*takes notes*
M'kay thankzies
All the Links I face on FG spam boomerang and it really pisses me off
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Gale Boomerang can't do a thing to a powershield or even a regular shield for that matter because it has very low shield pressure and isn't spammable.
The most important thing that people seem to forget about (and what I've taken advantage of a countless number of times) is that the boomerang
still has a hitbox (even if it is very weak) so long as it keeps moving forwards, even when it is slowing down.
So people will either not shield or maybe drop shield or do some other careless thing when approaching or what have you and then will take the chip damage and considerable hitstun from the boomerang over and over
and over again.
Which is awful because not only does it disrupt the hell out of their approach but it also leads into a free aerial at higher percentages and in general gives Link time to pull another bomb or do something else to keep controlling space and racking up chip damage.
IMO Link
loves chip damage because everything of his kills from around 130% (rage dependent) and at 160%~ Uthrow starts killing the cast off the top save for the heavyweights.
And frequent hits from projectiles along with hits from his normal set will build opponents to that percentage very quickly.
Some other things:
Link has surprisingly good shield pressure, I hardly go a match without almost breaking someone's shield, first hit of D-Smash does an especially notable amount of shield damage.
Fear the U-tilt juggle at low percent. At 0% just about everyone except for maybe Jigglypuff can actually land on the ground and shield before a second U-tilt comes out, however at this point you should be fearing a grab or turn-around grab (because Link's U-tilt hits behind him, and actually hits further behind him than it does in front of him) in response (not a pivot grab because Link isn't dashing, and I believe pivot grab range only applies to dashes)
At lower percents (10% + - 30%) U-tilt will juggle and then Link can continue it into basically any aerial (Uair or Dair are my standard choices because of their damage output, I typically roll Uair because it sets up an aerial juggle) and can go right into U-Smash as well.
Because of the new launch angle of D-Throw, Link can go D-Throw -> U-Smash/U-tilt at lower percents as well, it isn't true but it will hit anyone that is dumb enough to airdodge after taking that throw at low percent, so always jump away from D-throw if you can.
At higher percents (130% + ) Link can actually D-Throw -> DJ -> Uair and connect either with the fresh or late hitbox of Uair.
I don't think I've talked about how amazing Link's Uair is IMO:
AKA Frametrapping 101, it's quite literally almost impossible to airdodge through it because its hitbox sits out
forever and it has a huge disjointed range.
To give you an idea of how long the hitbox lasts, Link can FH -> Uair -> FF -> and hit most opponents that are standing on the ground.
So if you're getting juggled, don't try to airdodge through Uair, move laterally and just get away from Link because Uair will juggle you for days, I've gotten like 5 consecutive Uair hits in a juggle before because the opponent kept trying to airdodge and FF through it but Link can just FF and connect with the late hitbox all day.
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/rambling.