S_B
Too Drunk to Smash
In many current tournaments, both stages with walls and stages with walk-off edges are banned for the purpose of preventing infinite wall grabs and "to death" walk off chain grabs.
Yet, the 7 characters who are vulnerable to standing infinite grabs (Ness, Lucas, Bowser, DK, Mario, Luigi and Samus) and the players who main them are typically told to "Avoid being grabbed." by a D3/Marth player because, much like when other characters are trapped against a wall or chaingrabbed off a walk-off stage, a single grab is death for us.
So because Dedede can pound Snake against a wall or off the stage (yes, I looked into it), walled and walk-offs are banned but his standing infinite on 5 characters is still A-ok?
I don't run a tournament (yet), but if I did, I'd opt for a 5 grab maximum rule. It's easy to enforce, it still racks up a TON of damage with a single grab to start it, yet it doesn't equate the loss of a stock with a single grab. Everyone can choose to main these 7 characters without their matches being trivialized by infinites (they're still at a disadvantage, but nearly as much of one).
Frankly, anyone who bans these stages to protect certain characters without limiting infinites to protect ALL characters is, simply put, a hypocrite.
And don't give me that "NO ONE WAS GOING TO WIN WITH THOSE CHARACTERS ANYWAY! LOLOL" garbage.
Tiers in Melee took YEARS to evolve into their current state. Any of these 7 characters could have serious untapped potential which has yet to be discovered, just as it took some time before Ken brought Marth into the high tiers. But that potential will likely never be tapped if no one is going to bother maining these characters in tournaments to start with.
If you host/organize a tournament, it's upon your shoulders to either limit the number of consecutive grabs (you only need to watch out for infinites happening with one of the 7 characters when they're fighting a Marth/D3) or tell everyone at the tournament to "Learn to not get grabbed by D3 players" on Eldin Bridge and Delphino Plaza.
Yet, the 7 characters who are vulnerable to standing infinite grabs (Ness, Lucas, Bowser, DK, Mario, Luigi and Samus) and the players who main them are typically told to "Avoid being grabbed." by a D3/Marth player because, much like when other characters are trapped against a wall or chaingrabbed off a walk-off stage, a single grab is death for us.
So because Dedede can pound Snake against a wall or off the stage (yes, I looked into it), walled and walk-offs are banned but his standing infinite on 5 characters is still A-ok?
I don't run a tournament (yet), but if I did, I'd opt for a 5 grab maximum rule. It's easy to enforce, it still racks up a TON of damage with a single grab to start it, yet it doesn't equate the loss of a stock with a single grab. Everyone can choose to main these 7 characters without their matches being trivialized by infinites (they're still at a disadvantage, but nearly as much of one).
Frankly, anyone who bans these stages to protect certain characters without limiting infinites to protect ALL characters is, simply put, a hypocrite.
And don't give me that "NO ONE WAS GOING TO WIN WITH THOSE CHARACTERS ANYWAY! LOLOL" garbage.
Tiers in Melee took YEARS to evolve into their current state. Any of these 7 characters could have serious untapped potential which has yet to be discovered, just as it took some time before Ken brought Marth into the high tiers. But that potential will likely never be tapped if no one is going to bother maining these characters in tournaments to start with.
If you host/organize a tournament, it's upon your shoulders to either limit the number of consecutive grabs (you only need to watch out for infinites happening with one of the 7 characters when they're fighting a Marth/D3) or tell everyone at the tournament to "Learn to not get grabbed by D3 players" on Eldin Bridge and Delphino Plaza.