What is the importance of mixing up fastfall and normal fall when you're recovering down to the center of the stage? I always just fastfall... :/
And what other options are there?
-Just FF airdodge (bomb pull optional)
-airdodge -> zair (bomb pull optional)
-Bomb pull, throw bomb down, airdodge (zair retaliation optional)
-slow drop bombs (how do people do a bomb pull without fastfalling?

)
Also. Holy gosh darn. Melee Pokemon Stadium, people camp under one of those two platforms.
I've just attended my first tourney (just for friendles) and after playing this one guy, I was too shy to play with anyone else so I just watched this other TL player most of the time. >.>
And so YEAH. This guy that I played against was Falco. So that platform above him limited MY options by a TON. So do I have to just pressure him constantly so that he doesn't shoot lasers as often? I couldn't get out of the laser spam. T-T
I guess I just have to attend tourneys a lot more. I always just practice at home, and whenever I play with people, my skills decrease DRAMATICALLY and I can't think straight. The only things I do that work are the ones that require muscle memory e.g. DI / momentum cancel and certain ATs. -_-
Another! :D
Boomerangs and arrows. Sometimes I see people do a boomerang thrown just STRAIGHT FORWARD when landing when they could've replaced it with a quickdraw?? I don't see how it is beneficial, really.
Also, a lot of the time, I see people just doing a SH arrow and not the double arrow. Just preventing easy reads or something? quickdraw arrow seems like it's over pretty fast though.