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Random development-related fact: the "killed by continuity errors" event is only triggered if the game tries to use an event that is impossible under the current conditions, such as one that requires four victims when only three are available. It actually refers to
Canas getting killed by a snowstorm in the ending of FE7; the FE community joke is that he was "killed by continuity errors", because it was already decided in FE6 (chronologically later than FE7) that Canas was dead by then. It being used here is basically a joke referring to this.
So if you die by that one, remember that the RNG goddess especially hates you
Random development-related fact: the "killed by continuity errors" event is only triggered if the game tries to use an event that is impossible under the current conditions, such as one that requires four victims when only three are available. So if you die by that one, remember that the RNG goddess especially hates you
Random development-related fact: the "killed by continuity errors" event is only triggered if the game tries to use an event that is impossible under the current conditions, such as one that requires four victims when only three are available. So if you die by that one, remember that the RNG goddess especially hates you
Random development-related fact: the "killed by continuity errors" event is only triggered if the game tries to use an event that is impossible under the current conditions, such as one that requires four victims when only three are available. So if you die by that one, remember that the RNG goddess especially hates you
Canas getting killed by a snowstorm in the ending of FE7; the FE community joke is that he was "killed by continuity errors", because it was already decided in FE6 (chronologically later than FE7) that Canas was dead by then. It being used here is basically a joke referring to this.
Supports in the GBA games are tedious to get, but so far I haven't found a single support in Sacred Stones that was lackluster. Just gotta keep spamming end turn whenever possible. My favorite supports so far is Forde and Kyle ("WHY ARE YOU DRAWING IN THE MIDDLE OF A BATTLE?!?!?").
Well, Fates has some bows that have 1-2 range though three from Hoshido and Nohr are enemy exclusive. As for the ones you do get, the Hoshido bow cannot double attack and the Nohr bow uses the magic stat.
There's a skill called Proximity Shot that allows bow users to attack in 1 range. It's not available for the archers/snipers and outlaws/adventurers to acquire nor is it part of the DLC classes. It's probably one of those DLC skills you get after completing a certain map like the Awakening DLC skills (Paragon, Limit Breaker, etc.)
Well, Fates has some bows that have 1-2 range though three from Hoshido and Nohr are enemy exclusive. As for the ones you do get, the Hoshido bow cannot double attack and the Nohr bow uses the magic stat.
There's a skill called Proximity Shot that allows bow users to attack in 1 range. It's not available for the archers/snipers and outlaws/adventurers to acquire nor is it part of the DLC classes. It's probably one of those DLC skills you get after completing a certain map like the Awakening DLC skills (Paragon, Limit Breaker, etc.)
Interesting, I haven't really spent much time looking into the classes and weapons in Fates/IF yet. I will most likely do it when the localized version comes out.
Random development-related fact: the "killed by continuity errors" event is only triggered if the game tries to use an event that is impossible under the current conditions, such as one that requires four victims when only three are available. It actually refers to
Canas getting killed by a snowstorm in the ending of FE7; the FE community joke is that he was "killed by continuity errors", because it was already decided in FE6 (chronologically later than FE7) that Canas was dead by then. It being used here is basically a joke referring to this.
So if you die by that one, remember that the RNG goddess especially hates you