well what do u think good idea no? i think it should be taking into consideration now that people are getting the hang of model hacking.
I dont no much about making new characters so im not sure what should be added to her. but heres a few.. btw if u didnt no im thinking shrinking Zelda and texture hacking her to be appropriate .
Make her faster.
Toon Zelda should be a unique magic user, and allowing her to be fast would definetly set her apart from her slower counterpart.
Make her lighter.
Zelda is already light but being a younger version of her self i dont think she would take hits that well.
Naru's Wind (B up)
I was thinking that the distance she travels with this is shorter but she can still act after its done(like sonics b up) and also when she re-appears there should be a gust of wind blowing the enemy back( kinda like ness b-down or pits b-up) but alot more powerful.
B-dwn
she has none.
B (reflect shards)
if possible this move should be one of her more offensive moves not only should it come out faster. it should do more damage and have a chance of tripping so she could set up combos easier or have a spiking effect.
sideB (dins fire)
this move should have a smaller blast size and alot more endling lag/start up lag so it cant be spammed. but in return in should do alot more damage making it one of her best killing moves. she should go into helpless stance after using this in the air also. the element should also be changed from fire to lighting just adding to her character a bit more. if not broken this move should also be a semi spike.
well thats what i think for her B moves so far for her A moves im not sure how they would work. so i'd liek to ask for ur input and suggestion about this. (and also the B moves of course) i was thinking that having her downtilt spike instead of trip would also be pretty cool and her forwardSmash should be one hit but strong elec damage. She would lose her down spike in exchange for a faster more reliably damaging move. in my eyes toon zelda should be a combo-y girl with 1 or 2 killing moves.
I dont no much about making new characters so im not sure what should be added to her. but heres a few.. btw if u didnt no im thinking shrinking Zelda and texture hacking her to be appropriate .
Make her faster.
Toon Zelda should be a unique magic user, and allowing her to be fast would definetly set her apart from her slower counterpart.
Make her lighter.
Zelda is already light but being a younger version of her self i dont think she would take hits that well.
Naru's Wind (B up)
I was thinking that the distance she travels with this is shorter but she can still act after its done(like sonics b up) and also when she re-appears there should be a gust of wind blowing the enemy back( kinda like ness b-down or pits b-up) but alot more powerful.
B-dwn
she has none.
B (reflect shards)
if possible this move should be one of her more offensive moves not only should it come out faster. it should do more damage and have a chance of tripping so she could set up combos easier or have a spiking effect.
sideB (dins fire)
this move should have a smaller blast size and alot more endling lag/start up lag so it cant be spammed. but in return in should do alot more damage making it one of her best killing moves. she should go into helpless stance after using this in the air also. the element should also be changed from fire to lighting just adding to her character a bit more. if not broken this move should also be a semi spike.
well thats what i think for her B moves so far for her A moves im not sure how they would work. so i'd liek to ask for ur input and suggestion about this. (and also the B moves of course) i was thinking that having her downtilt spike instead of trip would also be pretty cool and her forwardSmash should be one hit but strong elec damage. She would lose her down spike in exchange for a faster more reliably damaging move. in my eyes toon zelda should be a combo-y girl with 1 or 2 killing moves.