Attributes
Gimmick:
Captain Toad has too heavy of a backpack to jump, we all know that, so everytime he jumps he releases the backpack. The backpack changes his attributes, two of his specials are different and it enables Captain Toad to use Smash attacks, however, it does add a couple frames to most of its moves in return. After dropped its backpack is treated as an item akin to K. Rool’s crown, and is respawned if it happens to fall off the stage.
Alternate Costumes:
- Red Captain Toad
- Yellow Captain Toad (based on the brigade member)
- Green Captain Toad (based on the brigade member)
- Blue Captain Toad (based on the brigade member)
- Magenta Captain Toad (based on the brigade member)
- Pink Captain Toadette
- Lime Captain Toadette (based on the travelling sisters)
- Orange Captain Toadette (based on the travelling sisters)
Entrance:
The Toad Brigade spaceship passes and drops Captain Toad on the battlefield.
Up Taunt:
Captain Toad celebrates raising his arms and dancing.
Side Taunt:
Captain Toad yawns.
Down Taunt:
Captain Toad picks up a turnip and gets a coin for it.
Weight (with backpack): 125 (between
and
)
Weight (without backpack): 75 (same as
)
Walk Speed (with backpack): 0.75 (same as
)
Walk Speed (without backpack): 1.25 (same as
)
Run Speed (with backpack): 1.25 (between
and
)
Run Speed (without backpack): 2.083 (same as
)
Air Speed (with backpack): 0.45 (drastically slower than
)
Air Speed (without backpack): 1.25 (same as
)
Falling Speed (with backpack): 3.472 (drastically faster than
)
Falling Speed (without backpack): 1.25 (same as
)
Grounded Moves
Neutral Attack:
Captain Toad kicks its foe, little startlag, considerable endlag, good damage, and average knockback.
Forward Tilt:
Captain Toad headbutts its opponents. Has average startlag and plenty of endlag, dealing big damage and above average knockback. Probably its best KO option without the backpack. Can be angled slightly.
Up Tilt:
A quick upward headbutt, this one has little lag and damage, but a surprising amount of knockback growth. Which means it acts as a combo starter at low percentages and a knockout option at very high percentages.
Down Tilt:
Captain Toad summons a mushroom in his front and back. The move is quick, weak and also has a big knockback growth, but only enough to KO at very high percentages.
Dash Attack:
Captain Toad spins slides on the ground and hits its opponents with an upwards kick.
Forward Smash:
This move will fail if Captain Toad lacks his backpack. Captain Toad takes his Super Pickax and swipes it forward, average lag, but massive damage and strong knockback.
Up Smash:
This move will fail if Captain Toad lacks his backpack. Captain Toad swings his Super Pickax upward, less-than-average lag, with strong damage and knockback.
Down Smash:
This move will fail if Captain Toad lacks his backpack. Captain Toad spins once while holding his Super Pickax. It has noticeable lag, but the damage and knockback.
Aerial Moves:
Neutral Aerial:
Captain Toad spins while keeping his horizontal orientation in a similar fashion to Super Mario Galaxy’s Spin. This aerial has extremely little start- and end-lag with a decent priority. But damage and and range are mediocre.
Forward Aerial:
Captain Toad releases his rope forward as if it was a whip. Range is good but not quite Simon and Richter levels of good, but the move can be used to grab the ledge too and is a bit faster than Simon and Richther’s. However, neither the damage output nor the knockback is the best.
Back Aerial:
Very similar to Forward Aerial, but slightly slower and slightly more powerful.
Up Aerial:
A quick headbutt with little start-, end-, and landing-lag. Low damage but the knockback is great for combos.
Down Aerial:
Captain Toad performs a quick ground pound. If Captain Toad packs a backpack this move spikes and is thrice faster. Otherwise it’s weak and rather slow. Has plenty of landing lag though.
Grab Moves
Grab:
Captain Toad uses a short rope to grab opponents. It has good range, but has noticeable lag for a grab.
Pummel:
Captain Toad quickly headbutts a grabbed opponent multiple times.
Forward Throw:
Captain Toad releases his opponent from the ropes and hurls them forward. Can KO at notably high percentages near the edge but does measly damage.
Back Throw:
Captain Toad hurls his opponent backward with a 180 degree spin. Slightly more knockback than forward throw, but about the same damage.
Up Throw:
Captain Toad heabutts upwards, this move has little knockback and endlag and average damage.
Down Throw:
Captain Toad jumps above his opponents and headbutts them downward making them bounce off the ground. Below average endlag makes it a decent combo starter, the move has good damage too.
Special Moves
Neutral Special (Fireball):
Captain Toad throws a Fireball very similar to that of Mario.
Side Special (Mine Cart Ride—with backpack):
Captain Toad hops on his Mine Cart and slides towards the direction he pressed. The Cart deals good damage and knockback and Captain Toad can press B again to throw turnips that deal small damage and average knockback. The move has considerable start- and end-lag, though. Speaking of endlag, the move end whenever Captain Toad jumps out of it—thus releasing his backpack with little endlag—or by pressing down with the controller, which makes him put his Cart in the backpack. A Cart can’t be summoned if there’s another Cart on screen.
Side Special (Cat Rundown—without backpack):
Captain Toad transforms into Cat Toad, and quickly dashes sideways, if Cat Toad hits a wall using this move he will climb it up at a slightly lower speed. This move has less-than-average knockback and damage but is quite fast and has great frame data.
Up Special (Super Pickax Throw—with backpack):
Similarly to Simon and Richter’s move, Captain Toad throws his Super Pickax in an arc, it has plenty of startlag, but massive damage and knockback for a projectile. Can be very helful to edgeguard characters with predictable recoveries without having to drop the backpack.
Up Special (Propeller Mushroom—without backpack):
Captain Toad eats a Propeller Mushroom and transforms into Propeller Toad. This move has a multi-hit hitbox akin to K. Rool’s recovery but it’s much faster and has much more vertical length. After the full recovery, Propeller Toad has a much slower falling speed because the propeller is still spinning. During of after move, the down direction can be inputted to make Toad fast fall with a spiking hit. This, however, does use up its recovery so it’s only recommended if Captain Toad wants to trade a stock or can recover with Side B’s wall climb mechanism.
Down Special (Double Cherry):
Captain takes a while to perform this move, but after a couple frames an identical clone is created. The clone behaves just like the original Captain Toad and is controlled identically, not to mention they’re indistinguishable. However, if any Captain Toad takes any hit or falls off the stage, it suddenly vanishes and nothing happens to the actual Captain Toad. This move can’t be used if a clone is already active.
Final Smash (Toad Brigade):
Captain Toad calls his brigade and jumps aboard it to activate an attack similar to Dragoon but marginally stronger and with a much bigger hitbox although slightly slower.