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Social "Time to Tip the Scales!" - Robin Social Thread

Kotor

Luminary Uppercut!
Joined
Mar 8, 2014
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You're still questioning your loyalty to St. Garon, it seems. :p

For Kazahana... For St. Garon?! Why must IS torture me like this! There... there must be some way to get the best of both worlds!! We need info on that third path stat!!! It's the only way I can be saved!!!!
 

Zantetsugun

Wyvern Lord
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The_Cardinal

We have become a spectacle to the world.
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As tropish as they may be, I actually have a soft spot for the female bodyguard archetype. So who would like to join me on #teamkazahana?

For manaketes, I hope they have some Asian-styled dragons this time around. It only makes sense and they are woefully (and ironically) lacking in video games and I need more of them.
 

the king of murder

Smash Lord
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So I found out that the voice actress of Rinka is Yui Ishikawa. She is also the voice actress of Mikasa Ackerman. If you don't know about Mikasa, she is basically this

Something tells me Yui lifts on a regular basis.Whats with her voicing all these Amozonian Beauties.XD
 
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Zantetsugun

Wyvern Lord
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So I found out that the voice actress of Rinka is Yui Ishikawa. She is also the voice actress of Mikasa Ackerman. If you don't know about Mikasa, she is basically this

Something tells me Yui lifts on a regular basis.Whats with her voicing all these Amozonian Beauties.XD
Rinka is Mikasa? Now that's some perfect casting if I do say so myself!
 

LousyTactician

There's a red door and I want it painted pink
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So I found out that the voice actress of Rinka is Yui Ishikawa. She is also the voice actress of Mikasa Ackerman. If you don't know about Mikasa, she is basically this

Something tells me Yui lifts on a regular basis.Whats with her voicing all these Amozonian Beauties.XD
Poor Eren

Just can't lift the way Mikasa does.
 
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RadiantTactician

Defender of the Outrealms
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I hope there's more shape-shifters besides those foxes; Nishiki looks pretty cute! cool. Maybe we could see more of those dragons that Kamui hails from, or perhaps a tribe inhabiting Nohr. Just more Laguz/Manakete/Taguel types of races pls. :emptysheep:

These new characters have me leaning heavily towards Hoshido so far, though I did remember hearing that almost all the characters will be available on both.
 

Meta651

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I hope there's more shape-shifters besides those foxes; Nishiki looks pretty cute! cool. Maybe we could see more of those dragons that Kamui hails from, or perhaps a tribe inhabiting Nohr. Just more Laguz/Manakete/Taguel types of races pls. :emptysheep:

These new characters have me leaning heavily towards Hoshido so far, though I did remember hearing that almost all the characters will be available on both.
I agree with this, the beast tribes in Radiant Dawn are one of my favorites units and I would love that them take a more important or relevant part in this game than Awakening, Panne was kinda there and she's not as awesome as Ranulf or Tibarn in Radiant Dawn.
 

TimidKitsune129

Falling into Infinity
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Wintropy and I drafted a move set for Gardevoir, and I thought of sharing it here with you all.

Let us know what you think~
Neutral-b:

Psybeam - Gardevoir charges her psychic power and unleashes a beam of intense energy. The beam takes a few seconds to charge fully and can be stored for later use, and the amount of charge it has will alter its output: if released immediately, the beam will do minimal damage; at its full capacity, the beam is considerably larger and a lot more powerful. It can even be aimed at an upward or downward angle for added tactical advantage!

CUSTOM 1: Hyper Beam - A devastating beam that does immense damage, yet can only be released at its maximum capacity. It also takes a toll on dear ol' Gardevoir, and after firing it, she will have to rest for a couple of seconds before she can move again. Although it's slow to fire and has intense endlag, it's easily Gardevoir's most powerful move and its immense damage and knockback speaks for itself.

CUSTOM 2: Charge Beam - A beam of pure electricity that paralyzes the opponent. Rather than launching the opponent, it does a small amount of damage and stuns the enemy for a moment, allowing Gardevoir to take advantage of them in their helpless state. It does no knockback, however, and cannot kill the opponent. It's the smallest and fastest of Gardevoir's beams and can be charged and stored at will.

Side-b:

Psyshock - Gardevoir strikes the opponent with a burst of psychic energy. The blast travels a short distance ahead of Gardevoir and launches the opponent upwards, doing decent damage and moderate knockback - follow up with a combo when the opponent is in the air and let 'em have it!

CUSTOM 1: Psywave - Gardevoir strikes with a burst of energy that affects the opponent in a variety of unpredictable ways. This move has a chance of paralyzing, freezing or burning the opponent, and the damage dealt caries from 1% to 10%. It doesn't do any knockback, though, and there's a chance it may not even cause flinching. Will Lady Luck smile upon you, or will you fall prey to the wrath of the RNG gods?

CUSTOM 2: Psycho Cut - Gardevoir strikes with a deadly blade of psychic energy. Though the range is much weaker than the default move (only striking directly in front of Gardevoir), is slower to come out and does no knockback, the blade will instantly shatter the opponent's shield if it connects and does more damage.

Down-b:

Barrier - Gardevoir summons a sphere of psychic energy that reflects projectiles from all angles. It doesn't defend against physical attacks, though, and a strong attack will shatter the barrier, forcing Gardevoir to wait a few seconds before summoning it again. Summoning the barrier will also push away the opponent, making it a useful keepaway tool if you need some space.

CUSTOM 1: Safeguard - Gardevoir summons a psychic shield that absorbs projectiles and converts them into health. The shield is much bigger than usual, though its intangible nature means the opponent can rush right in and attack Gardevoir without having to shatter it first. On the plus side, it doesn't have any recharge time, and absorbing a projectile while an ally is inside its area of effect will restore their health too - just remember that the same applies to the opponent as well.

CUSTOM 2: Trick Room - Gardevoir summons a psychic aura with a very unexpected power. This move creates a stationary barrier that increases the speed and knockback power of both the summoner and their allies, while doing the opposite to the opponent. This move is unique in that the barrier itself does not follow Gardevoir, and is instead placed where it is summoned. The effect only lasts while you're within the barrier itself, and it only lasts a few seconds, at which point it has a very long recharge time before it can be used again.

Up-b:

Return - Using her psychic energy and fueled by the love for her Trainer, Gardevoir creates a series of afterimages and travels through them. The images can be aimed in any direction and Gardevoir will move through them immediately after using the move, doing continuous damage and releasing a powerful explosion upon reaching the final image. It isn't very fast and doesn't travel very far, so caution must be exercised when aiming it.

CUSTOM 1: Frustration - Gardevoir uses her psychic energy to take to the skies with great force. Each image does miminal damage and it doesn't travel as far, but when it hits the opponent at the last image, it spikes them straight down with terrifying fury. As Frustration is weaker the more love Gardevoir has for her Trainer, it's not very strong, though the overwhelming power at the end of its journey is useful for catching the opponent off-guard.

CUSTOM 2: U-Turn - Gardevoir dashes though the air with great speed, then immediately returns right back to where she took off from. Gardevoir turns in a sharp U if she hits an opponent, and otherwise will just dash straight ahead without changing direction. It doesn't travel as far, but the knockback is tremendous and can be useful for making a quick retreat if things get too hectic in the air.

Jab - Gardevoir thrusts her hand out and releases a combo of up to three magical shimmers

F-tilt - Gardevoir releases a narrow beam of psychic power that strikes dead ahead

U-tilt - Gardevoir thrusts her head upwards, striking with a wondrous halo of psychic energy

D-tilt - Gardevoir spins on her heel, releasing a psychic pulse at her feet

Dash - Gardevoir spreads her arms out and waltzes as she runs, knocking the opponent away with a trail of psychic energy

F-smash - Gardevoir hovers into the air and thrusts her hands out, creating a miniature black hole in front of her

U-smash - Gardevoir thrusts her hands out at either side, releasing a dazzling gleam overhead

D-smash - Gardevoir spins in a graceful pirouette and strikes low with her legs, releasing a psychic pulse at her feet

N-air - Gardevoir releases a flurry of magical leaves all around, blowing back nearby opponents

F-air - Gardevoir moves her arm upwards like a conductor's baton, summoning a gust of wind that blow the opponent away from her

B-air - Gardevoir kicks behind, striking with a shimmering blast of her heel

U-air - Gardevoir gracefully strikes above in a shimmering upward sweep of her body

D-air - Gardevoir spins gently downwards, the tips of her feet shimmering with psychic power

F-throw - Gardevoir spins her opponent around in a deadly waltz and throws them with a burst of psychic power;

B-throw - Gardevoir turns on her heel and drops the opponent on the ground with a graceful bow;

U-throw - Gardevoir throws her opponent upwards with an upward thrust of her spinning hands;

D-throw - Gardevoir drops the opponent onto the ground and kicks them away with a tap of her psionic toe

Final Smash: Moonblast - Gardevoir flies to the center of the stage and Mega Evolves. A large moon appears on the background and Gardevoir uses Hyper Voice to instantly stuns all the opponents in place before launching a super-powered Moonblast down at her unlucky victim, doing decent damage and tremendous knockback to all caught in its magnificent range.

Taunt 1: Gardevoir bows down and salutes, like performers do after a show.

Taunt 2: Gardevoir puts her hands together and floats quickly from side to side, which appear as afterimages.

Taunt 3: Gardevoir teleports around while doing a slow Balse dance by herself.
 
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Zantetsugun

Wyvern Lord
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I hope there's more shape-shifters besides those foxes; Nishiki looks pretty cute! cool. Maybe we could see more of those dragons that Kamui hails from, or perhaps a tribe inhabiting Nohr. Just more Laguz/Manakete/Taguel types of races pls. :emptysheep:

These new characters have me leaning heavily towards Hoshido so far, though I did remember hearing that almost all the characters will be available on both.
Where did you hear that? Because looking at the character page on the official site we have 14 (16 if you count the rulers, but not sure if they are playable units) path exclusive characters and only 6 characters listed as being available on both. Additionally there are 8 more Hoshido exclusives and 4 more Nohr exclusives not listed on the page so far. So that's 26(28) to 6.

Also I just realized that Nohr has WAY more characters that join on both sides than Hoshido does. Not sure how I feel about that.
 

Jae

You're outta luck, buddy
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Kazahana has got to be my favorite unit thus far. At least, design-wise (since that's pretty much the only thing we know of her). She just looks so spunky!
Well, and because she's a samurai too.
 
D

Deleted member

Guest

What Phoenix Mode should have been.


Kazahana has got to be my favorite unit thus far. At least, design-wise (since that's pretty much the only thing we know of her). She just looks so spunky!
Well, and because she's a samurai too.
She's one of my favorite units design-wise, too.
I just hope that she has a good personality.
 

Zantetsugun

Wyvern Lord
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I would choose Big **** over ugly moes any day. Nohr for the win!

But it really depends on who's the good guys and the bad guys. I like feeling like a hero.


In any case, from what we know neither side will be completely good or bad (though Nohr is obviously meant to be a more morally questionable country. And I doubt that they'll keep Hoshido squeaky clean to avoid unfortunate implications and bias.)
 

SimonBarSinister

Smash Lord
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What is this madness? Why is the main character of the new FE surrounded by hot chicks? Is he trying to out-Robin :4robinm:?

EDIT: What in Naga's name is a moe?
 
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Wintropy

Peace and love and all that jazzmatazz~! <3
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i want to believe

i want to believe that there is more than just

this

stillness

the emptiness of a fading glass

the hollow whining of the fragile pane

that splinters

shatters

tearing cold rapture in the name

in the name of

us

the frigid depths of this

virgin womb

that i could not see

could not hold

not once

did i cry for you

i heard them cry for us

i reflected

reduced

conceived

and wrought

i fought

and prayed

and was delivered

and in my deliverance

i was relieved

the duties i had wished for

scoured upon the roads

i dreamt of bright things

and future sight

and in my folly

i was delivered

i am free now

god

have mercy

oh god

god

have mercy

on your humble servant

i know now what i shall do

to plant the vine of our fruit

claim the ripe days

of what will yet remain

i will try again

i will never yield

i will yet have my hope

Yes, there is a meaning behind this poem.

I'll let you all figure it out as you see fit.
 

Champ Gold

Smash Scrublord
Joined
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What is this madness? Why is the main character of the new FE surrounded by hot chicks? Is he trying to out-Robin :4robinm:?

EDIT: What in Naga's name is a moe?
Nope, not even close. :4robinm: Can marry all the girls that the other units can't romanced.
 

RadiantTactician

Defender of the Outrealms
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Where did you hear that? Because looking at the character page on the official site we have 14 (16 if you count the rulers, but not sure if they are playable units) path exclusive characters and only 6 characters listed as being available on both. Additionally there are 8 more Hoshido exclusives and 4 more Nohr exclusives not listed on the page so far. So that's 26(28) to 6.

Also I just realized that Nohr has WAY more characters that join on both sides than Hoshido does. Not sure how I feel about that.
I thought I saw that, but going back through some of the past info, it was definitely a misunderstanding on my part.
 
D

Deleted member

Guest
The Link boards are so childish!
Don't spread conflicts to other parts of Smashboards, please.

I've been lurking in the social for the past few minutes, and that's just kind of how they are.

Best to just let it go, nothing's really going to change.
 

smokebomb12

Banned via Administration
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Don't spread conflicts to other parts of Smashboards, please.

I've been lurking in the social for the past few minutes, and that's just kind of how they are.

Best to just let it go, nothing's really going to change.
Please forgive me. I won't do it again. It just really pisses me off.
 

smokebomb12

Banned via Administration
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No harm, no foul. :3

Just remember, you'll always have a home away from home here with your weeb friends and waifu-tier siblings~!
But I'm a Link main. It hurts me that I can't go there and feel welcome. Always preparing for a fight.


Every time I come here I have to ready my self to laugh and be... well social.
 

ARGHETH

Smash Lord
Joined
Mar 9, 2015
Messages
1,395
But I'm a Link main. It hurts me that I can't go there and feel welcome. Always preparing for a fight.


Every time I come here I have to ready my self to laugh and be... well social.
Wait, I'm confused. So I just went over there and...did you just ask for someone to fight and the whole thing blew up?
 

Wintropy

Peace and love and all that jazzmatazz~! <3
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Here, there, who knows?
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But I'm a Link main. It hurts me that I can't go there and feel welcome. Always preparing for a fight.


Every time I come here I have to ready my self to laugh and be... well social.
Do what I do when confronted with vehement antagonism and unflinching obstinacy:

Chuckle and choose to believe that it's satire.

Wait, I'm confused. So I just went over there and...did you just ask for someone to fight and the whole thing blew up?
Link mains don't like people asking to battle or claiming they're skilled.

They're a very abrasive, albeit tight-knight, community.
 
D

Deleted member

Guest
But I'm a Link main. It hurts me that I can't go there and feel welcome. Always preparing for a fight.


Every time I come here I have to ready my self to laugh and be... well social.
That's why I only lurk those boards for the meta, and make occasional posts contributing what I know.

At some point you just have to take a second and ask yourself,

Is risking a fire or being insulted worth it?

I've said/implied it before, the regulars in those boards are essentially harsh.

You speak to someone (me) who has quite thick skin when it comes to insults and whatnot and yet I find the harshness there offputting and so I rarely post.

Of course, I suppose there is some sentiment to be had in terms of loyalty to the base of people who play the same character that you do, but you're much better off (IMO) finding a group of people with which you can be comfortable as opposed to a group where you feel some obligation to fit in simply because you play the same character in a game as they do.

tl;dr: Don't worry so much if you really are uncomfortable around the Link boards, stay in places where you feel socially comfortable.

Link mains don't like people asking to battle or claiming they're skilled.
I like it when people ask to fight because I like to potentially win and like attention :p.
 
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