omgwtfToph
Smash Master
if yoshis story goes to counterpick it will be a sad, sad day for melee
sir smokesalot is my favorite thing about melee
sir smokesalot is my favorite thing about melee
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I meant Sheik on the ledge with the opponent on the stage, as opposed to on the stage with the opponent on the ledgeMarth's ledge game is better and he holds his own on that stage
I wouldn't say ridiculously. I mean you can still punish it but you won't generally get to punish with the move you want to punish with, plus it makes the execution a lot easier.nitpicking, but her recovery is ridiculously punishable without one, too
Fox still has so much s#!+ to work with dawg! I've always disliked Corneria and Mute City for tournies!omg now fox has no good counterpick stages because everyone is gonna autoban pokemon stadium
keep corneria and mute city on!!!!!!!!!!!
Yeah, I know -- Marth's is still way better. Trust me on this. If you do the Hugo -- keep hopping on and off the ledge, just barely peeking you head over the ledge, until eventually landing on the corner of the stage -- it's nearly unstoppable because you can immediately dtilt or jab afterwards and no one in their right mind is going to be closer than dtilt distance to a Marth hanging on the ledge.I meant Sheik on the ledge with the opponent on the stage, as opposed to on the stage with the opponent on the ledge
rainbow cruise noobomg now fox has no good counterpick stages because everyone is gonna autoban pokemon stadium
keep corneria and mute city on!!!!!!!!!!!
and wtf why are people saying battlefield has weird edges they only *** you over if you don't know how they work
also why is this ruleset so godlike for sheik omg
You're talking to a guy who went from maining Sheik to maining Marth, so I know their ledge games inside and out. Sheik's up-b stall forces the opponent a forward air's length away, which isn't nearly as far as Marth's fair or nair. You can trick bad Marths into something that can be CCed, but good Marths will only uair if you're at CC percentage, which when tipped cannot be CCed. Or Marth can just shield breaker or fair you and regrab the ledge if you insist on crouching near the edge, neither of which are CCable. And after 40 percent or so Marth can always autocancel nair from the ledge, which is nearly unstoppable. (Watch M2K vids to see him spam it.) And that's not even mentioning his wavedash to buffered roll, which is a lot better than Sheik's.P, I disagree with Marth's being better; maybe in a perfect world Marth's is better but I think there's more room for error for him. Sheik's up B stall forces people a certain distance from the edge, and her ledgehop stuff in general seems to me to be faster and less punishable than anything Marth has. You can trick Marth into doing something that can be cc'd and punished more easily.
I hate this. Drop regrab, drop regrab, sneak in a higher jump, waveland and buffer your roll. It's pretty **** fast too.And that's not even mentioning his wavedash to bufered roll, which is a lot better than Sheik's.
this was pretty weak miguel. you made a claim, and when asked to explain it, you didnt really deliver. so when he did the exact same thing to you, you though he was being a f@g and ignored him. the one making the claim has to provide the evidence (then its the other persons turn).Edit - Ignoring SuperRad . . . now!
one fallacy i really dislike seeing is that x was broken up until now, so its fair that he gets the short end of the stick this time. the point of a rule change is to make it more balanced than it was before, and hopefully not need to change the rules again. so by giving fox **** cp's this time, youre implying that there will be one more rule change. so a session where he has great cps, bad cps, then everyone has fair ones. thats balanced, good bad regular, but we're trying to balance the game, not how good characters have been in the history of smash.so the best character in the game doesn't get broken counterpicks
all the other characters benefit except fox
don't forget fox had the most broken counterpicks until now, rainbow cruise, green greens, corneria, pokefloats, etc
also just because sheik does well on neutrals doesn't make it broken for her. Marth and Samus for example share the same benefits of not having to "pick your poison". It's not like those characters are going to be better on neutrals than they were before lol
personal bias (i play x character; i happen to kind of dislike y stage) should be nonexistant for this conversation. the metagame is changing, so if peach always picked mute city, but the community can agree that mute isnt really a balanced stage, then its now up to the peach to forget that she used to get to play on a 'broken' stage, and deal with the new way the game is being played. its like in an MMO. if the game gets patched and you got nerfed, deal with it. thats how the game is now. its normal to dislike getting nerfed. but if an 'unfair' facet of a game is in your favor, its still your responsibilty to admit the 'unfairness.'lovage man up, you don't see me crying about how everyone is going to auto ban brinstar and i'm stuck with sucky stages
and ps, i've always auto banned stadium on a fox recently, unless i really didn't want to play on corneria
again, look at the stages objectively. 'fox is good' is not a valid reason. 'there are walls which allow for character specific infinites' is. as a community, we've already decided that stages with walls allow for infinites that lessen game play and are for that reason banned.Fox still has so much s#!+ to work with dawg! I've always disliked Corneria and Mute City for tournies!
Edit - Why is everyone bringing up Fox and PK Stadium? I think people should be more concerned with Fox on Yoshi Story! Fox is pretty much d@mn good at every stage in the game but the low ceiling on YS is just silly!
dsr is you can only pick and win on a particular stage once.kongo 64 is like her only good stage
and the rest of the stages are NEUTRAL for a reason. I don't want to hear **** about how she's broken on FoD or dreamland or something like that, it's all personal preference (M2K picks yoshi's with sheik sometimes)
edit - modified DSR is when you can't pick the stage you won on in say, round 3, but you CAN pick what you won on in round 1 right?
dont think about how characters play out. first find if there is anything 'game breaking' (usually this includes walls, walkoffs...) on a stage. then which stages are balanced by themselves. youre thinking about how fox will play out (less room to laser, hit off the edge more) but you should be focusing on if the stage is acceptable for the metagame to play out on.Atlus, Fox has a lot more room to run around on PS than on Yoshi's Story; you don't have to worry as much about him running away and lasering. Plus small stage width = more edgeguarding opportunities. The ceiling isn't that much lower on Yoshi's than Stadium.
Neutral Stages
-Must be symmetrical
-Hazards are either subtle or nonexistent
-Stage invariably contains open walls (no walk off deaths i.e. Flatzone), floors, and ceilings
By these standards the following stages are neutral
Battlefield
FD
Dreamland 64
Yoshi's Story
Counterpick Stages
-Stage invariably contains open walls (no walk off deaths i.e. Flatzone), floors, and ceilings
-May contain hazards, but does not distract from basic gameplay
By these standards the following stages are counter picks.
Kongo Jungle (someone please tell me why this stage has been banned)
Fountain of Dreams
Pokemon Stadium
Kongo Jungle 64
Banned Stages
The reason I'm choosing to list banned stages before counterpicks is because I think the qualifications for banned stages are much easier to point out.
-Contains hazards that severely distract from gameplay
-Stage is entirely too big and allows for effortless camping
-Stage is prone to stalling
-Stage is prone to infinite combos
-May severely hinder any character's recovery. (i.e. Ness on Fourside)
-Stage moves or alters in a way that supports the above qualifications
By these standards the following stages are banned.
Icicle Mountain
Peach's Castle
Great Bay
Corneria
Rainbow Cruise
Jungle Japes
Hyrule Temple
Yoshi's Island,
Green Greens
Venom(I love this stage)
Brinstar(not sure)
Onett
Mute City
Mushroom Kingdom
Brinstar Depths
Fourside
Big Blue
Poke Floats
Mushroom Kingdom II
Yoshi's Island
GET OFFICIAL WITH THIS! DISCUSS WHAT IS A NEUTRAL STAGE, COUNTERPICK STAGE, AND BANNED STAGE. I'M SURE EVERYONE DOESN'T JUST THROW OUT THEIR OPINIONS WITHOUT SUPPORTING DETAILS(lol grade school) IN THE SBR. WHY SHOULD WE?
I wasn't arguing making it non-neutral on the basis of its balance, I was responding to Atlus's opinion that YS was a stronger Fox stage. I said in a previous post that the main thing is that the stage plays discernably differently from all the other "neutral" stages.dont think about how characters play out. first find if there is anything 'game breaking' (usually this includes walls, walkoffs...) on a stage. then which stages are balanced by themselves. youre thinking about how fox will play out (less room to laser, hit off the edge more) but you should be focusing on if the stage is acceptable for the metagame to play out on.
You -can- predict Randall true, but the time that you just happen to get spiked is essentially unpredictable, so even though Randall is non-random, it's not really predictable/controllable when you get put in a situation where Randall influences the match. Battlefield ledges on the other hand are completely on the player.yoshis has randall. randall isnt really random. knowing that he comes out on 15, in on 30, out on 45, in on 60... is dumb. but if you do a **** combo, into a dair, and they barely land on randall, its not the stages fault. you should either know where the cloud is, or be prepared for them to get "lucky." 'yoshis would be better without randal' is a useless argument. unless you want to make melee+. 'my combo would have worked if not for randal' is stage johns.
battlefield has janky ledges. deal with it.
you got hit into randals "house" on the side of yoshis and got 'randomly' stage spiked. deal with it.
I agree that we should not make a stage list with rebalancing the game in mind.personal likes and dislikes should be forgotten. we are trying to make a fair stage list, so all other thoughts except for, in a vacuum, how balanced are these particular stages? that is how to make a fair list. 'fox will be good on too many stages' is not a good argument, UNLESS, we as a community decide that fox is too good compared to the rest of the competitive cast. you are playing melee. in our metagame, fox is good. is fox broken? if yes, then changes may be made to the rules to bring him back down to par. if fox is not broken, taking him into consideration is biased.
This doesn't really make sense to me. If you know where and when Randall will appear, how is it still uncontrollable? If you know when and where Randall is coming doesn't that make controlling by adjusting just as easy as adjusting to Dreamland's wind?You -can- predict Randall true, but the time that you just happen to get spiked is essentially unpredictable, so even though Randall is non-random, it's not really predictable/controllable when you get put in a situation where Randall influences the match. Battlefield ledges on the other hand are completely on the player.
that doesn't make a lot of sensefountain should become a CP because its dimensions aren't really the standards for what one would think of as a sensible competitive map.
how do smaller platforms present advantages to certain characters?also the expansive ceiling and sides but small stage itself naturally favors certain characters over others. the platforms are also smaller than normal, both in height and in width, which is an advantage to characters with certain skill sets -- that's not really fair, is it? that sounds CP worthy.
the platforms go up slowly enough so you can see when they're doing it, then adjust accordingly. personally i've never had the problem of getting gayed out of something i felt as "guaranteed" by the platform; i think that if that were the case, people would have recognized it by now and complained more.the platforms randomly (to my knowledge) go up and down. in fact i was playing today and i got a tech chase interrupted because the platform randomly raised up and trapped me on it during my fox trot.
what about kongo? i think there's enough randomness/jankiness there to consider banning, based on that criteria. the barrel adds a lot of randomness, the stage is easily camp-able, and the platform configuration is better for some chars than others.pokemon should be off because, duh, the stage transformations are bad. i also disagree with those who say camping for 30 seconds is a minor inconvenience. no, it can seriously disrupt the flow of a match. or it can happen in the middle of one player having control, and then the other player being able to camp his way to safety and, when the stage goes back to neutral, a neutral control of the match. plus all the random gay things on it that the players are mostly helpless against -- raised platforms on the ground and the like.
rainbow cruise and brinstar should be banned because the structure of the stage naturally favors certain characters' advantages over others. on brinstar, for example, characters that can only kill by edgeguard are ruined. those who can control the air also have bigger advantages (peach, jiggs , falcon, ganon). rainbow cruise moves and therefore favors characters who dominate the air, plus the janky side/ceiling kills.
nah dude, people are whining because they have different ideas on how big a role stages should play in the game.i think it's nice to have CPs favor characters slightly over others, and have the first match be as neutral as possible. that way skill more than anything decides these matches, as only true skill can really take advantages of the slight differences in stage anyway. and a lot of the reason people are whining about the stages is cuz they're used to it, and it's a natural human tendency to be resistant to change
I think he meant the symmetry for KO borders! Perfect example would be Yoshi's Island! Have you seen how far to the right that s#!+ goes?symmetrical should not be a prerequisite. if fd had 1 platform on the left, it would be ugly as ****, but not in any way imbalanced.
fixed ya postyet you said that it should be a CP primarily because of the transformations.
sheik can just stand under the platform and ftilt.how do smaller platforms present advantages to certain characters?
thanks for making my case for me.the only person who it really affects is falcon, and even then, it's juuuust enough to make a difference.
lol so if a character "dominated" on it you would suddenly agree it should be a CP? that means your logic is poorbut can you think of a character who dominates because of it?
the fact that it can (and does, contrary to your experience) happen is proof enoughpersonally i've never had the problem of getting gayed out of something i felt as "guaranteed" by the platform
the barrel doesn't add a lot of randomness because you're super laggy whenever you shoot out of it. plus it's not always there and you have to use it within 5 seconds or w/e the timer is. campiness is not enough of a reason to ban something. the platforms dont' really come into play except for recovering, which the main reason it's so good for sheik -- she can aim at the top platform or the sweet spot and it's hard to prevent both. that said, these are minor things, making it just right for cpwhat about kongo? i think there's enough randomness/jankiness there to consider banning, based on that criteria. the barrel adds a lot of randomness, the stage is easily camp-able, and the platform configuration is better for some chars than others.
sure, let's cater to the idiotssome people like having a lot of stages because they think that adapting to the level (within reason) is an important part of the game, or that you should be able to beat your opponent on a wide variety of maps.
by symmetry he meant corneria is gay. blast zones is a good point of discussion though. yoshi 64 is dumb for a number of reasons.I think he meant the symmetry for KO borders! Perfect example would be Yoshi's Island! Have you seen how far to the right that s#!+ goes?
Also, platforms play a MAJOR role in what makes a stage balance. Adding 1 platform on the left side on FD, like you said, would change that stage drastically! Imagine the platform being the same height as those in Battlefield! Marth players would thrive on that s#!+ and try to place their opponent on the platform and get that tipper! Fox players can upthrow/uair then land on the platform to get in another uair!
you should be glad anyone takes the time to read your ******* postsI'm so used to seeing Brendon spam terrible posts that I just can't bring myself to actually read what he's posting, no matter how long it looks.
This is what spamming does to you.
2 badI'm so used to seeing Brendon spam terrible posts that I just can't bring myself to actually read what he's posting, no matter how long it looks.
This is what spamming does to you.