when they take the battle that close to the edge of a walk-off stage.
Don't play as the Cursed 7. We ban stuff when it's so broken it breaks the game. This just breaks the Cursed 7. What's next, banning everyone except Captain Falcon because, really, he suck now?This is still nothing compared to the "single missed tech" resulting in inescapable grab death for the cursed 7.
No, there is every single character in the game except Donkey Kong. Besides him, King DeDeDe can chaingrab 4 others well. The rest can barely be chaingrabbed or just chaingrabbed for a bit. It's not an infinite or a broken tactic if it's not a walled stage or a stage with a walk-off edge because then it's a guaranteed KO.There are 12 characters who are not vulnerable to D3's infinite. Why are walk-off stages banned when a player can simply choose to main one of those characters instead?
On normal stages, it's just a chaingrab. Wow, it's so broken. Wow, he's too good, wow, one slip up and you lose... ... ... then how come DeDeDe isn't doing better at tournaments?
King DeDeDe can infinite one character and quasi-infinite 4 or so others on any stage. Marth can get Ness or Lucas up to high % on any stage and so can Pokémon Trainer. That's 1 character each (and 4 others who are effectively chaingrabbed by DeDeDe).
That's but 1 matchup each in which the opponent is against almost insurmountable odds. Now, with walls, that's 35 characters against King DeDeDe IIRC. Against a wall, it's "super-effective" against everyone.
With a walk-off edge, that's almost every single character in the game vs. Falco (percentage dependant) and 23 characters against DeDeDe.
Let me repeat:
No walls or walkoffs: 1 broken matchup for DeDeDe
Walls and walkoffs: 35 or 23 broken matchups for DeDeDe
No, it's about moderation. We do not ban everything that's any good. What DeDeDe has against Donkey Kong is just one friggin' good infinite chaingrab thing. Well, sucks to be Donkey. However, on walled stages, he's got it on everyone, sucks to not be DeDeDe then, I guess.And this is where the hypocrisy enters the situation...
DeDeDe's dthrow is not broken on Final Destination, it's broken on Shadow Moses Island, however. We... ban... broken... things. Not anything that's any good.
This is how it's always been. It's not done for protecting certain characters, it's done for protecting Competitive gaming. Shadow Moses Island - Everyone must play DeDeDe. Final Destination - Just don't play DK against DeDeDe.I'm guessing that no one who chose a main when Brawl was released did so in the mindset of playing a broken character despite the odds, but when these CGs and infinites were discovered, actions were taken to protect SOME of the characters in most tournaments, mainly the banning of stages where a number of the cast could be infinited or CGed to a walk-off due to a SINGLE landed grab equating death for them.
Tournament rules are shaped to make the game playable. We only ban as a last resort. To allow walled stages would pretty much guarantee that only chaingrabbers can win and force everyone to play as them. Now, you just can't play as a small select few characters (7) against a small select few other characters.But the cursed 7 were kicked to the curb when it came time for tournaments to remedy the issue. Rather than going the distance to remedy the imbalance, most rulesets only account for some of the roster's imbalance, not all of it. It's not the FAULT of mains of the cursed 7 that their characters are vulnerable to infinites, just as it's not the fault of Snake mains that D3 can CG Snake off a walk-off stage, and yet walk-off stages are banned for this reason, because one grab equates a kill. This is DESPITE the fact that there are 12 characters who are not vulnerable to CG and would make for perfect counters to D3s on walk-offs.
Also, Falco can chaingrab almost every single character in the game, especially at 0%.
The rules are not made to level the playing field and make all players stand an equal chance of winning or even to have all players playable Competitively. Hey, you know, Fox's Upsmash killed Pichu at, like, 70% in Melee. We should've banned it entirely because it gimped Pichu so much!
The rules are made to get rid of brokenness, not to maximize fun.
Wall infinites can start on any part of the stage if it's a jab lock, a laser lock or some chaingrabs. And they're possible on all stages with a wall that doesn't disappear after a set amount of time.The real irony in this is that wall infinites can only be started against the wall and walk-offs can only happen on specific stages, and both of these were banned.
The cursed 7 cannot be "infinited" in the same manner by "any" grab. Each character can only be infinited by specific other characters with a specific throw. You cannot be infinited as Ness against Peach. You have to be facing Marth.Yet, the cursed 7 can be infinited in the same manner by ANY grab, via the same shoddy ban-worthy game mechanics which allowed characters to be wall infinited.
And no, it's not the same shoddy mechanics at all. Because they work anywhere and on any stage. A wall-infinite requires a wall because without it, you would fly off to far to be regrabbed. Ness' grab-release requires just Ness because Ness doesn't slide far enough away after a grab release. That's Ness himself sucking, not a specific stage design aspect which can easily be remove by not playing on said stages sucking.
You must not be able to count. 23. And you're still wrong. It'd be around 35. "Play as Falco... or lose."Why is tossing 7 characters to the curb and telling them to find a new main any more acceptable than tossing 22 characters to the same curb, especially when the problem could be easily rectified?
This isn't about "protection" specific characters, this is about protection the Competitive viability of the game itself. Walk-off edges and walls would force people to play as a select few characters to stand a chance of winning. The Cursed 7 are just the Cursed 7."Supposed to" doesn't even enter into this discussion: this is about whether or not characters are being protected from infinites in tournaments, and SOME of them are while others are not. This is in response to an action taken by many tournament organizers, not a commentary on gameplay mechanics and their faults.
Sheik has a chaingrab that's pretty broken against a large amount of the cast in Melee. Did we ban it? Fox has a ****ty combo against tons of characters as well (drillshining). Not banned. Marth could do some nasty combos against fastfallers. No ban there. Ganondorf was terribly gimped when recovering. I guess edgeguarding should've been banned against him since it was just so much more effective against him!
Not all of those can even be infinited. Do your research first.Bowser, DK, Samus, Ness, Lucas, Mario and Luigi mains are simply told to "Find ways around it or find a new main." when presented with the issue of D3/Marth/Charizard infiniting their characters.
And then you repeated yourself for 2nd, 3rd and 4th times. I just didn't want to make it look like I ignored that part of your post.Stuff