The current people who can access this room are:
Hackers: Myself, spunit262, paprika killer, Igglyboo.
Players: MookieRah, shanus, leafgreen386, Dark Sonic, KishPrime, KishSquared, ChiboSempai, The Cape, kupo15, Joshu, Osi.
Awaiting invitation: Foxy, Kaotical, Nakamaru.
The current things we CAN MODIFY with codes:
Modify gravity 'upwards' and 'downwards' separately. Upwards gravity is defined as any upwards vertical motion caused by the player (jumping, up+bs), downwards gravity is any downwards vertical motion, or any forced vertical motion (e.g. knockback).
Modify gravity (up and down together) specifically for one character. This is still in initial phases, so the full extent is unknown. It can, however, almost certainly be used to decrease gravity during an Up+B, increasing distance travelled.
Modify downwards gravity for a single character, as well as short hop height, dash speed, fast fall speed, ledgehop height, full hop/second hop height.
Change Shieldstun - call shieldstun 's', we can apply it to the function (Xs+Y)/Z, for XYZ integers.
Change Hitlag - by the same method as listed above.
Change Hitstun
Freeze the motion/effects of certain stages
Change the damage+knockback reduction of the stale move penalty
Shield degen in shield/regen out of shield/damage dealt to shield
The things we will PROBABLY BE ABLE TO MODIFY with codes:
Speed of motion in the air
Knockback of a specific move by a specific ratio (if we are lucky, we can modify both base knockback and knockback growth)
Damage of a move
Game mechanics that will probably be altered:
Aerial momentum transferred into jumps, more or less identical to Melee's system.
I almost certainly missed something.
Hackers: Myself, spunit262, paprika killer, Igglyboo.
Players: MookieRah, shanus, leafgreen386, Dark Sonic, KishPrime, KishSquared, ChiboSempai, The Cape, kupo15, Joshu, Osi.
Awaiting invitation: Foxy, Kaotical, Nakamaru.
The current things we CAN MODIFY with codes:
Modify gravity 'upwards' and 'downwards' separately. Upwards gravity is defined as any upwards vertical motion caused by the player (jumping, up+bs), downwards gravity is any downwards vertical motion, or any forced vertical motion (e.g. knockback).
Modify gravity (up and down together) specifically for one character. This is still in initial phases, so the full extent is unknown. It can, however, almost certainly be used to decrease gravity during an Up+B, increasing distance travelled.
Modify downwards gravity for a single character, as well as short hop height, dash speed, fast fall speed, ledgehop height, full hop/second hop height.
Change Shieldstun - call shieldstun 's', we can apply it to the function (Xs+Y)/Z, for XYZ integers.
Change Hitlag - by the same method as listed above.
Change Hitstun
Freeze the motion/effects of certain stages
Change the damage+knockback reduction of the stale move penalty
Shield degen in shield/regen out of shield/damage dealt to shield
The things we will PROBABLY BE ABLE TO MODIFY with codes:
Speed of motion in the air
Knockback of a specific move by a specific ratio (if we are lucky, we can modify both base knockback and knockback growth)
Damage of a move
Game mechanics that will probably be altered:
Aerial momentum transferred into jumps, more or less identical to Melee's system.
I almost certainly missed something.