Those were pretty much my thoughts exactly. I was disappointed in the new Toon, but then that bomb AT came along and I became interested again. I was finally able to play it today (I borrowed someone's 3ds at a tournament), and one of the first things I realised was how difficult it is to z-drop a bomb on the ground now compared to brawl. The timing is fairly specific. This was a bit of a disappointment I have to say, as z-dropping will be essential for getting lag cancels on aerials in a real game. Oh and, feel free to confirm this anyone, but I managed to do a sh bomb pull z-drop. I tried it a few more times before I moved on to checking other things and wasn't able to get it, so I can only imagine that you'd have to pull the bomb out instantly and then instantly input the z-drop. If this is the case, then this might end up being a way to help us with the z-drop timing (?)
Edit: Actually, what am I saying? Z-dropping on the ground isn't our only option. Obviously there are platforms and just catching it bouncing off an opponent's shield, but then, there may be something else entirely.
Can someone test if any of the following things work in smash 4.
You will find below various ideas on how to throw and re-catch the bomb with an aerial in a way that doesn't involve throwing the bomb up and waiting for it to come back down. You will need to read between the lines a bit, for example the instructions for the first one are just about re-throwing the bomb, but in the "Note:" I mentioned that you can simply throw the bomb and re-catch it with an aerial. Also there will no doubt need to be some different button inputs, but you should be able to work out what is required.
Bomb Fake Out
How to Perform 1: Pull out a Bomb, Jump Backwards, Throw the Bomb Backwards at the peak of your Jump then instantly Hit Grab twice quickly.
How to Perform 2: Pull out a Bomb, Jump Backwards, Throw the Bomb Backwards at the peak of your Jump then instantly do the Instant Bomb Throw.
Effect for both: Toon will Jump Backwards, Throw the Bomb behind him (Toon will turn around) then re-catch and throw the Bomb again.
Note: To make this easier simply hold Backwards from the moment you Jump until you re-catch the Bomb. If you don't want to throw the Bomb again then simply Hit Grab once to catch it with an airdodge, this can then be cancelled if you wish with a Zair by delaying the second Grab for a split second. You can also re-catch the Bomb with Fair. Something to keep in mind, if you're facing your opponent you can still do the Bomb Fake Out. Simply Run towards them, RAR then the rest is normal. Get this; The Bomb Fake Out can also be thrown in any direction. To do this, when you catch it with either the first Grab or the Instant Bomb Throw, simply Push the Joystick in the desired direction that you want to throw the Bomb in (Forwards, Backwards, Up or Down) then if you're using the first way to do this, instantly Hit Grab again. This can be a little tricky though because you still have to Hold Backwards until you Grab or do the Instant Bomb Throw then instantly move the Joystick into any other position. If you have the Joystick on Neutral you will do an Invincibomb Fake Out. Finally, if you do the Bomb Fake Out in a Full hop, it can be Quickdrawed.
Stages: All
Usefulness: 4/10
Credit: For further discoveries and applications, ASF1nk
(The following one, for our present purposes, can essentially be interpreted as, jumping, throwing the bomb backwards or forwards while drifting in the direction of the throw, landing, then dashing forwards to re-catch the bomb before it hits the ground.)
Double Bomb Fake Out
How to Perform: Everything is the same as the Bomb Fake Out, except for the end. Pull out a Bomb, Jump Backwards, throw the Bomb Backwards at the peak of your Jump, instantly Hit Grab twice or do the Instant Bomb Throw then instantly Dash Forwards and catch the Bomb with Dash attack (or any SH aerial).
Effect: The same as the Bomb Fake Out except Toon will re-catch the Bomb twice. He will jump backwards, Throw the Bomb behind him, re-catch and throw the Bomb, Dash forwards and re-catch the Bomb again.
Note: You can also do this to an opponent that is in front of you the same way as before, simply Run towards them, RAR then the rest is the same. If you want to catch it for the second time with Bair, Uair or Dair, you will need to use the C-stick to use your aerial without affecting your DI. And for the more technical Toon's out there, you could even catch the second Bomb with a DACUS, now that's one heck of a mind game kill. Just like in the running BFO coming up next, you can catch the Bomb the second time with an airdodge which means you can re-throw the Bomb in any direction and so on. Read further for more details. So that would mean you threw it, caught it then threw it, caught it again and re-threw it. Just let it go already.
Stages: All
Usefulness: 4/10
Credit: ASF1nk
Running Bomb Fake Out
How to Perform: Pull out a Bomb, run in one direction, JC Throw the Bomb Forwards, Dash forwards before the animation of the throw has ended, catch the Bomb before it lands with dash attack/any SH'd aerial/SH instant airdodge.
Effect: Toon will JC Throw the Bomb forwards, then catch it before it explodes.
Note: The trick to this tech is all in the timing of the Dash before the animation of the throw has ended. If you dash forwards, don't try to catch it and the explosion doesn't hit you, then you're dashing forwards too late. Too early and Toon simply won't dash, so mess around with your timing before attempting anything else. Now in order to catch it with an aerial other than Fair, you'll need to use the C-stick to catch the bomb with things like Bair without affecting your DI. Also, it should be noted that you can cancel the Dash attack with an U-smash (think DACUS) which means you can make it look like you caught the Bomb with U-smash. But where this tech really shines is in the ability to catch the Bomb with airdodge. You see, you can cancel the airdodge with a Bomb throw in any direction (just think the Instant Bomb Throw), so this means that you can JC throw the Bomb towards your opponent and make them think they're out of range then Dash in and re-throw the same Bomb at them. Being able to re-throw the same Bomb in any direction means that depending on your opponents movements and how they avoid the Bomb, you can throw it back at them wherever they are, so if they jump, you throw it up, you get it. But that's not all, because you can catch the Bomb with an airdodge, it also means you can Zair while holding the Bomb and Ibomb, so just keep that in mind.
Stages: All, but it helps if you do it on a flat surface with a decent amount of space.
Usefulness: 5/10
Credit: ASF1nk
If any of these work, it will mean that a relatively useless brawl tech has found a purpose in smash 4 due to the ability to cancel the landing lag of aerials with a bomb throw and the lack of an ability to ZAC.