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I don't think you understand where I'M going with this...ok, what if he waits 4 seconds?
i hope you see where i'm going with this, and i don't have to keep asking all the way down to 'what if he waits 5 frames?'
A number of Melee tournaments enforced a ban on wobbling somehow and these CGs are even easier to spot.You can't enforce something like this. It's not possible without completely banning characters, which won't happen. Just realize some characters have bad matchups and work around it or play different characters. Simple as that.
Yes, if the player is clearly free from the infinite, they'd be fair game again.did the counter reset? can you do 5 more grabs at this point?
We've already established that this is the case due to laser and jab locks.In case this isn't clear: SMI etc are banned because of how it changes the metagame for almost every matchup. It is anathema to the notion of competition. There is no option to change to a character that doesn't lose. If someone counterpicks DDD while you play Ness, you have the option to pick 35 characters. You can also call for a double blind at the beginning of a set.
ok so, what if instead of making a sandwich, the player waits 3 extra frames, then regrabs?Yes, if the player is clearly free from the infinite, they'd be fair game again.
Well....they could keep their main, but they would have to keep a secondary in cases such as that.I don't get why some people are saying you can't enforce a ban, of course you can. Of course you can enforce banning the DDD chaingrab, just say that if you regrab them, you are DQ'd. Enforcing a limit is much more tricky, and probably not worth the trouble. There are way to many technicalities, and a big argument would inevitably wait every tough call that a TO had to make. Ban it, or don't, screw anything inbetween, at least that's my philosophy on the issue.
as for if it should be banned, i don't think DDD's is broken enough to warrant a ban. Like people said, don't pick those characters against him, and if you main him, well, get a new main.
If the character is thrown anywhere but down (in the case of D3) you most certainly got more than 3 frames of freedom in there.ok so, what if instead of making a sandwich, the player waits 3 extra frames, then regrabs?
did the counter reset?
I see you're a Lucas mainer and therefore largely biased. Read my posts.I completely agree with Smash Brother: If people are going to tell Ness/Lucas players to simply "not get grabbed", then they also have to just "not get grabbed". It's blatantly hypocrisy to only rule out unfair disadvantages for some characters and not the others. While it is true that infinite chain grabs only apply to a handful of characters, it's still a pretty significant flaw that I feel should be dealt with properly. way I see it, to correctly balance the game in terms of chain-grabbing advantages, we must either allow walk-off/walled stages, or use a judge to prevent/penalize chain grabbing. The way it is now is unacceptable.
Not if you start near the edge, you don't. DK's isn't a 999% infinite either, IIRC. He can eventually escape, but he'll be dead by then since he'll have reached the 300%+ threshhold. DeDeDe cannot get someone from 0 to death other than DK if he starts near the edge IIRC, correct me if I'm wrong.Because everyone calls it that because the end result is enough damage to kill the other player with a throw.
Yes it is. On walls. And was that a joke? If so, it utteraly failed.Nothing is "infinite". Even in DK's case, the D3 player would need to eat sometime or they'd die.
See above.See above. It's guaranteed death unless the player screws up, same as a wall "infinite".
Then why ban DeDeDe's chaingrab against DK, Samus, Mario and whoever?I never said in this thread that chaingrabs should be banned, only that infinites should be limited via a certain number of grabs to ensure they're not inescapable death. 5 grabs is still a sizable advantage without trivializing matchups.
Laser locking requires you to land on your back (very common) and missing the tech. One missed tech = Death. It's like getting grabbed just once!Then these are good reasons for these stages to be banned, reasons I was previously unaware of (though laser locking requires you to land without pratfalling, something I think can be avoided by skilled players).
Use the right words.Let's not mince words. I'm sure you know exactly what I meant (especially since you referenced your biting sarcasm).
I've said this already and so have others:I stated that it's hypocritical to ban certain stages to protect some characters from infinites and not others, and I stand by that, but given that the motivations you've given me DO branch the game into more complex territories (laser locking and jab locking) I admit that these stages could be banned for those reasons alone and preventing wall infinites is just an added bonus for everyone but the cursed 7.
Why? Why this arbitrary number? Also, ICs infinites will not be banned because they have requires:I suspect that a 5 grab limit will one day go into effect, once tournament players begin seriously mastering the ICs' infinites, and the cursed 7 might get their reprieve then (if the rule becomes applicable across the board instead of just to the ICs').
Tournaments are always about people winning taking advantage of the game's imbalances. No game is perfectly balanced. And even if you're playing as Captain Falcon, if you're playing to win, you'll be using the best stuff he has, not the worst of it. It's just that if I'm playing as Snake, the best stuff I have is far superior to the best stuff Captain Falcon has.Putting that aside, this all really depends on whether or not we want tournaments to be won by people who take advantage of all game imbalances or win using the so-called scrub mentality.
Because Doc vs. Sheik is a pretty even matchup and while Sheik can chaingrab Link, she cannot chaingrab Doc (IIRC), but Doc can chaingrab Sheik?how did playing doc solve your sheik problem?
No they're not. A vast majority of matches are not videotaped. Because how many TVs are there at tournaments with 50 or more attendants? More than 8, I'd presume. Name 5 tournaments that's had more than 8 TVs recording.A. Most matches can be easily videotaped off screen and many are anyways. The tape could be checked.
B. If the TO was going to enforce the rule, they should know they'd need judges watching each match anyway.
What if the Bthrow or Dthrow would be situationally much better?The final grab needs to be an Fthrow or an up throw.
You mean Wobbling in Melee? Banned and then unbanned? Oh yeah, we've never had to deal with this before! No, no.In any case, I expect this whole thing will get a new coat of logic paint once we have players start mastering the ICs' infinite and tearing up tournies with it. I've actually heard anecdotes from a few players on this site about how they were destroyed at a tourney by the IC infinite so that day may come sooner than we think.
Read above and reply. If you cannot refute it, I'll join the "Limit the Chaingrabs!"-bandwagon.Ah well. Nothing else for me to say on the subject.
What if he re-grabs them and then knocks them around for a little more damage and then prepares to throw but Ness wiggles out? DQ?Marth would probably opt to smash after the 5th release.
How about those players just sucking. ICs aren't God Tier or even Top Tier in Brawl. There are many reasons for this. What is there to explore about their infinites, anyway? Start an infinite, do the infinite, KO. Voila.That's great, but it doesn't make the stories of players losing to IC infinites any less valid, especially since we've established that it takes some time to master and most seem to agree that the tactic hasn't really been explored to its fullest potential yet.
They're not banned. This is in no way a ban or even similar to banning. This is sucking in certain matchups.No need: by being vulnerable to infinites, they're basically banned already because no one will play them competitively. It doesn't even make sense to have them as a second main because putting in months of practice with a character who can be destroyed by a single grab from another character is a logical fallacy.
No, it would not. Your opinion = Fact. Your illogical thinking, assumptions and guess-work about how the Competitive Smash Scene works = How the Competitive Smash Scene works.And FYI, if someone figured out a standing infinite grab on Snake tomorrow, I'm quite certain action would be taken to limit it.
If we limit them to 5, what if Marth does 5 grab-releases, then waits for Ness to be able to escape it and then does it again? And keeps on doing it? If you leave your opponent with enough of a frame-window to escape, you cannot be DQ:ed. So what if Marth waits 1 frame past the frame Ness can get out of it if he's frame-perfect?If they're U, F or Bthrown, they're free because they can't be regrabbed in the air, last I checked.
That's the easiest way I can think of to ensure the chain has been broken. Of course, an individual TO may choose another way completely to determine this.
Quoted for the truth.We need not even show that these bans are unenforceable to explain this (though it certainly doesn't help).
These stages are banned because they aren't competitive. There are more infinites than just the DDD infinite; there are laser locks, jab locks, fireball locks, etc. The metagame simply becomes a matter of who can infinite the best, and not just in 7 out of the 703 matchups in the game.
Captain Falcon loses to Snake on every stage. Badly. I guess we should ban Snake.D3's infinite against these characters works so that, once grabbed, there is no escaping it unless it started VERY close to the edge of a stage or the D3 player screws it up (which won't happen in tourney level play).
Someone told me today it doesn't. They could very well be wrong, though. But it would only be logical if vast changes were made to how the game works unless a patch is released for the NTSC versions.Also, if this is done, I wonder how the game would handle online matches between PAL and other territories...
lol I wish people would let me actually aproach with ganon.Until I start seeing tournaments absolutely dominated by Ice climbers players, I see no reason to ban the chaingrabs. But last time I checked, there was only one high placing Ice climbers in my region, and most of the rest played Snake.
So you say that you can only do 5 chaingrabs at a time? I'm going to do 5, jab you, then do another 5. Or if you put a time limit on, say only 2 minutes of chaingrabbing. I'll chaingrab you for 1 minute 59 seconds if that's the next best strategy.
The Ness/lucas thing is also kind of dumb. I want special benefits for my character too. How's this sound? If you don't edgehog me, I won't grab release infinite you. Sound like a deal? You can't make arbitrary rules like this, since worse combos happened in both Melee and 64. If you do make arbitrary rules, there'll still be a high, mid, and low tier anyway.
really wrong there. laser locking does about %40 on a regular stage before they can escape at the edge. all levels with walls/walk of edges are banned anyway, so this isn't a problem. it also rarely happens in a game. check the falco boards. no-body(including pros like sethlon) laser locks because it is very situational to set up. and you cannot say a missed tech is like getting grabbed because teching is a basic skill. grabs will happen no matter what. also, falco's laser lock can be done against all characters, and thus is equally balanced. it doesn't destroy any character, or give falco an unfair advantage. infinites on ness/lucas do destroy those characters. to ban them wouldn't be bad marth mains: marth is already a better character and matches up well against ness and lucas.Laser locking requires you to land on your back (very common) and missing the tech. One missed tech = Death. It's like getting grabbed just once!
You must've missed the part where I said that we banned walls and walk-off stages in part because of laser-locking.really wrong there. laser locking does about %40 on a regular stage before they can escape at the edge. all levels with walls/walk of edges are banned anyway, so this isn't a problem. it also rarely happens in a game. check the falco boards.
If you can do it, then you should do it. A lot of things are situational, but when you nail them, you can get a stock (or in Laser Locking's case 999%) off. So it's important to know how to do it.no-body(including pros like sethlon) laser locks because it is very situational to set up.
It's still one single mistake.and you cannot say a missed tech is like getting grabbed because teching is a basic skill.
Not if you roll/spotddoge the grab.grabs will happen no matter what.
It's less balanced if it cannot be done on anyone since that means Falco can "own" anyone with it. DeDeDe can only "own" 5 characters. What's less balanced? A game where 5 characters are garbage against a single character or a game where 35 characters (including the character itself) are?also, falco's laser lock can be done against all characters, and thus is equally balanced.
Miss a tech, die. Also, 10 or so characters have jab-locking, which accomplishes the same goal. Falco also has a chaingrab that takes you across the stage, that will eventually kill you off a walk-off edge as well. These will destroy all others.it doesn't destroy any character, or give falco an unfair advantage. infinites on ness/lucas do destroy those characters. to ban them wouldn't be bad marth mains: marth is already a better character and matches up well against ness and lucas.
This post pretty much tells me you have no idea what Competitive gaming is about and why we ban things in Competitive gaming. If you have actually read my posts on why things are banned in Competitive gaming and why things aren't, then you're beyond help if you still cannot understand why we ban Walk-offs and Walls but not DeDeDe's chaingrab.Yuna, you must admit that there is a difference between other infinites and the one on ness/lucas. so far, your opinions on this thread have confirmed my opinion of you. hopefully you will change my mind.... but i doubt it. you will probably give your invalid points and call me a scrub.....
Yes i know, but even without laser locks there were many reasons to ban these stages. however, now that they cannot be abused there is no reason to compare them to the infinite on ness/lucas. In fact, by comparing them you are only confirming my point. You said that part of the reason these stages were banned was because of falco's laser lock. You compared similarities between something you deemed broken and to the infinite on lucas/ness, which you still believe is not unfair.You must've missed the part where I said that we banned walls and walk-off stages in part because of laser-locking.
fair enough, but my post refered to marth's infinite on ness/lucas, not D3's chaingrab. I agree that DDD's chaingrab should not be banned. there is a difference between DeDeDe's and marths. At some point you must draw the line, and i believe that banning marths infinite is the right thing to do. getting rid of it will not damage marth as a character, like banning D3's would. all it would do is correct a unfortunate glitch which makes 2 characters horrible at tournament level. (counterpick marth maybe...)The OP is whining about the banning of these stages but not DeDeDe's chaingrab. I'm saying "Well, that's because that's not the only reason why we banned them". When I said "Laser-locking = 1 stock", I meant on a walk-off edge stage
true...and i do know how to do it, but my argument is about the infinite against marth/lucas. if marth could do that to every character then it would be banned. I cannot think of one good reason why it should be legal.If you can do it, then you should do it. A lot of things are situational, but when you nail them, you can get a stock (or in Laser Locking's case 999%) off. So it's important to know how to do it.
yes it is, but it happens so often that it is unfair to say "dont get grabbed". the best players in the world get grabbed. As a falco main, if my opponent makes a mistake it ussualy gets them chaingrabbed or a nice f-smash. it does not get them 0-death. please feel free to make an ice-climbers comparison because that is a different story, which i am happy to argue aboutIt's still one single mistake.
i know how you avoid a grab...*sigh* i am just saying that it is rare to go through a match without getting grabbed. if i used your logic i could say that you should not be hit once for the entire match.Not if you roll/spotddoge the grab.
why do you think i support broken maps? all i am saying is that the infinite on ness/lucas should be banned. please give me one good reason why it should not. i would like to hear your opinionNo, that's bad logic. Also, read the one gazillion posts in this thread about why things are banned. "Unfair advantage" is not reason enough. Fighting games are naturally unbalanced. We do not ban things to make them more balance, we ban them if they break the game.
i have read your post and i agree with most of what you say. i understand and agree why you have banned Walk-offs and Walls but not DeDeDe's chaingrab. I AM TALKING ABOUT THE INFINITE ON NESS/LUCAS.This post pretty much tells me you have no idea what Competitive gaming is about and why we ban things in Competitive gaming. If you have actually read my posts on why things are banned in Competitive gaming and why things aren't, then you're beyond help if you still cannot understand why we ban Walk-offs and Walls but not DeDeDe's chaingrab.
Like I've been saying, if Marth could do this to every character (or even a huge amount of characters), then, yes, it'd be banned.true...and i do know how to do it, but my argument is about the infinite against marth/lucas. if marth could do that to every character then it would be banned. I cannot think of one good reason why it should be legal.
Yes he does and yes it will.Regading the marth/ness grab release, doesn't marth have to move forward to regrab (If not disregard the rest of this post)?
If so, doesn't that mean you will hit a ledge where the infinate will cease to be an infinate and merely be labeled a chain throw?
lolwut? are you just joking here? OF COURSE sakurai had beta testers sit down and play the characters and designed the game to balance their playstyles. WTF are you talking about?Sakurai didn't sit down and have beta-testers come up with the best ways to play every character and then design the game around it. He just designed the game and leaves everything up to us.
He didn't sit down and have the beta-testers tell him what should be in the game. He made the game and then had the beta-testers go at it and then he adjusted a few things.lolwut? are you just joking here? OF COURSE sakurai had beta testers sit down and play the characters and designed the game to balance their playstyles. WTF are you talking about?
Okay, if this post was just a joke or something, ignore this, but, Sakurai DOES NOT care about the balance of the game in any way whatsoever, it really makes no difference to him. Why would it? Hours of extensive balance testing don't help sell games like Super Smash Bros, the majority of smash players just pick it up to mash B for a few weeks and then rush over to the next bright shiny game in line.lolwut? are you just joking here? OF COURSE sakurai had beta testers sit down and play the characters and designed the game to balance their playstyles. WTF are you talking about?
didn't Hylian (or someone, i 4get) figure out how to 0-death with Icies in just 3 grabs?I'd opt for a 5 grab maximum rule. It's easy to enforce, it still racks up a TON of damage with a single grab to start it, yet it doesn't equate the loss of a stock with a single grab..
what he said.You can simply not play as characters who can get infinited when facing the few characters who can truly infinite you. You cannot just switch characters to prevent this on stages with walk-off stages where chaingrabs will result in death or walled stages where a single jab or laser can lead to an infinite.
Solution as Lucas and Ness when fighting Marth: Switch character
Solution when fighting DeDeDe or Falco on a stage with a walk-off edge: None, you get grabbed, you die most of the time
We only ban something when it's universally broken. A chaingrab/infinite that only works against certain characters just makes those characters unplayable against the character(s) in question. As such, it does not need to be banned. One that works on everyone is broken if it makes the character way too good ("Play as them or lose!") and thus, the technique is banned. If it's only possible on certain stages, then those stages will be banned.
i'm pretty sure that dedede is a VERY trendy counterpick on walled stages; you're going to have to have an official watching a lot of game2/3sIt's still not that hard to enforce. For starters, you only need someone watching matches with D3 vs DK, Mario, Luigi, Samus, or Bowser; Marth vs Ness or Lucas; and Pokemon Trainer vs Ness. Also those Yoshi ones, I suppose. The thing is, though, these matches will rarely, if ever, come up. Not many people are going to be using Mario, Samus, Bowser, Ness, or Yoshi because they're not all that good anyways. Lucas will come up a bit more often, and DK vs D3 will probably be the most common. But still, you don't need to be watching all the TVs. All you need is for one of the players in that matchup, should it come up, call over a judge. And to reiterate, you won't need many judges because these matchups aren't very common.
are your judges going to have stopwatches too to make sure 1 second has passed? are you going to be able to tell if ddd grabbed the guy during the 2nd frame of his jump?As for the question of when a person counts as free, he can be considered free when he performs an action other than shielding or moving, or after 1 second has passed in case he actually decides to only shield for that duration. The other player is, of course, free to do any other action than grabbing during this period. If the CG'd player gets grabbed after that, it is in fact his own fault, as he clearly had the ability to avoid it at that point.