what y&t saidMy moveset makes sense, but I just wanted to make a distinct moveset for Toad. Do you have any more feedback about my moveset for Toad?
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what y&t saidMy moveset makes sense, but I just wanted to make a distinct moveset for Toad. Do you have any more feedback about my moveset for Toad?
Actually, the Hadoukens aren't nearly as random. They're not good choices, imo, but Kart Fighter was a bootleg fighting game that was pretty much Street Fighter II with the Mario cast. We even had "Green Mario" for the Ken variant. A lot of names were their Japanese names as well. In fact, the first time Luigi had a missile-like move was this game, though I highly doubt it was of inspiration for Sakurai. Spin-offs are one things, but bootlegs?I think what would help is if you reposted the moveset but then added a note of where the move came from in regards to Toad.
Like the hadoukens seem quite random for Toad.
Are you suggesting, for example, they are blasts of mushroom spores shaped like Hadoukens or the Fire Flower is at play or is it a somewhat obscure reference to say...Paper Mario's "The Master" who utilises ki. I think a bit more info about the less obvious choices would help.
kaithehedgefox said:Toad's moveset isn't too hard to assemble. Since he would most likely be a semi-clone of Mario, or Dr. Mario. Most or some of his moveset would be cloned from Mario, and/or Dr. Mario.
Here's my idea for Toad's distinct moves:
Down Aerial: Mario's down aerial from Melee.
Dash Attack: Does a dash attack similar to Beck's Acxelerate.
Forward Smash: Toad charges up a hadouken-like energy projectile by performing a series of rapid arm movements, then he fires it with his cupped hands.
Up Smash: Toad fires a beam of energy from his index finger upwards.
Down Smash: Toad fires a beam of energy from his index finger downwards.
Standard Special: Energy Ball: Same as Mario's fireball, only with ki/chakra/energy instead of fire.
Side Special: Ki Blasts: Nearly identical to Goku's ki blasts in Super Smash Flash 2, except that it always flies straight regardless of Toad being in midair or not.
Down Special: Energy Absorption: Similar to Ness and Lucas's PSI Magnet. Toad raises his hand forward to absorb certain projectiles.
Final Smash: Super Toad: Nearly Identical to Sonic's final smash from Smash 4.
Almost the rest of Toad's moveset would be identical to Mario's. But if Toad gets officially released as a DLC for Smash Ultimate (probably after the first 5), his official moveset would be completely different from my concept above.
I think what would help is if you reposted the moveset but then added a note of where the move came from in regards to Toad.
Like the hadoukens seem quite random for Toad.
Are you suggesting, for example, they are blasts of mushroom spores shaped like Hadoukens or the Fire Flower is at play or is it a somewhat obscure reference to say...Paper Mario's "The Master" who utilises ki. I think a bit more info about the less obvious choices would help.
Actually, Toad's Hadouken-like attack (forward smash) was invented by myself. It's more like Megaman's Mega Buster, Samus's Power Beam, and Trunk's Burning Attack. Toad is supossed to fire a sphere-shaped energy blast from his cupped hands nearly identical to Ryu's Hadouken, but he charges it up more like Trunk's Burning Attack. Where he performs a series of rapid arm movements instead of cupping his hands.Actually, the Hadoukens aren't nearly as random. They're not good choices, imo, but Kart Fighter was a bootleg fighting game that was pretty much Street Fighter II with the Mario cast. We even had "Green Mario" for the Ken variant. A lot of names were their Japanese names as well. In fact, the first time Luigi had a missile-like move was this game, though I highly doubt it was of inspiration for Sakurai. Spin-offs are one things, but bootlegs?
here's a question, why?Actually, Toad's Hadouken-like attack (forward smash) was invented by myself. It's more like Megaman's Mega Buster, Samus's Power Beam, and Trunk's Burning Attack. Toad is supossed to fire a sphere-shaped energy blast from his cupped hands nearly identical to Ryu's Hadouken, but he charges it up more like Trunk's Burning Attack. Where he performs a series of rapid arm movements instead of cupping his hands.
Toad's finger beam up and down smash attacks are similar to Yusuke's spirit gun. Where he fires a beam of energy from his finger. The up and down Smash attacks were also invented by myself.
Toad's neutral special is based on Mario's fireball, but with energy instead of fire.
Toad's side special is based on Goku's side special (ki blasts) from Super Smash Flash 2.
Kind of an odd mishmash, but him not having a lot of well-known/specific moves does make you want to just throw in something fun. My question is how the rest of his moveset works. How does it flow together to some degree? Is he more of an energy attack, kind of akin to what Shadow is in Sonic Battle? His abilities do sound like you combined some DBZ moves(and a Hadouken), so kind of like Cell, heh.Actually, Toad's Hadouken-like attack (forward smash) was invented by myself. It's more like Megaman's Mega Buster, Samus's Power Beam, and Trunk's Burning Attack. Toad is supossed to fire a sphere-shaped energy blast from his cupped hands nearly identical to Ryu's Hadouken, but he charges it up more like Trunk's Burning Attack. Where he performs a series of rapid arm movements instead of cupping his hands.
Toad's finger beam up and down smash attacks are similar to Yusuke's spirit gun. Where he fires a beam of energy from his finger. The up and down Smash attacks were also invented by myself.
Toad's neutral special is based on Mario's fireball, but with energy instead of fire.
Toad's side special is based on Goku's side special (ki blasts) from Super Smash Flash 2.
Correct, my distinct moves for Toad are based on moves from Dragonball. I couldn't think of any other way to declone him from Mario, so I just decided to give him some energy blast moves.Kind of an odd mishmash, but him not having a lot of well-known/specific moves does make you want to just throw in something fun. My question is how the rest of his moveset works. How does it flow together to some degree? Is he more of an energy attack, kind of akin to what Shadow is in Sonic Battle? His abilities do sound like you combined some DBZ moves(and a Hadouken), so kind of like Cell, heh.
I at one point made a thing called "Nintendo Fighter". I still got a lot of work to fix up on it, but it did have a nice list of 22 characters with literally two full clones(being Proto Man and Luigi, respectively. It was made before I played a lot of series, so it's clearly biased and needs a rehaul for the first roster at least. It's mainly the NES/SNES era with a single Playstation guest, respectively. Peach was pretty much a variation on Ryu, which was mostly thanks to a combination of her recently released M.U.G.E.N. version and Kart Fighter. Yes, it was that long ago).
ok but why give him dbz moves?Correct, my distinct moves for Toad are based on moves from Dragonball. I couldn't think of any other way to declone him from Mario, so I just decided to give him some energy blast moves.
And plus I've added some more distinct moves for Toad:
Neutral Attack: High Speed Rush: Toad performs a punch, a kick, and then a downward strike with his hand.
Side Tilt: Heavy Finish: performs a powerful kick.
Forward Aerial: Flying Kick: performs a barrage of rapid kicks in the midair.
Down Aerial: Double Axe Handle: Performs a downwards slam with both hands.
That's because the moves that I've mentioned seem to be a great way to declone Toad from Mario.ok but why give him dbz moves?
No, not really. As aforementioned, I already know that Goku's already been deconfirmed. But to get back on topic. I just wanted to create something unique and distinct for Toad. It has nothing to do with Goku's deconfirmation.Does Toad really need ***pulls to have a distinct moveset from Mario? This is like saying Impa should pick her nose to have a different moveset from Link.
I think you're only doing this because you think statements Sakurai's said before aren't enough to deconfirm Goku.
Neutral Attack: High Speed Rush: Toad performs a punch, a kick, and then a downward strike with his hand.
Side Tilt: Heavy Finish: performs a powerful kick.
Forward Aerial: Flying Kick: performs a barrage of rapid kicks in the midair.
Down Aerial: Double Axe Handle: Performs a downwards slam with both hands.
Dash Attack: Does a dash attack similar to Beck's Acxelerate.
Forward Smash: Toad charges up a hadouken-like energy projectile by performing a series of rapid arm movements, then he fires it with his cupped hands.
Up Smash: Toad fires a beam of energy from his index finger upwards.
Down Smash: Toad fires a beam of energy from his index finger downwards.
Grabs and Throws: Telekinesis: Toad uses his hand via telekinesis to pick up his oppenent, then he throws them.
Standard Special: Energy Ball: Same as Mario's fireball, only with ki/chakra/energy instead of fire.
Side Special: Ki Blasts: Nearly identical to Goku's ki blasts in Super Smash Flash 2, except that it always flies straight regardless of Toad being in midair or not.
Down Special: Energy Absorption: Similar to Ness and Lucas's PSI Magnet. Toad raises his hand forward to absorb certain projectiles.
Final Smash: Super Toad: Nearly Identical to Sonic's final smash from Smash 4.
Almost the rest of Toad's moveset would be identical to Mario's.
if you want to declone him from mario (even though hes not in the game yet) i would recommend looking up a list of the various power ups toad has used through the games and construct a moveset from them be it fully unique or a semi clone trust us you dont have to make stuff up to differentiate toadThat's because the moves that I've mentioned seem to be a great way to declone Toad from Mario.
I've also added another distinct move:
Grabs and Throws: Telekinesis: Toad uses his hand via telekinesis to pick up his oppenent, then he throws them.
either goomba galleon or the one with the rising cocoa, dont know why just love emSo I've been pretty slow on the uptake with the Captain Toad Treasure Tracker DLC since I wanted to experience it with the girlfriend in two player. Finally gave up and played through the special levels solo.
I think I may actually adore the final level of this DLC the most. Chaos in the Grand Labyrinth is bizarrely addictive. I found a lot of the bonus Mummy Me levels extremely stressful but this one's weirdly enjoyable. Although I'll admit I've yet to attempt to tackle Mummy Me Maze forever.
I have yet to keep Hint Toad, Bank Toad and Yellow Toad all alive to the end of the mission but I'm working on getting it. Also throughly enjoying the Boo spotting levels. Weirdly relaxing to just erase Boos, Peepas and Mudtroopers. Good stuff!
What was your favourite level Toad Brigade?
It's brilliant to see the Toads being playable in the different sprite forms of the older titles as well!great news brigade toad and toadette confirmed for mario maker multiplayer mode and a large role in the story mode
have to say loving racoon toad and toadette
lets face it, its rarer to see him awakeOne small detail I found nifty in the Story Mode is when all the Toads are lined up...Yellow is asleep again! This seems to be yellow's default trait!
Toad finally playable in the Super Mario Bros. 3 mode makes up for Toad not being playable in the actual Super Mario Bros. 3.great news brigade toad and toadette confirmed for mario maker multiplayer mode and a large role in the story mode
have to say loving racoon toad and toadette
You select the 3D World style from a menu that says "Extra Game Styles". You may not even have to wait that long.Now if they will add Peach (and maybe Daisy) in Super Mario Maker 3 along with the Super Mario Bros. 2 mode...
That’s true. You never know.You select the 3D World style from a menu that says "Extra Game Styles". You may not even have to wait that long.
I've also made a moveset for Waluigi to declone him from Luigi to make him a semi-clone.if you want to declone him from mario (even though hes not in the game yet) i would recommend looking up a list of the various power ups toad has used through the games and construct a moveset from them be it fully unique or a semi clone trust us you dont have to make stuff up to differentiate toad
Additionally, seeing sprites for Toad (and likewise Toadette) in the SMW format fills the gap where this title was the only mainstream series game where Toad(s) were exempt from completely. It's brilliant to see the Toads in these sprites as well as a reimagining as to how they'd look both playable in the original SMB and SMB3 as well as an overall SMW design!Toad finally playable in the Super Mario Bros. 3 mode makes up for Toad not being playable in the actual Super Mario Bros. 3.
Now if they will add Peach (and maybe Daisy) in Super Mario Maker 3 along with the Super Mario Bros. 2 mode...
slight nitpick, but theyre not in the games as clones to be de-cloned so youre making them as semi clones and you still havent told us why you feel the need to de-clone them when theyre not clones yetI've also made a moveset for Waluigi to declone him from Luigi to make him a semi-clone.
You can see it here.
i think ive found my new favourite video game artworkAdditionally, seeing sprites for Toad (and likewise Toadette) in the SMW format fills the gap where this title was the only mainstream series game where Toad(s) were exempt from completely. It's brilliant to see the Toads in these sprites as well as a reimagining as to how they'd look both playable in the original SMB and SMB3 as well as an overall SMW design!
They're so happy!
if you want to declone him from mario (even though hes not in the game yet) i would recommend looking up a list of the various power ups toad has used through the games and construct a moveset from them be it fully unique or a semi clone trust us you dont have to make stuff up to differentiate toad
The reason why I gave Toad the generic moves from Dragon Ball (AKA Goku's series), in adddition to some of my own moves that I invented myself is because with my moveset, he is now a pseudo-clone of Mario, or dr. Mario. It's also a moveset that makes him a unique or highly distinct playable character from both Mario and Luigi.ok but why give him dbz moves?
As you see, Toad's only similar moves are his up special, neutral special, up tilt, down tilt, neutral aerial, up aerial, and back aerial. The rest of his moveset is unique.Neutral Attack: High Speed Rush: Toad performs a punch, kick and then a flurry of alternating rapid punches.
Side Tilt: Heavy Finish: performs a powerful kick.
Forward Aerial: Flying Kick: performs a barrage of rapid kicks in the midair.
Down Aerial: Double Axe Handle: Performs a downwards slam with both hands.
Dash Attack: Does a dash attack similar to Beck's Acxelerate.
Forward Smash: Toad charges up a hadouken-like energy projectile by performing a series of rapid arm movements, then he fires it with his cupped hands.
Up Smash: Toad fires a beam of energy from his index finger upwards.
Down Smash: Toad fires a beam of energy from his index finger downwards.
Grabs and Throws: Telekinesis: Toad uses his hand via telekinesis to pick up his oppenent, then he throws them.
Standard Special: Energy Ball: Same as Mario's fireball, only with ki/chakra/energy instead of fire.
Side Special: Ki Blasts: Nearly identical to Goku's ki blasts in Super Smash Flash 2, except that it always flies straight regardless of Toad being in midair or not.
Down Special: Energy Absorption: Similar to Ness and Lucas's PSI Magnet. Toad raises his hand forward to absorb certain projectiles.
Final Smash: Super Toad: Nearly Identical to Sonic's final smash from Smash 4.
Almost the rest of Toad's moveset would be identical to Mario's.
ok but thats not what i asked, i asked why you felt the need to make him distinct from mario as if he already in the game as a mario cloneThe reason why I gave Toad the generic moves from Dragon Ball (AKA Goku's series), in adddition to some of my own moves that I invented myself is because with my moveset, he is now a pseudo-clone of Mario, or dr. Mario. It's also a moveset that makes him a unique or highly distinct playable character from both Mario and Luigi.
As you see, Toad's only similar moves are his up special, neutral special, up tilt, down tilt, neutral aerial, up aerial, and back aerial. The rest of his moveset is unique.
I was thinking... what if Toad becomes two for some smash moves and throws? I have a couple ideas.Personally, I've been playing with the idea of Toad having a few attacks based around the Double Cherry item, which clones him briefly.
Yeah, that was my favorite part. It's so refreshing to see brand-new SMB, SMB3 and SMW graphics for playable characters after the fact. Funny thing is, Toad had been playable in the rom hack SMB3 Mix before this happened, too.Additionally, seeing sprites for Toad (and likewise Toadette) in the SMW format fills the gap where this title was the only mainstream series game where Toad(s) were exempt from completely. It's brilliant to see the Toads in these sprites as well as a reimagining as to how they'd look both playable in the original SMB and SMB3 as well as an overall SMW design!
They're so happy!
Yeah, that is fair. Especially since Super Mario-Kun was never localized until France got it a few years ago.Captain Toad and the main Toad are very different characters, so it's best to keep 'em separated. I could see Cap as a costume reference, maybe, but they have a ton of different abilities at this point. Other than the same bodyshape, they have nearly as similar moves as blue pig Ganon and Ganondorf(that is, almost nothing at all).
Wario was more of a representation of his personality than just moves from a few games, to be fair. He was always like this. Most just didn't realize it because it's his Japanese personality. WarioWare just... uses that personality far better.
Nintendo needs to make a canon game that shows Toad and Captain Toad as two separate people instead of making it like a Superman/Clark Kent situation like they have done over the years.Captain Toad and the main Toad are very different characters, so it's best to keep 'em separated. I could see Cap as a costume reference, maybe, but they have a ton of different abilities at this point. Other than the same bodyshape, they have nearly as similar moves as blue pig Ganon and Ganondorf(that is, almost nothing at all).
I know it wasn't intentional, but that just gave me a hilarious mental image of Toad seeing Wingo go on a rampage, get in a phone booth while no one is staring, and coming out as Captain Toad.Nintendo needs to make a canon game that shows Toad and Captain Toad as two separate people instead of making it like a Superman/Clark Kent situation like they have done over the years.
Now to answer you're question, the reason why I made Toad distinct from Mario is because Mario already has a clone Dr Mario, although he's not an echo. And I don't want Toad to be an echo.ok but thats not what i asked, i asked why you felt the need to make him distinct from mario as if he already in the game as a mario clone
Toad can't be an echo anyway due to his proportions.Now to answer you're question, the reason why I made Toad distinct from Mario is because Mario already has a clone Dr Mario, although he's not an echo. And I don't want Toad to be an echo.
That's not how Echoes work. But more importantly, why would Toad be a clone to Mario anyway? I mean, maybe the throws might work better that way if no easy ideas come up. You could see a few similar enough attributes, like run speed, but even they have different jump heights. Toad does play like Mario in a lot of games.Now to answer you're question, the reason why I made Toad distinct from Mario is because Mario already has a clone Dr Mario, although he's not an echo. And I don't want Toad to be an echo.