IronFish
Smash Ace
I will contact you when the zombie Apocalypse starts, and you can protect my house with your walls of text.First off, I love what you have as moveset ideas so far, I really think you've struck quite a nice balance between Robin's physical and magical combat.
Now then, I'm not sure how often you visit the Ridley thread, but I am now going to proceed into something with your moveset that I do with just about all of the movesets that get posted for Ridley in his thread.
In-Depth Questions/Suggestions (Another one of my infamous "Walls of Text" as some of the regular posters on the Ridley thread have called them)
Let's get right down to it, shall we?
For the aerials, given that you stated that you would like to have her magic aerials act as projectiles, I would therefore suggest that her Nair be the physical attack and that her Fair, Dair, Uair, and Bair all be her magic attacks. I feel keeping the magic's Aerial Denotation as directional only will help with the idea of having each attack as a projectile (since projectiles need to be fired in a given direction).
For Robin's N-B (Neutral B), would it be a safe assumption that the elemental charge can be saved similar to Samus's charge shot? If so, after beginning the charge, would you be locked into one specific element until you utilize it's power or could plausibly charge multiple elements at once? Going back to Samus's charge shot, would it be a safe assumption that you could immediately activate the charged elemental power with a second press of the B Button? Furthermore, would an increased charge of the elemental augmentation cause for an increase in the overall power of the augmentation that element would bring (for example, would a fully charged wind augmentation be significantly faster than a quarter charged wind augmentation?) as well as an increase in the time said augmentation was active, or would a greater charge time translate strictly into a greater amount of time with which the augmentation could be utilized? Also, with respect to the fire and lightning augmentations, will the knockback of the lightning augmentation be enough to the point where it would be a viable option over the fire augmentation in certain situations (do you mean to imply that the lightning augmentation will have only increased knockback and no change in damage?)? I ask this question because as you know, in Smash Bros. there is a often a cause-effect relationship between the amount of damage a move deals and the amount of knockback it deals to the affected character (this relationship I assume to be a multiplier-type relationship, like the relationship between damage dealt by a move and amount of hitstun given by said move). As such, if the lightning augmentation makes the player slower, then it would thus not be viable compared to the fire augmentation, which has increased damage (and thus, increased knockback) with no mobility drawbacks (or rather, no drawbacks at all, going off of this draft).
With regards to Robin's S-B (Side Special), since this move already requires directional input, would it not be logical that the Tornado would simply be sent in the direction Robin was facing when she executed the move (or in the direction of the initial directional input), or would this move have multi-directional properties similar to Mega Man's Metal Blade (so Robin could send a Tornado behind her without having to turn around)? Furthermore, could this move have any sort of charge capabilities (increasing the distance traveled and/or total damage with or without increasing the Tornado's size) or is that not planned to be implemented? Also, with regards to the damage of the Tornado itself, would it be a multi-hit projectile, or single-hit? Additionally, with regards to the movement properties of the Tornado, exactly how far would it move when launched (or would this depend, going back to some sort of charge capabilities for this move?), would it be able to cross from one end of Final Destination to the other, only cover the full distance of Battlefield, half of Battlefield, etc. (also, would the speed of the projectile vary if it has a charge capability?)? Also, when this move is used in the air, while Robin is either using it at close range or preparing to launch it, would she hover mid air or continue to fall with an unchanged speed? Going back to the projectile properties, if launched mid-air would the Tornado follow a straight horizontal line and eventually dissipate or would it be effected by gravity and travel in a downwards arc, eventually dissipating (how steep of an arc?)?
Now then, with regards to her D-B, would the elemental mine that she places eventually detonate like Snake's C4? Also, I have a somewhat complex idea that could expand off of this: What if the mine she places with her Down-B depends on the element she most recently utilized in her N-B for augmentation (with her initial mine element being dark)? Additionally, what if each of these different elemental mines had different properties as well? (For example, different damages, knockbacks, additional properties (like maybe the dark mine could act as a pitfall-type trap, where the enemy would get stuck like the Pitfall item?).
Finally, I have a potential suggestion for Robin's Up-B, since her specials make use of magic, could she not do a magic teleportation type move (non-canonical without a stave, I am aware)? For example, since her base element could be dark for her mines, maybe her Up-B could be her stepping into a dark portal and then the portal opening violently (so that the move would have a hitbox) some distance away (the teleport having omni-directional control, similar to Zelda's recovery)? Or maybe this move could not have a hitbox and instead be used for continuing combos or zoning? For the non-hitbox alternative, I would thus suggest that her Up-B act like Mega Man's/Sonic's where she doesn't go into a completely helpless state of freefall and can still perform aerial attacks (what are your thoughts on this?). Or, if you want to get really complex, we could have the element of her Up-B change depending on which element she most recently used for augmentation (with dark being the default), each element contributing different properties to the recovery move (although I personally think this last idea is a bit of stretch, from a viability standpoint).
In conclusion, I completely agree with your ideas of Robin as being a Zoning-type character with mobility similar to PM Roy. The above statements are simply some questions and thoughts/suggestions I had for your moveset in the interest of expanding and improving it. Right now, it seems the way you've put it you'd like to develop her magic side first, so I excluded any physical/swordplay questions from this post which I will post at a later date if you'd like (I also think the magic side would take priority over the physical side, since it is something new and unique, with many possibilities).
Thank you in advance for taking the time to read and respond to my questions and thoughts.
OMG PARTY WE PASSED CHROM THREAD NOW LET'S PARTY... or something
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