Something interesting, Toon's Boomerang technically wasn't nerfed.
The 11 damage at close range actually is only 8 damage initial, and the RETURNING BOOMERANG damaging the opponent again with an additional 3% damage. Yeah, weird Brawl thing, you can go to Training and hit the opponent around with the boomerang- it'll say that it was 2 consecutive hits.
Same thing with boomerang from far away; I'm not very sure, I think it does 5 damage, and 3% while returning, for a total of 8%.
It's unfortunate that in the VGBC demo video, that they did charged smashes -.-
Was it charged dsmash? I forgot...
But yeah, loss of the SH double Bair is unfortunate -.-
I REALLY hope that it was just some kind of thing where you can't string Bairs together, rather than just not being able to do anything for the whole duration of time...
It's probably as fast as Nair now or something, in which case, Nair is 100% better than Bair, except for the occasion when you use bair because of staling. I don't know how fast Nair really is, but yeah.
Another thing though: it's not the final build... and in the direct, he DOES have SH double Bair:
http://smashboards.com/threads/toon-link.324207/page-12#post-17206322
It doesn't seem like the second hitbox comes out though. BUT STILL, THERE'S HOPE.
Looking at the video again (
http://youtu.be/_7Bb8735S88?t=1m22s), holy ****, utilt is pretty buffed, in base knockback anyways. Maybe the knockback scaling won't be as nice (not a kill move like it was in Brawl)
utilt doing 5 damage AND insane base knockback? It's DEFINITELY a combo starter.
Okay. Uair seems to have a much shorter duration (2:14)
This can be good and bad. Uair ofc, has insane landing lag, so shortening the duration WILL help with preventing you from landing with a uair.
BUT a REALLY nice thing about Uair... is its duration lol
it can literally outlast airdodges. So in Brawl, if you uair someone recovering from above and they airdodge, just follow their DI, and you might be able to hit them.
Zair cancelling airdodges will definitely be a huge advantage for tether users.
Zair recoveries, I literally have not seen people do that effect that happens when you double-click the Zair in Brawl (You return to the ledge very quickly). I've only seen them hanging, and THEN pulling to the ledge, EVEN ON STREAMS
nerf, for obvious reasons.
Apparently Dair still spikes, but TL doesn't go down as fast -.-
So I wonder how that will go

I guess you'll still be able to recover if you do it early enough, but...
What if the base knockback of the meteor sends the opponent downward at a speed that is lower than Toon's descent? That would be... weird... and very punishable.
Oh yeah, a cool thing to note, the beginning of normal Link's dair is a spike now.