~Infinity~
Smash Champion
I thought of the idea to create a thread where people can discuss combos they came up with. So all you do is post your combo, and explain how to set it up. Tell which characters it is better on etc.
I'll update this post with user submitted combos.
Here is one of my favorite combos:
boomerang>Utilt> up-b
Which characters is it most effective on?: Bowser, DDD, Charizard, ganondorf, yoshi, Ice climbers.
Description:
First you space the opponent with the boomerang. Run across the stage while the opponent is still recovering from knockback. Use Utilt, Then quickly use Up-b (don't charge). This is a great set-up and can easily be combo'd up.
I'll update this post with user submitted combos.
Here is one of my favorite combos:
boomerang>Utilt> up-b
Which characters is it most effective on?: Bowser, DDD, Charizard, ganondorf, yoshi, Ice climbers.
Description:
First you space the opponent with the boomerang. Run across the stage while the opponent is still recovering from knockback. Use Utilt, Then quickly use Up-b (don't charge). This is a great set-up and can easily be combo'd up.
One I used to do when I sucked really bad at this game:
Zair - > dash attack (then, if they trip) -> charge Dsmash.
Dumb people usually roll into you.
Down throw - > Hope they Di into you -> Up b not charged -> which ever way they fall either right or left grab them again -> Try to do anything
I'll edit my post when i have the match i did it on >_>
throw two bombs like the santi bomb and make out your gonna upsmash but grab there shield and up throw the first bomb hits them as you use them as an umbrella ^^ and then the second just before the hitstun stops this is just for degradeing the opponent lol
Here a combo
Throw boomer,(there gnna expect it to come back)
Zair, grab, pummel(if they struggle they'll break loose quicker) then fwrd smash or up smash or up b if u want to rack up sum damage. Im not 100% sure this worx altho all the times i tried it it has worked.
Up tilt, back air(3times, please dnt 4get to short hop) dwn air on stage or off. Dnt be stoopid and dwn air them whn u no there gnna air dodge do it after. Well yay my 3rd post i think..
Down throw - > Hope they Di into you -> Up b not charged -> which ever way they fall either right or left grab them again -> Try to do anything
I'll edit my post when i have the match i did it on >_>
throw two bombs like the santi bomb and make out your gonna upsmash but grab there shield and up throw the first bomb hits them as you use them as an umbrella ^^ and then the second just before the hitstun stops this is just for degradeing the opponent lol
Zair, to grab dwn grab and peform the mind game chain grab doesn't work on all opponents works best on heavy characters.
ZAir to nair, zair bomb nair, zair bomb usmash or vg combo, bomb zair in one short hop, zair to grab, bair bair, SMS'd arrow to grab, bomb from above to any aerial really, dair pogo to bair, Zair to dash attack, Zair to usmash at high percents, ibomb bair, ibomb usmash, ibomb utilt i ll think of more things i do later.
EDIT: Jab jab spotdodge, bair bair turnaround utilt, nair to nair o_O (i did it once in a vid) and still thinking about more.
zair to nair + quickdraw is pretty solid at low %
If you're talking about what moves are "reliable" for setting up combos (other than Jabs) it would be the Zair, Bair, and Utilt.
Zair tends to be a 2-hit combo. Everyone knows you can Zair to Nair (or bomb then Nair). If you hit a low short Zair you can link it into an inescapable combo even if you're opponent is in KO range. But your opponent tends to naturally shield if you get really close. That's pretty much it.
Bair and Utilt goes hand and hand. Both reaches further in the back knocking your opponent up allowing the possibility to linking into each other. You have to put yourself at risk, but there is a good reward if you can start it off.
Anything other than those are more random opportunities you should keep an eye out for. Returning boomerang, random Dairs, or whatever.
After the utilt-> bair chain, on the last bair I DJ at the same time, and knowing the opponent will usually airdodge, throw a boomerang while falling, usually hits.
Zair-> f-tilt and Zair-> grounded Up B work well for me.