My fellow Smashers. We are on the verge of a new beginning. And as this year comes to a close, let us remember where we have come from. Winter 2001 was a time when we were small in number. And now, at the close of 2007, we have grown larger than any other existing fighting game community. We are hardcore. We are competitive. And we are casual. The variety of people and play that we represent is a testament to the strength of the Super Smash Brothers series. And with Brawl on the horizon, let us put away Melee’s final year in true form and proper order.<!--more-->
When news of Brawl’s delay hit us on October 12, we all had to put aside what we wanted for what we needed. Brawl wasn’t finished, and as much as we would have liked for the game to come out at the start of what would have been the greatest Christmas break in history, we know that a polished game will do more for us in the long run.
So let us not make Sakurai and Team’s efforts go unappreciated. Let us not repeat our Melee mistakes. In our fledgling state, we have done smash a great disservice. Both us, the community, and Sakurai. Melee was rushed, and the balance wasn’t entirely existent. After the game launched, we had to take the game into our own hands. They say, Sakurai built Smash Brothers, but we made Melee. Yet, in our haste to bring order to chaos we have foolishly cut too much out of our gaming experience. Levels. Modes. And what pains me the most, items. Though legitimate reasons for their exclusion may exist, Brawl is a new game. Let us not carry the restrictive weight of the last six years into the next.
New times call for new practices. New minds. We need to separate ourselves from the automated automatic mentalities of our past. What better way than a physical separation. In about a month and a week, we’ll have Brawl; the game that will catapult us through the next 6 years of battles, bonds, and betrayals. Though I can’t ask you to stop playing what is perhaps your favorite game for an entire month, I can ask you to start fresh, and to do whatever it takes to make that happen. To represent the change I wish to see in the world, I will personally put Melee down until Brawl for the new year.
If you are to ban anything for Brawl, ban your grudges. Ban your lust for money. Ban your prejudices for stock amounts, tournament rules, and controller types. Brawl and the community that will follow, will be unlike anything you’ve experience with Smash. We’re working hard to create a system that takes advantage of these past 6 years of mistakes. Trust your leaders to make the best decisions for the good of us Super Smash Brothers BrAll.
<p align="center"><img src="http://smashboards.com/blog/wp-content/uploads/2008/01/mushroomcloudcopy.gif" /></p>
<p align="center">My fellow Smashers. Be patient. We’re on the horizon.</p>
When news of Brawl’s delay hit us on October 12, we all had to put aside what we wanted for what we needed. Brawl wasn’t finished, and as much as we would have liked for the game to come out at the start of what would have been the greatest Christmas break in history, we know that a polished game will do more for us in the long run.
So let us not make Sakurai and Team’s efforts go unappreciated. Let us not repeat our Melee mistakes. In our fledgling state, we have done smash a great disservice. Both us, the community, and Sakurai. Melee was rushed, and the balance wasn’t entirely existent. After the game launched, we had to take the game into our own hands. They say, Sakurai built Smash Brothers, but we made Melee. Yet, in our haste to bring order to chaos we have foolishly cut too much out of our gaming experience. Levels. Modes. And what pains me the most, items. Though legitimate reasons for their exclusion may exist, Brawl is a new game. Let us not carry the restrictive weight of the last six years into the next.
New times call for new practices. New minds. We need to separate ourselves from the automated automatic mentalities of our past. What better way than a physical separation. In about a month and a week, we’ll have Brawl; the game that will catapult us through the next 6 years of battles, bonds, and betrayals. Though I can’t ask you to stop playing what is perhaps your favorite game for an entire month, I can ask you to start fresh, and to do whatever it takes to make that happen. To represent the change I wish to see in the world, I will personally put Melee down until Brawl for the new year.
If you are to ban anything for Brawl, ban your grudges. Ban your lust for money. Ban your prejudices for stock amounts, tournament rules, and controller types. Brawl and the community that will follow, will be unlike anything you’ve experience with Smash. We’re working hard to create a system that takes advantage of these past 6 years of mistakes. Trust your leaders to make the best decisions for the good of us Super Smash Brothers BrAll.
<p align="center"><img src="http://smashboards.com/blog/wp-content/uploads/2008/01/mushroomcloudcopy.gif" /></p>
<p align="center">My fellow Smashers. Be patient. We’re on the horizon.</p>