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Social "Time to Tip the Scales!" - Robin Social Thread

the king of murder

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All this talk about dreams reminds me of the time I played Pokemon and the southern island quotes:

"Those whose memories fade
seek to carve them in their hearts"

"All dreams are but another reality.
Never forget."

Memories, heh.
 
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Chapter Serf

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So I was kinda sad to learn that I couldn't customize the color of Robin's robe the way I could in SSB4. Still though, I'm pretty happy with the way she turned out. She's got this normal expression that basically says, "I couldn't care less about anything." Which of course makes it odd that they don't do facial expressions during level up, so she'll get this awesome level up and have this excited comment and still have this "And not a single **** was given" look on her face...

Edit: I'd show you how I customized her if I was confident the picture wouldn't look like a piece of **** when I took a picture of my 3DS with my camera. Unless there's some way to take screenshot pictures.
 
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redfeatherraven

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@ Chapter Serf Chapter Serf Take a picture and post it to Miiverse. Then log in from a computer, hunt the post down, and pull the picture.

I believe I used this same technique some several hundred pages ago to show off my Robin.
 
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Célja

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I found this post a while back ago where someone edited the colors of the robes/hair to match the palette swaps of Smash 4 into Awakening.






Maybe in the new Fire Emblem we can change the colors of the MU's robes/outfit.
 

LIQUID12A

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I found this post a while back ago where someone edited the colors of the robes/hair to match the palette swaps of Smash 4 into Awakening.
*eyes your avatar*

m!come at me.png


steal my reaction image as your avatar, will you. :p

EDIT: Well, at least you gave credit. I'll give you that. :cheep:
 
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Elezir

Ultimate Momma :v
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Point by point here:
- Willing, but be warned: you wish to rebuild stronger, and that means we must first tear it down. I will do my best to assist in that and the rebuild, with all the respect and what little wisdom I can muster. If those are acceptable terms you needn't worry about the wallpaper; the exercise would be reward enough for me.

- Ditto. I've always liked Tink's style. Can't hate on Young Link though; MM is still my favorite, and guess who repped it.

- Viable path, certainly. Willing to help the execution, see point one.



My understanding is that Grima!Robin attempted to transfer their memories to Avatar!Robin shortly after arriving in the timeline, but that A!Robin's Heart of Grima wasn't yet up to snuff, and the amnesia was the result. This also explains the flashbacks that reveal the future - they're the bits that somehow stuck post-transfer attempt.

What I don't understand is why Grima attempted such a transfer in the first place. Grima makes it clear that Robin is not necessary to be the vessel, because G!Robin already is. They then cap the thing off by becoming Grima all **** the police style. Except Robin still has Grima Bits™, and as Kinda!Grima can kill Grima!Grima for realsies.

I understand the implications of two Grimas potentially working in concert. I understand the failure (not enough levels, perhaps? I don't recall what level Robin was in the Premonition). What I don't get is why after clearly seeing he done gone and goofed, Grima doesn't kill off the Robin then and there. Maybe to try again later? But why risk letting The One Thing That Can Actually Kill You Dead™ get a shot at it when he's right there and shankable? Robin's heart is tied to and dependent on Grima's, but nothing suggests the reverse, since Grima is ultimately well and willing to kill Robin in self-preservation.

The only other reason I can consider is self-fulfillment, recreating the scenario that led to his own ascension. But I still think it would have been better to just throw the soul munching party off the bat, Enter the Dragon, and then go show the Shepherds what Lunatic++ is like, seeing as he was already done with Grimafication and had no need to do it again.

Some baffling **** when you think about it. The only thing that stopped Fire Emblem: Awakening from being Fire Emblem: Grima Eats You, The End was, ironically enough for this franchise, a tactical blunder.
:3 thanks. Once we get all the supports done (so we can have a entire piece to look at) I'll indeed want some ideas to get it to be a better support, of course, if @Unknown Hero doesn't mind.

About the theory bit
What I understood from the storyline is that Grima follows Lucina to ensure that he gets ressurected in the past. He tries to get control of Present!Robin, just like Future!Robin, but fails, causing the amnesia, and giving him bits of the Future!Robin memories.
Of course, it ends up causing a paradox in which two Robins exists, enabling Grima's death by the hands of Present!Robin, because the game says he's Grima, too.:054: Something, I must say, still confuses me. I see Present!Robin as Grima's vessel, which means he's not Grima yet in any way. He has (or had) the potential to become a god of destruction, but that's about it.
But eh, let's go with it: Technically, the only way Grima would be able to revive would be via assuming control of Robin, his vessel, therefore, assuming control of the only thing that could kill him for good.
I still don't understand exactly why Grima didn't ressurect himself earlier, honestly, because it's shown that he could have done it alone with Bad Future!Robin's body. Or why he didn't try to assume control of Present!Robin again, before his bonds with Chrom and the Shepards got too strong.:054: The idea that amnesia helped him deny Grima is because when he mets Chrom he can't remember anything about his past, and ends up becoming more attached to the present, than to it, when he was with the Grimleal. That means his past wouldn't be a hindrance anymore to his relationship with the shepards, as it probably was with the Bad Future!Robin.
I can understand why he would still try to get control of Robin at the end, seeing as Robin was, for some reason, the only one able to kill him. But really, he already had one Robin under his control to do his evilz stuff, so why couldn't he just kill Present!Robin when it was easy to do do?
The Bad Future dlc give us base to the theory that the Bad future timeline stayed in another dimension when Lucina and cia travelled to the past, so killing Present!Robin shouldn't change anything for Grima.
That theory shows us that Grima travelling to the past after Lucina was useless, too, and even got all his versions killed for nothing, because he could just stay in that other dimension doing all destruction he wanted.
The storyline has some pretty big holes in it's plot, and yeah, it's nothing too Earthbreaking, but I still like how it executed some cliches pretty well, such as "the amnesiac" and "FRIENDSHIP POWAR is stronger than EVERYTHING" tropes.
However, the best part of the game lies within it's characters(via support). That's why I say it's the game's strongest points: The difficult is nothing to look at, the storyline, aside some minor points, is pretty bleh. The characters, however, just painted this games the color it has.

Not to mention, Lucina and Robin don't neccessarily look like the best quality amiibo...Case in point:


At least they aren't as bad as Marth:troll: I mean c'mon.
But yeah, Nintendo doesn't make "real" human figurines too well. Principally when it comes to the face's details.
Ness looks good, for example.
 
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LIQUID12A

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Don't worry, I'm gonna give credit to you. I'm not that mean to use something original from these boards without giving credit to it :upsidedown:
I wish I could do a better render of that, tbh. When I made the F!Robin one( come at me.png )**, I was at least given an image of F!Robin taunting on the Wii U version to work with, and I'd certainly make it if I had a Wii U myself, given that I used the Robin from the POTD reveal to make his version. Ironically, the arms on the M!Robin version of the image are directly from the original F!Robin version. Not that one could tell the difference anyway. they look the same. :p

And in the end, it doesn't matter. :cheep:

**click to enlarge
 
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Antonykun

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It might be that anime characters have so many tghings going on that one or so screw ups can really make them stand out.
I think they would have to try to mess up a Kirby Amiibo
 

redfeatherraven

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:3 thanks. Once we get all the supports done (so we can have a entire piece to look at) I'll indeed want some ideas to get it to be a better support, of course, if @Unknown Hero doesn't mind.

About the theory bit
What I understood from the storyline is that Grima follows Lucina to ensure that he gets ressurected in the past. He tries to get control of Present!Robin, just like Future!Robin, but fails, causing the amnesia, and giving him bits of the Future!Robin memories.
Of course, it ends up causing a paradox in which two Robins exists, enabling Grima's death by the hands of Present!Robin, because the game says he's Grima, too.:054: Something, I must say, still confuses me. I see Present!Robin as Grima's vessel, which means he's not Grima yet in any way. He has (or had) the potential to become a god of destruction, but that's about it.
But eh, let's go with it: Technically, the only way Grima would be able to revive would be via assuming control of Robin, his vessel, therefore, assuming control of the only thing that could kill him for good.
I still don't understand exactly why Grima didn't ressurect himself earlier, honestly, because it's shown that he could have done it alone with Bad Future!Robin's body. Or why he didn't try to assume control of Present!Robin again, before his bonds with Chrom and the Shepards got too strong.:054: The idea that amnesia helped him deny Grima is because when he mets Chrom he can't remember anything about his past, and ends up becoming more attached to the present, than to it, when he was with the Grimleal. That means his past wouldn't be a hindrance anymore to his relationship with the shepards, as it probably was with the Bad Future!Robin.
I can understand why he would still try to get control of Robin at the end, seeing as Robin was, for some reason, the only one able to kill him. But really, he already had one Robin under his control to do his evilz stuff, so why couldn't he just kill Present!Robin when it was easy to do do?
The Bad Future dlc give us base to the theory that the Bad future timeline stayed in another dimension when Lucina and cia travelled to the past, so killing Present!Robin shouldn't change anything for Grima.
That theory shows us that Grima travelling to the past after Lucina was useless, too, and even got all his versions killed for nothing, because he could just stay in that other dimension doing all destruction he wanted.
The storyline has some pretty big holes in it's plot, and yeah, it's nothing too Earthbreaking, but I still like how it executed some cliches pretty well, such as "the amnesiac" and "FRIENDSHIP POWAR is stronger than EVERYTHING" tropes.
However, the best part of the game lies within it's characters(via support). That's why I say it's the game's strongest points: The difficult is nothing to look at, the storyline, aside some minor points, is pretty bleh. The characters, however, just painted this games the color it has.
My pleasure. I don't know if I can make it a better support per se - my failing there, my dialogue-fu is just not strong - but I believe I could help improve the pacing some. For me, as a mental exercise, it seems fun to try.

Back to Spoilertown, population us.
Almost all of my confusion is colored by the belief that the Outrealm Gate is not performing actual time travel, but is actually linking parallel dimensions. The linked dimensions merely happen to share histories, with the exception that they are exty years forward or behind the main dimension we play in.

Picture this. Imagine there is a universe precisely equal to this one, except that its history has been slowed by some strange coincidence, and as such, at this exact moment, it exists in a state we would recognize as having happened twenty minutes in our past. How this would come about is anyone's guess, but if multiverse theory truly predicts infinite universes, it would necessarily also predict that such a place exists - if it did not, then there would not be infinite parallel universes, merely an arbitrary large finite set.

Fun fact - if this is true, and you could somehow navigate properly and hop across these dimensions at a respectably quick clip, you could watch me eat the same mouthful of popcorn on repeat for eternity, since all the dimensions required to do so would also necessarily exist. If you could navigate them precisely enough and in rapid enough succession, in fact, it could even be exactly equivalent to observing a photograph. I have issues with infinite predictions in general, but this idea amuses me somewhat.

Back to topic. If we assume that infinite dimensional connections are indeed the explanation for the Outrealm Gates, then all of Grima's motives are ********. He is snatching defeat from the jaws of victory. But this is an outside observation, using understanding that the beings in the FE world may not have access to. And Grima has been shown very clearly to not be omniscient. It stands to reason that he may just be mistaken.

The whole of the plot makes perfect sense if you consider that Grima believes he is actually travelling to the past.

While he seems to play fast and loose with a number of related concepts, he at least orchestrates events and politics such that the effort at the Dragon's Table goes as he remembers it (although it doesn't precisely), including reviving Validar after his untimely demise. And he would view any other temporal meddling as existentially hazardous, which is why he's willing to chase Lucina and co. to hell and back.

As for the premature attempt at awakening Robin, perhaps Grima simply got greedy. He may or may not have surmised that the attempt would end in failure, but the idea of ascending so early and securing his victory so completely may have just been too damn good to pass up. When it failed, however, this is when the time travel understanding comes in. Compromising Robin then becomes an existential priority, not a sidenote, and killing him off would effectively be suicide, forcing him to allow Robin to live and working to ensure a second attempt later on down the road.

As for why he didn't just hulk out from the start, the explanation given is that he lost much of his power when hopping through the Gate, and even more when his attempt to awaken Robin failed. Put simply, he could have known the whole time, but he wouldn't have been able to do anything about it. In fact, in light of this, I believe he did know - hence his backup plan of orchestrating a massive sacrifice at the Dragon's Table. Grima wasn't just staging a play - he was hedging his damn bets. And it worked.

Frankly with this consideration on the table Grima becomes far more clever than I've been giving him credit for. It's only with our outside perspective that he looks to be a fool. But the multiple dimensions theory has more support than his, so it seems we're right nonetheless. I bet it would ruffle the **** outta his scales to know what we do.

Even knowing it, however, based on the power drop he got from hopping through Outrealm once, I think that awakening in the current dimension via the sacrifice at the Dragon's Table was still the right call. Who knows what the hell another jump would've done to him? Better to just start from semi-scratch.

The only change of any note would have been shanking Robin the second he could have...and thus, presumably, getting his ass sealed every thousand years or so. The Falchion is still a thing, and nobody would let that ****** stick around if they had to. Eh. Beats death, I suppose. Assuming the link that allows Robin to kill Grima doesn't also work in reverse, which I bet he'd think would be a hell of a thing to find out suddenly.

It's almost as if they only plan to sell them for $13.
upload_2015-2-21_14-1-42.png


Best laid plans. :troll:
 
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Antonykun

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My pleasure. I don't know if I can make it a better support per se - my failing there, my dialogue-fu is just not strong - but I believe I could help improve the pacing some. For me, as a mental exercise, it seems fun to try.

Back to Spoilertown, population us.
Almost all of my confusion is colored by the belief that the Outrealm Gate is not performing actual time travel, but is actually linking parallel dimensions. The linked dimensions merely happen to share histories, with the exception that they are exty years forward or behind the main dimension we play in.

Picture this. Imagine there is a universe precisely equal to this one, except that its history has been slowed by some strange coincidence, and as such, at this exact moment, it exists in a state we would recognize as having happened twenty minutes in our past. How this would come about is anyone's guess, but if multiverse theory truly predicts infinite universes, it would necessarily also predict that such a place exists - if it did not, then there would not be infinite parallel universes, merely an arbitrary large finite set.

Fun fact - if this is true, and you could somehow navigate properly and hop across these dimensions at a respectably quick clip, you could watch me eat the same mouthful of popcorn on repeat for eternity, since all the dimensions required to do so would also necessarily exist. If you could navigate them precisely enough and in rapid enough succession, in fact, it could even be exactly equivalent to observing a photograph. I have issues with infinite predictions in general, but this idea amuses me somewhat.

Back to topic. If we assume that infinite dimensional connections are indeed the explanation for the Outrealm Gates, then all of Grima's motives are ********. He is snatching defeat from the jaws of victory. But this is an outside observation, using understanding that the beings in the FE world may not have access to. And Grima has been shown very clearly to not be omniscient. It stands to reason that he may just be mistaken.

The whole of the plot makes perfect sense if you consider that Grima believes he is actually travelling to the past.

While he seems to play fast and loose with a number of related concepts, he at least orchestrates events and politics such that the effort at the Dragon's Table goes as he remembers it (although it doesn't precisely), including reviving Validar after his untimely demise. And he would view any other temporal meddling as existentially hazardous, which is why he's willing to chase Lucina and co. to hell and back.

As for the premature attempt at awakening Robin, perhaps Grima simply got greedy. He may or may not have surmised that the attempt would end in failure, but the idea of ascending so early and securing his victory so completely may have just been too damn good to pass up. When it failed, however, this is when the time travel understanding comes in. Compromising Robin then becomes an existential priority, not a sidenote, and killing him off would effectively be suicide, forcing him to allow Robin to live and working to ensure a second attempt later on down the road.

As for why he didn't just hulk out from the start, the explanation given is that he lost much of his power when hopping through the Gate, and even more when his attempt to awaken Robin failed. Put simply, he could have known the whole time, but he wouldn't have been able to do anything about it. In fact, in light of this, I believe he did know - hence his backup plan of orchestrating a massive sacrifice at the Dragon's Table. Grima wasn't just staging a play - he was hedging his damn bets. And it worked.

Frankly with this consideration on the table Grima becomes far more clever than I've been giving him credit for. It's only with our outside perspective that he looks to be a fool. But the multiple dimensions theory has more support than his, so it seems we're right nonetheless. I bet it would ruffle the **** outta his scales to know what we do.

Even knowing it, however, based on the power drop he got from hopping through Outrealm once, I think that awakening in the current dimension via the sacrifice at the Dragon's Table was still the right call. Who knows what the hell another jump would've done to him? Better to just start from semi-scratch.

The only change of any note would have been shanking Robin the second he could have...and thus, presumably, getting his *** sealed every thousand years or so. The Falchion is still a thing, and nobody would let that ****er stick around if they had to. Eh. Beats death, I suppose. Assuming the link that allows Robin to kill Grima doesn't also work in reverse, which I bet he'd think would be a hell of a thing to find out suddenly.



View attachment 39924

Best laid plans. :troll:
those prices made my stomach churn :sick:
Reminds me of the GC adapters.
 
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Célja

There's no such thing as a nornal person
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I know It's due to me not being very tactically smart, but I keep getting cheesed out in Radiant Dawn. I think Ashura is secretly swaying the odds in her favor whenever her units attack mine. I keep getting hit from attacks that have an accuracy of 40-50%

Gotta rethink my strategy and stop rushing so much on this blasted desert level.
 

Hong

The Strongest
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23,550
I know It's due to me not being very tactically smart, but I keep getting cheesed out in Radiant Dawn. I think Ashura is secretly swaying the odds in her favor whenever her units attack mine. I keep getting hit from attacks that have an accuracy of 40-50%

Gotta rethink my strategy and stop rushing so much on this blasted desert level.
Pardon me if this is harsh, but... if you dodge an attack at 40%, you were lucky. Any attack the enemy makes towards you that is above 20% hit rate should be assumed a hit. Any attack you make below 90% hit rate should be considered a miss. Anything within those margins is considered "lucky". The Tactician always has to account for worst possible outcome within a reasonable margin. We don't work off averages; we work off absolutes. We capitalize on fortune when it comes our way, but don't take fortune into account when we risk lives.

Not to disregard the fact you discredited your tactical prowess at the start of your post, of course. :013:
 

Elezir

Ultimate Momma :v
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Messages
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My pleasure. I don't know if I can make it a better support per se - my failing there, my dialogue-fu is just not strong - but I believe I could help improve the pacing some. For me, as a mental exercise, it seems fun to try.

Back to Spoilertown, population us.
Almost all of my confusion is colored by the belief that the Outrealm Gate is not performing actual time travel, but is actually linking parallel dimensions. The linked dimensions merely happen to share histories, with the exception that they are exty years forward or behind the main dimension we play in.

Picture this. Imagine there is a universe precisely equal to this one, except that its history has been slowed by some strange coincidence, and as such, at this exact moment, it exists in a state we would recognize as having happened twenty minutes in our past. How this would come about is anyone's guess, but if multiverse theory truly predicts infinite universes, it would necessarily also predict that such a place exists - if it did not, then there would not be infinite parallel universes, merely an arbitrary large finite set.

Fun fact - if this is true, and you could somehow navigate properly and hop across these dimensions at a respectably quick clip, you could watch me eat the same mouthful of popcorn on repeat for eternity, since all the dimensions required to do so would also necessarily exist. If you could navigate them precisely enough and in rapid enough succession, in fact, it could even be exactly equivalent to observing a photograph. I have issues with infinite predictions in general, but this idea amuses me somewhat.

Back to topic. If we assume that infinite dimensional connections are indeed the explanation for the Outrealm Gates, then all of Grima's motives are ********. He is snatching defeat from the jaws of victory. But this is an outside observation, using understanding that the beings in the FE world may not have access to. And Grima has been shown very clearly to not be omniscient. It stands to reason that he may just be mistaken.

The whole of the plot makes perfect sense if you consider that Grima believes he is actually travelling to the past.

While he seems to play fast and loose with a number of related concepts, he at least orchestrates events and politics such that the effort at the Dragon's Table goes as he remembers it (although it doesn't precisely), including reviving Validar after his untimely demise. And he would view any other temporal meddling as existentially hazardous, which is why he's willing to chase Lucina and co. to hell and back.

As for the premature attempt at awakening Robin, perhaps Grima simply got greedy. He may or may not have surmised that the attempt would end in failure, but the idea of ascending so early and securing his victory so completely may have just been too damn good to pass up. When it failed, however, this is when the time travel understanding comes in. Compromising Robin then becomes an existential priority, not a sidenote, and killing him off would effectively be suicide, forcing him to allow Robin to live and working to ensure a second attempt later on down the road.

As for why he didn't just hulk out from the start, the explanation given is that he lost much of his power when hopping through the Gate, and even more when his attempt to awaken Robin failed. Put simply, he could have known the whole time, but he wouldn't have been able to do anything about it. In fact, in light of this, I believe he did know - hence his backup plan of orchestrating a massive sacrifice at the Dragon's Table. Grima wasn't just staging a play - he was hedging his damn bets. And it worked.

Frankly with this consideration on the table Grima becomes far more clever than I've been giving him credit for. It's only with our outside perspective that he looks to be a fool. But the multiple dimensions theory has more support than his, so it seems we're right nonetheless. I bet it would ruffle the **** outta his scales to know what we do.

Even knowing it, however, based on the power drop he got from hopping through Outrealm once, I think that awakening in the current dimension via the sacrifice at the Dragon's Table was still the right call. Who knows what the hell another jump would've done to him? Better to just start from semi-scratch.

The only change of any note would have been shanking Robin the second he could have...and thus, presumably, getting his *** sealed every thousand years or so. The Falchion is still a thing, and nobody would let that ****er stick around if they had to. Eh. Beats death, I suppose. Assuming the link that allows Robin to kill Grima doesn't also work in reverse, which I bet he'd think would be a hell of a thing to find out suddenly.
:054:This is more confusing than Chrono Cross.
Either way, it's a possibility, yeah, but I have a hunch it's not what the writers intended, for some reason.
Let's think about who made it possible for Lucina and cia to "travel back to past": Naga.
The story tells you that Naga was the one who opened that damn time/dimension gate in the first place so they could travel back to warn the first generation about Grima, therefore, Naga should know how it works, if it's via dimension or time travel or whatever, and since Grima follows them, probably by creating his own magical purple gate to the past, I assumed he should know as well.
I think that at first it was only one timeline, but Lucina's and cia meddling caused the timeline to split, creating the bad future timeline 'dimension', which can't and won't be changed, and the Present's one, which has the potential to change (and changed). That's my two cents on it, anyway.
Honestly, I think most confusion comes from the fact that the game left it's time/dimension travelling devices largely unexplained: It's all magic stuff from Naga and a big, purple gate that's out in the open, controlled by a Anna, and anyone can go there, at any time, to meet legends from past Fire emblems. That's why sometimes I just want to disregard that thing from the plot. It's just too confusing:054: They don't even think it's strange to have that big purple gate there in the first place. It would be something if it was deemed as extra stuff separated from story, but there are story elements from the game there, too. And none of it is really explained.
Or I'm just thinking too hard, and the writers decided not to focus into these time travel devices just 'cause and the dimension traveling just exists because it was supposed to be the last fire emblem, and they just needed something to blend all the games devices and characters into one.
It still created more paradoxes than a storyline can support
 

Drakonis

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I know It's due to me not being very tactically smart, but I keep getting cheesed out in Radiant Dawn. I think Ashura is secretly swaying the odds in her favor whenever her units attack mine. I keep getting hit from attacks that have an accuracy of 40-50%

Gotta rethink my strategy and stop rushing so much on this blasted desert level.
Use Nephenee. ???. Profit.

1% Crit chance? Crits every time.
 

Raziek

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Pardon me if this is harsh, but... if you dodge an attack at 40%, you were lucky. Any attack the enemy makes towards you that is above 20% hit rate should be assumed a hit. Any attack you make below 90% hit rate should be considered a miss. Anything within those margins is considered "lucky". The Tactician always has to account for worst possible outcome within a reasonable margin. We don't work off averages; we work off absolutes. We capitalize on fortune when it comes our way, but don't take fortune into account when we risk lives.

Not to disregard the fact you discredited your tactical prowess at the start of your post, of course. :013:
I would maybe agree with you if this were single-roll RNG, but double roll makes your assumptions extremely excessive.

I personally set my thresholds at 75 displayed hit (87.75 true hit) and 30 displayed (18.30 true).
 

Coolpool2

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Playing with RNG always makes things interesting. The worst and a sometimes very funny thing to happen is when your unit gets killed by an enemy critical with a 1% chance to crit.
 

Burigu

Smash Ace
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Apr 10, 2014
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Nah, it's fine. I only visited the pretty Palutena thread's for a bit and it was before I made my account. Glad you are visting here though. Just one thing you should know about me. You disrespect Young Link and you disrespect me. @NonSpecificGuy, @ Hong Hong and others will back me up on this.
Oh I see that's why I don't remember your name, and don't worry about me bashing Young Link, I am pretty neutral to almost anything, I can stand people talking about characters that I like as long as they are backing up oppinions with facts and in an intelligent way.
So long time ago some people get on my nerves not because they were bashing characters, I got annoyed because their claims were fairly dumb.

So don't expect me to bash on characters unless I have something objetive to be against them. Which Young Link doesn't have.

You were? I couldn't tell! Hahaha! :laugh:

And Luna+! I heard that Chapter is infamous with the amount of Luna+ enemies it could have!

I'm a big fan of Robin and Awakening, so I come by this thread quite often. :) He's also one of my secondaries, too!


I've been able to use it to gimp some recoveries and I've seen the middle part of Elwind spike enemies before. I think it comes out around Robin's just as the move is being used?
Well glad to find you around here then

Yeah, I like Awakening's artwork, too. That's funny, because I see a lot of veterans of the series complaining that it's "too anime-like" (even though older FE games based themselves on the older anime style that was popular at that time, heck, even some of the older artists are mangaka. And that's because I'm not even argumenting that anime merely means "animation" in japanese:054:)
I am actually surprised some veterans said that, I mean "too anime like" what of the prominent or at least more common characteristics of anime is the ridiculously BIG EYES, which is something most FE games have and that Awakening didn't, actually I became a fan of Yusuke artstyle because he manages to pull of the anime look, with smaller eyes, and still looking really great.

In the end it's not surprising to find people complaining it is like a trend nowdays to find almost anything to complain, by the way my least favorite style is Shadow Dragon, at first this style took me off guard after playing GBA and Wii games, I think they polished the art better in New Mystery.
 

Elezir

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Playing with RNG always makes things interesting. The worst and a sometimes very funny thing to happen is when your unit gets killed by an enemy critical with a 1% chance to crit.
You just say this because you never tried to play Lunatic+:troll:
RNG lord isn't merciful there, never, it's even unfair sometimes.

Completely unrelated, but another game I hated the RNG lord's guts was Earthbound.
damn enemie's SMAAASH's.

I am actually surprised some veterans said that, I mean "too anime like" what of the prominent or at least more common characteristics of anime is the ridiculously BIG EYES, which is something most FE games have and that Awakening didn't, actually I became a fan of Yusuke artstyle because he manages to pull of the anime look, with smaller eyes, and still looking really great.

In the end it's not surprising to find people complaining it is like a trend nowdays to find almost anything to complain, by the way my least favorite style is Shadow Dragon, at first this style took me off guard after playing GBA and Wii games, I think they polished the art better in New Mystery.
Actually, for some reason, it's quite popular right now in the anime community to bash at new anime's styles while getting totally nostalgic about how the older style (the one with biggie eyes, normally) was so much better.
That's why I think it's just their nostalgia bias, sometimes.

Of course, some people probably honestly likes the older style better, but trying to affirm that the older was better 'cause the new one is too anime-like is just being stupid.
 
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redfeatherraven

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I see you favor the Pick a god and Pray approach.
I would be upset with that if it didn't always work.
Of course it works. He picked RNGesus.

You just say this because you never tried to play Lunatic+:troll:
RNG lord isn't merciful there, never, it's even unfair sometimes.
RNGesus is always merciful. Unfortunately Lunatic+ is Hell.
 

Shaymikyu

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For some reason, that post reminde me of this:


Honestly, I don't think anybody has to worry about Amiibo shortages. With how well they sold in the US, restocks will eventually arrive, and I doubt Nitnendo is planning to make them into collectors' items. Just be a bit patient.
I'm not worried about Amiibos as a whole, but about characters who likely aren't as popular and don't have games coming out anymore, like Ness or Mr. Game and Watch.
Don't worry, I'm gonna give credit to you. I'm not that mean to use something original from these boards without giving credit to it :upsidedown:
Speaking of which, I finally gave up trying to fit credit in my sig and added it to my location instead since I never use it. Need to add a credit for my avatar art too. Let me know if anything is wrong or I forgot someone.
 
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Hong

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I would maybe agree with you if this were single-roll RNG, but double roll makes your assumptions extremely excessive.

I personally set my thresholds at 75 displayed hit (87.75 true hit) and 30 displayed (18.30 true).
Yeah, I took double-roll into the equation, otherwise it would be 95 hit and 5 Avoid. Even then, with my current rates, I still wouldn't risk a unit's life with the enemy having 20% hit rate.

Because 5% chance of being hit is... one out of twenty times. If three units attack with an effective chance of 5%, okay, I'll only assume at most one can hit. That said, 30% chance of being hit comes down to roughly a 1/5 chance, which is IMO awful odds. The law of averages would work better in a game where we control faceless soldiers and could make cost-effective trades, with the player who makes the most effective trades coming out the victor in a long battle.

But in Fire Emblem, if a unit would die if they take two out of three attacks that had an effective chance of hitting 1 in 5 times... yeah... I think those odds are too harsh, and have only felt pushed to take those risks in Thracia 776 and FE12 Lunatic (female MU with no clear data). Traditionally you only get a unit once, and for many Tacticians, a single unit death is regarded as a chapter failure, or a reset in basic terms. Especially since it usually doesn't actually mean you have to clear the game any slower, so much as it just takes a more systematic approach.

Different play styles, of course.
 
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Célja

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It's kinda ironic when a unit levels up twice and the only stat increase they get is luck. I'm not sure how Sothe's growth stats are, but I can't help but chuckle and rage at the same time.
 

Elezir

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It's kinda ironic when a unit levels up twice and the only stat increase they get is luck. I'm not sure how Sothe's growth stats are, but I can't help but chuckle and rage at the same time.
Sothe has a 55% chance of getting luck. That's pretty high, but he has even higher chances of getting Hp(60%), Skill(70%), Speed(65%) and the same 55% at Str.
If in two repective levels ups you got only luck, then yes, ironically, you were pretty unlucky.

Maybe the RNG lord just thought he'd troll a bit:troll:

@Edit: Welp, my bad, just noticed you're playing RD, not Path of Radiance.

In RD his growths are:
I'd still say you were unlucky, though, with those 60% at str and 80% at skill.

HP Str Mag Skl Spd Luk Def Res
30% 60% 20% 80% 45% 65% 20% 30%
 
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timetotipthescales

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I know It's due to me not being very tactically smart, but I keep getting cheesed out in Radiant Dawn. I think Ashura is secretly swaying the odds in her favor whenever her units attack mine. I keep getting hit from attacks that have an accuracy of 40-50%

Gotta rethink my strategy and stop rushing so much on this blasted desert level.
Don't you know?

In Fire Emblem, 30% = 100% in terms of enemies.
 

Hong

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It's kind of sad... Sothe would have probably been a better unit without Bane, or if they programmed Bane to not activate when a regular attack would have just killed them... A real shame, because you are forced to use him and I liked how much he grew up between the two Tellius games.
 

Célja

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I thought Bane was going to work like Lethality when I first looked at it. I was sadly mistaken and dissapointed when he used it on an enemy. Sothe does get a really nice outfit after you promote him at least...
 

Hong

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Everyone sure... grew up rather nicely over three years. Especially Ike, Sothe, and Mia. ♥
 

Célja

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I really liked Mia in PoR, but she was outclassed by the other sword users like Zihark and Stefan in my playthrough. However once she came around in RD, I was in love.
 

LIQUID12A

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So Bane reduces the HP of an opponent to 1, huh?

No wonder Batman didn't die.



Oh, you weren't talking about that Bane, were you? :seuss:
 
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Elezir

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Everyone sure... grew up rather nicely over three years. Especially Ike, Sothe, and Mia. ♥
As a bonus, Ike grew up rather nicely in SSB, as well. ;p

geesass Sothe is frail
Yeah, well, he's supposed to be a glass cannon.
Actually, for a thief, he has really nice growths on Str, imo.
And his growths on def in PoR aren't that bad, either, around 30% I think.

It's too bad he's overshadowed by Volke, because he can't be promoted in PoR.
 
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Hong

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geesass Sothe is frail
Still a complete BEEFCAKE for part 1, though. Just don't want to use him since he's an XP sponge. For that, we have Chuck Nolan.... The latter of who I now find myself associating with @ Drakonis Drakonis .
So Bane reduces the HP of an opponent to 1, huh?

No wonder Batman didn't die.



Oh, you weren't talking about that Bane, were you? :seuss:
That part where he's smashing the skull of a lifeless Batman repeatedly? Don't matter! Can't bring him below 1 HP. Damn RNG!
 
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Antonykun

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The fact that I'm forced to use sothe in part 4 annoys me because bane. Imagine if bane happened to awakening?
 
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