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No, but I'm still looking forward to it.TES VI? wut?
Have they even announced it yet?
Yes, long live the Empire, be rid of the rebel scum!Long live the Empire.
Ohhh shiny!@ Elezir
Yeah. I like that one. You should watch this, if you haven't:
Between translating it and YouTube handling an SWF, some of the animations are off-sync. That aside, it's still nice.
Yeah, I know you can destroy the Dark Brotherhood of Skyrim. (doesn't mean you can destroy all the Dark Brotherhood, though)No, but I'm still looking forward to it.
Hopefully it will involve the mass killing of Thalmor filth. Every time I saw that scum wandering around Skyrim, I always went out of my way to get them to attack me so I could kill them.
Down with the Stormcloaks.
Down with the Thalmor.
Down with the Dark Brotherhood (yes, you can kill them and destroy them).
Long live the Empire.
Bragging rights reward for beating it on Hard.Alas, I'm already considering changing the difficulty to Hard...is there any incentive to do so?
The game feels way too easy atm.
Well,I guess it doesn't matter because I have reset my file and plan to play on Hard/Classic later today.The reason for playing a game with a higher difficulty is a more engaging and satisfying experience. Back in the day we didn't have stuff like achievements or nude costume unlocks for beating the game with increased difficulty (Samus stripped down doesn't count). If it's one thing to have a general social culture that is more and more pushing self-entitlement into the youth, it's worse to have games try to infer a harder play experience should mean greater reward, because the whole reason why you play that game is the reward of a fun experience. For some of us, we play with harder difficulty because it's way more satisfying to overcome hardships that are actually hard. For others, they can't relax if they feel something is too difficult so they stick with easy difficulties. Both camps are fine.
Games that give you absolutely nothing at all for beating the game on a harder difficulty are just fine, to me.
Of course, one must be reasonable. If added difficulty effectively takes features out of the game or has fake difficulty (Lunatic+), then yeah it's bugger and just a worse experience and you may as well play Mario Party if you want dice rolls to have such a massive consequence on your success. That aside, if the core experience is still the same, personally I rather play all my games on the hardest difficulty on my first go.
I think the original game states that it is courage, wisdom and friendship instead of power(Zelda reference?) that form the story,heh. Aside from that I like how heartwarming this video comes across. I guess Mother series are not as popular as Cash Cows cause it appears kinda strange to others(for example all the Chimeras in Mother 3) so they don't know what the game is really about. All the strangeness with a strong mix of heartwarming and sad emotions has really appealed to me however. Really sad there won't be another official Mother game@ Elezir
Yeah. I like that one. You should watch this, if you haven't:
Between translating it and YouTube handling an SWF, some of the animations are off-sync. That aside, it's still nice.
Awakening is my first FE (I strangely don't count Shadow Dragons) and I did lunatic classic my second playthrough and it was just fine, fun even after the first few chapters. I'd say give it to go.I heard so many horror stories of Lunatic that I am asking myself if it is really worth it to try since I am still kinda new in terms of actually playing the FE games(I have watched some RD and PoR playthroughs)
just wait until Chapter 9...So I'm doing a Normal/Classic run in Awakening since I've never actually beaten the game in Classic (that I can remember) and I haven't played the game in ages so I figured why not.
It took me forever and decide on an avatar though, but ultimately this is what I chose:
View attachment 41385
(Voice 3)
Least favorite build due to the hairstyles and the cleavage, but after seeing the expressions I was sold.
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Alas, I'm already considering changing the difficulty to Hard...is there any incentive to do so?
The game feels way too easy atm.
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Also, I'm at Chapter 5 and OMFG Emmeryn is such a stupid person.
I've beat the game before, I still think she's way too forgiving and she should have just let Chrom murder Gangrel.just wait until Chapter 9...
Yeah, that's kinda what I want. Consider I have the play the game for 2+ more hours to get back to where I was. Though I least I redo the chapters I didn't enjoy.I think Bravely Default has my favourite difficulty model.
Look at that: You let players turn off random encounters.
Even in the midst of a dungeon.
With no immediate penalty.
And the world didn't burn down.
How shocking.
But really, though. There are so many ways you can play that game, and you don't need to artificially create barriers for yourself just to make the difficulty you like a little harder. For instance, I play that game with halved encounter rates. This means the dungeons are shorter, but the bosses are absolutely brutal with a lower level and poor equipment.
Would be cool if Fire Emblem: if just let you switch Casual/Classic or Normal/Hard/Lunatic on the fly, between chapters. Especially since enemy stats don't load until you enter a battle, so you can change it depending on how you feel. Is a chapter too hard for you? Fine, turn down the difficulty. People might have a knee-jerk response like "THAT'S TAKING THE EASY WAY OUT YOU SHOULD OVERCOME YOUR DEMONS", and for me, sure. I'll revise my strategy and try again.
But that's how I like to play my games, and the way I pay games isn't better than anyone else's. Some people just have the most fun when they can progress. Why not leave it in the hands of the player? Doesn't variety benefit everyone? The difficulty setting one player uses doesn't really affect the way you play the game. I think the decision would receive more praise than scoff.
Nope.Also, did you perhaps mean to say "scorn" instead of scoff?
Start over.The reason I brought up my playthrough was because I needed advice.
I did, that is why I needed advice.Start over.
New file. Hard/Classic. Optionally turn off battle animations and skip dialogue until you get back to where you were.I did, that is why I needed advice.
Done and done.New file. Hard/Classic. Optionally turn off battle animations and skip dialogue until you get back to where you were.
If you want something kinky, try changing up one of your core units. Make Robin a Cleric or something and see how it goes.
I told somebody IRL that if they want me they should impress and they buggered off so now I kind of feel like a boss.on a scale to one to tipped how was your day? :D
Clear Donnel's paralogue ASAP if you can. If you can't, get Lon'qu for his good Pair Up bonuses.Done and done.
Get Donnel and Rescue before Chapter 5 or no?
Although what I was really wanting to ask is how do I keep everyone on my team evenly leveled, or if I should just not worry about it and kill absolutely everything with MU/Chrom.
Ok. Well, what I was doing was taking all the units that I liked and giving them at least one level per map and then feeding the rest to Robin/Chrom.Clear Donnel's paralogue ASAP if you can. If you can't, get Lon'qu for his good Pair Up bonuses.
Chrom should be your immediate anchor for the first few chapters, specifically because he's pivotal in chapter 1 if you don't want Frederick killing things. Feed Robin so that she has at least had a few levels by chapter 3 so she can take out the Knights. Robin, if you have her as a Tactician, should be your anchor for basically the whole game from chapter 4 onwards, though Chrom will be your focus for chapters where you fight lots of Wyvern Riders. Because of Veteran, Robin is a momentum-based character, and you should honestly just let it happen. Chrom should be strong as well since he's kind of important and mandatory.
I don't think you should keep everyone equally levelled. Level characters you like IMO, and in a way that's efficient.
Aw **** I forgot about that.On hard mode, Reeking Boxes cost 4800 gold so grinding will be kinda hard. Bonus teams(spotpass) and random Risen encounter is your only way to grind without DLC.
In the late game, rescue staves are boss. Falcon knights can use staves and they are from the pegasus knight tree...so moar dark flyers and more GaleforceOn hard mode, Reeking Boxes cost 4800 gold so grinding will be kinda hard. Bonus maps and random Risen encounter is your only way to grind without DLC.
I do like that feature in Bravely Default very much also. Tales of games also let you change difficulty levels (of which there are many) on the fly and no one complains about it. Tales of Graces f and Tales of Xillia 2 specifically have my favorite difficulty model. In addition to the expected stat boost on enemies and bosses, they're somewhat more intelligent and can combo you pretty hard. On the flip side, however, its actually easier to exploit their weaknesses and combo them IF you know what you're doing. So its a difficult model that rewards for properly understanding and implementing the games' mechanics.I think Bravely Default has my favourite difficulty model.
Look at that: You let players turn off random encounters.
Even in the midst of a dungeon.
With no immediate penalty.
And the world didn't burn down.
How shocking.
But really, though. There are so many ways you can play that game, and you don't need to artificially create barriers for yourself just to make the difficulty you like a little harder. For instance, I play that game with halved encounter rates. This means the dungeons are shorter, but the bosses are absolutely brutal with a lower level and poor equipment.
Would be cool if Fire Emblem: if just let you switch Casual/Classic or Normal/Hard/Lunatic on the fly, between chapters. Especially since enemy stats don't load until you enter a battle, so you can change it depending on how you feel. Is a chapter too hard for you? Fine, turn down the difficulty. People might have a knee-jerk response like "THAT'S TAKING THE EASY WAY OUT YOU SHOULD OVERCOME YOUR DEMONS", and for me, sure. I'll revise my strategy and try again.
But that's how I like to play my games, and the way I pay games isn't better than anyone else's. Some people just have the most fun when they can progress. Why not leave it in the hands of the player? Doesn't variety benefit everyone? The difficulty setting one player uses doesn't really affect the way you play the game. I think the decision would receive more praise than scoff.
It has been a very scale tipping dayon a scale to one to tipped how was your day? :D
So wanted this to be a thing when I foolishly started my first play-through in Awakening on hard..Would be cool if Fire Emblem: if just let you switch Casual/Classic or Normal/Hard/Lunatic on the fly, between chapters.
Because the Tellius games have an intelligent difficulty model.So wanted this to be a thing when I foolishly started my first play-though in Awakening on hard..
Did managed to do surprisingly okay in hard mode in PoR in my first play-though, though.
This is why I am finding Hard mode so..... HARD :-:Reeking Boxes on Hard: Need 'em, can't afford 'em.
normal4lyfe
I only want the reeking boxes for the money you get, though it's hard to do that on hard difficulties. I really need that money dlc pack.Eh, the Spotpass teams are better for grinding anyway since you can choose who you fight.
I wonder what it was like right about the release in Japan though.
Grinding must have been impossible.
I think it is against Prima. It might be 20 or something.What's the maximum number of units you can have on one map?
Like, the largest one in the game.
30?!I'm pretty sure the Priam map is 30, but most are around Chrom+11-15 units.
That's hardly necessary or even advisable. You just need a small elite squad you can trust to not get murdered by Priam and his 50 or so soldiers. I myself just sent out and her assist tool, Chrom, and I wouldn't be surprised if other people did something similar.30?!
Hell, I don't want to have to max out 30 units...