Man, such an erratic (sp?) tier list, AGAIN. Docile, I'd like to counter some of your statements, and I say some because you did mention some good points, and other points were valid for other things but tier list placement. I'd like to rewrite the commonly accepted tier list again, and compare it to yours.
Top High
Pikachu C. Falcon
Kirby Jigglypuff
Ness* Luigi
Kirby
High
Middle
Fox
C. Falcon Samus
Pikachu
Middle DK
Ness
Jigglypuff
Mario Low
Yoshi
Yoshi
Low Mario
Fox
DK Link
Luigi
Bottom
Samus
Link
Okay. first, lets analyze your high (top/high) tier.
C. Falcon:
- CF doesn't have average weight, he's the 3rd heaviest character in the game. If that wasn't enough, he's also got the WORST recovery hit in the game, thus he's prone to the longest. high damaging combos in the game. This is one of the most solid reasons why he's never been placed on the top tier.
- His combo ability is indeed the main reason, along with his running speed and throw game/range, why he's placed high. Dair isn't exactly something to emphasize on since it isn't THAT important when playing with Falcon.
- You forgot to mention that he's arguably the easiest character to edge-guard. That alone should represent sufficient reason to not place him in the TOP TIER.
Jigglypuff
- You point out her versatile combo ability, which is great, for sure. This is IMO the one and only reason why she got bumped so high in a few years.
- You failed to mention her great horizontal recovery and her amazing anti-edgeguard Nair.
- And then you hit the spot when you mention her weight. You must take into consideration that while she has really good hit-recovery speed, she's still the lightest character inthe game. Luigi, Mario, Kirby, Fox, Pikachu, all can kill her with 0%-death combos. Not to mention she has some BAD match ups (SAMUS, Mario and Luigi). Against Fox she has a slight disadvantage too, since it's easier for Fox to land a combo starter first. Against Ness, even match in which she should NEVER, ever blocked a low DJCed attack.
- In short, her combo ability doesn't 100% make up for her weight (and hit-box, and range), which keeps her from being high or top tier.
Luigi
-Yet again, you say good things about his good points. UpB is underrated by some and overrated by many. While deadly, there aren't many situations where you can land a clean UpB, besides combos.
- Combos. While he's got plenty of killer ones, and has overall many ways to land them, he suffers from this horrible disease: slow aerial movement and not short enough short hop. It is VERY hard for hit to short hop (SH) -> Dair short characters, whom happen to be the ones in the top tier. And he has more bad matchups than good ones. He pretty much has the upper hand against Falcon, Yoshi, DK and Jigglypuff. Not too good for someone who you recognize as a high tier character.
- You also forgot to mention his average running speed, the fact that he is easy to edge-guard and that his floatiness gives him problems when fighting faster character in th air (except perhaps for Falcon). Enough downsides to prevent him from being praised as top tier. Oh, he's also the 3rd or 4th lighstest character O.O
Kirby
- You point out his Dair, but not for the good reasons. Rather than damage (which is high), Dair feared because of it's high priority, being a combo starter, and yes, being a fantastic spike.
- You should've said more about his combo ability. He has several starters, high damage (even killer) combos against ALL the crew and his game revolves around comboing most fo the time.
- His 2nd best recovery isn't a "plus", it's a strong reason why he's top tier. You also failed to mention he can be and excellent edge-guarder.
- His smash attacks, while great, are hardly regarded as important when explaning his placement in the list nowadays.
Now, let's continue with your Middle Tier
Samus
- Ugh....first, she isn't the 2nd heaviest character. She's the fourth lightest. Are you telling me she's heavier than Link or DK? WTF.
- Second. her special attacks aren't particularly notorious, except for Screw Attack, an attack that has an invincible start-up, but which can also be escaped of with good DI easily.
- Her Dair is one of her strongest attacks, true, but it hardly sets ups combos. If you knew the game, you'd know that Samus has the worst combo ability in the game, being able to pull off a decent combo after the opponent has been severely damaged, and only by means of her Dair. That doesn't seem worth middle tier if you ask me.
- Her charge shot is only useful every once in a while, and even though she has charge cancelling and different tricks with her tiny charge shots, it's still a move that doesn't shine and isn't one of her best.
Pikachu
- You failed to mention U-smash, U-tilt, Neutral A, Bair, Nair, Extended quick attack, best recovery in the game, arguably best edge-guarding tactics in the game, most versatile combo ability , the fact that he's a small hit box and thathe's got, arguably, the best throw range in the game as well as one of the strongest throws.
- Thunder should only be used as a combo finisher.
DK
- He's not a combo maker. he can only make good combos in certain stages and they're fairly situational.
- Hand Slap is only effective when used every once in a while. It's hardly a main weapon since it can be avoided easily and leaves him opento attacks.
- Giant Punch is only good as a combo finisher, when you get a BIG opening, or when you do Full Charge Giant Punch Cancelling, to create mind games.
- Yes, he's a big target. He's got the worst vertical recovery and he's fairly easy to edge-guard. In a game where the capability of coming back to the stage is pivotal, this is a huge downside. Oh, he's also got the third worst hit-recovery and is prone to long, damaging combos.
Ness
- You say you've been playing since 2000 and you don't mention Double Jump Cancelling, which, along with his throws and good combos, make him top (high*) tier.
- And repeated Dairs can be escaped from with teching by a four year old, with the exception of the situation where you're being struck towards a small platform. Even so, that's a very old tactic that doesn't apply to the tier list.
- His smashes are good but not the source of his offensive game.
- You do talk about how easy it is to interrupt his PK thunder, but while this is very true and a valid argument to downgrade him to high tier, it's still plausible to learn to do it from Maximum distance and aim it properly towards the edge to avoid edge-guarding as much as possible.
And last, your Low Tier
Yoshi
- You don't abuse/exploit Yoshi's specials, at all. He's granted a lot of resistance during his second jump, so he isn't that easy to edge-guard.
- You don't know a thing about Yoshi. He can use Parrying, DJC and has a great combo ability too. More on this later.
Mario
- Mario is played in a very different way than Luigi. His super jump punch is a combo finisher, as well as a quick tool to escape incoming attacks.
- Mario's game revolves around short hopped attacks, which prove much more annoying, efficient and comboing than Luigi's aerial game.
- Mario doesn't need Fire UpB, his Up smash is good enough to scare any character.
- Unlike Luigi, he's got an amazing, annoying fireball-> throw game, which enhances is ways to grab a character. In fact, one of the greatest points of Mario is how versatile his throw game is.
- His Mario Tornado is far better than Luigi's, since it's used in the middle of some combos, and it can be used as a no-matter-the-% spike, since it has a fixed knock-back.
Fox
- Fox is the quickest character in the game, and Fire Fox is indeed easy to interrupt. This, and MAYBE the fact that he's got the 5th worst hit-recovery, is what prevents him from being top tier. Just, otherwise, I'd say he's the best character in the game. He's Top Tier in the japanese version of SSB.
- As mentioned earlier, it is because of the low knockback of his aerial moves that he can do killer combos against EVERY SINGLE CHARACTER. And his aerials DO have priority. Fox has the best short hop game among the whole cast.
His D-smash isn't invaluable. U-smash and short hopped Dair are. Oh, and Neutral A.
-You cannot think of posting a tier list if you don't even know what the characters can do. Fox's Reflector is a pain in the *** when your opponent knows how to reflector cancel. It's much more efficient as an attack than it is as a reflector. Reflecting ARwing shots? Only a crappy player would be hit by those.
Link
- Correct tier placement, some stupid statements.
- His throw isn't considered back because of slow start-up, but because it leaves Link open for along time if he misses.
- Masters of Link (Isai) Use boomerang, bomb, Neutral A, U-tilt, Nair, Fair, Bair, Uair, Dair, D-smash,F-smash, U-smash, short hops and dash. Link pros use those, too =D.
- MANY agree that if Link had a decent recovery, he'd be AT LEAST middle tier. He's got a monstrous projectile game, great edge-guarding tactics, good combos and several disjointed hit-boxes.
And there, my friend, are a lot of reasons why your tier list is FAR from being accurate.
I'll give you quick notes on why the commonly accepted tier list is, well, commonly accepted.
TOP TIER
PIkachu: One of the best combo abilities in the game. U-air priority. U-tilt priority. Best throw range. Best recovery (extended quick attack). Best edge-guarding tactics. Good running speed. Good SHed attacks. Fairly Quick movement overall. Excellent dash. Great roll. Neutral A->throw.
Cons: below average weight and short range. Bad points that are destroyed by his pros.
Kirby: Again, one of the best combo abilities in the game. U-tilt, best disjointed hitbox in the game. 2nd Best recovery. Short and small. F-smash. Great dash. Great roll. Good running speed. Decent throws. 4 aerial disjointed hit-boxes. Great edge-guarding techniques. Shortest learning curve.
Cons: 2nd lightest character, he kinda lacks range
Ness*: Double Jump Cancelling, which grants him to control his aerial movement at any height, a thing that only Yoshi can do besides him. Very good combo ability. Low DJCed attacks. Ability to break a shield once a single low DCJed attack is blocked. Extended horizontal second jump. Two of the strongest throws in the game. High-priority U-tilt. D-smash and U-smash are disjointed hit-boxes. Strong aerial attacks. Good dash. Good edge-guarding tactics.
Cons: bad running speed, not too good throw range, easy to edgeguard unless PK Comet is performed flawlessly.
* The last statement is what is used as a valid argument that some people use to place him as high tier.
HIGH TIER
Fox: 2nd best running speed. FASTEST character overall. Shine/Reflector cancelling. Only character that can do relatively easy killer combos on all the characters. Infinite Combo against 5 characters. Best short hop game. Short hopped double lasers. Neutral A. Up smash. Great dash and throw range.
Cons: 5th worst hit-recovery, 2nd/3rd easiest character to edge-guard.
C. Falcon: Easy, damaging combos against all the characters. 2nd best throw range. Throw is a combo starter. Up smash. Strong aerials. Good range overall. Extended Falcon Dive on the ground. Best Running Speed. Good short hop. Best dash dance. Best dash.
Cons: Worst hit-recovery, easiest character to edge-guard.
MIDDLE TIER
Jigglypuff: 0%-death off a throw/Dair against the majority of the characters. Can set up a killer combo regardless how damaged the opponent is. Nair is a disjointed hitbox. Best or second Best (I don't remember) horizontal recovery. Good edgeguarder. Good aerial game. U-tilt will out prioritize a lot of aerial attacks when timed right. Back throw has a lot of knockback. SUPER DASH =D.
Cons: lacks range, depends solely on her combos to win most of the time. Lightest character, cannot be shield-broken or she dies.
Mario: Great projectile game. Good recovery. Fireball->throw set ups. SHed Dair-> Uair to start a combo against any character. Some killer combos. Great short hop game. Great smashes. Neutral A->throw combo. Good throw range, good throws. Fairly decent air-to-air attacks. Good roll. DownB spike. Good edgeguarder.
Cons: Average weight, has bad matchups against Pika and Fox. I guess he's middle because he doesn't really has the upper hand against higher ranked character, except perhaps for Kirby and Falcon.
Yoshi: Double Jump Cancelling that benefits from his second jump's resistance. Parrying. U-tilt (high priority, combo starter). High-damage combos against all characters (some killer kombos). Shield-breaking low DJCed Nair. Good dash attack. Good Up and Down smashes. NEUTRAL A. Great edgeguarder.
Cons: Easy to edgeguard once he's been damaged enough. 4th worst hit recovery, prone to long combos. 3rd worst throw. Has some BAD matchups.
LOW TIER
DK: Infinite Throw Trap AKA ITT. Back throw. Aerial throw-> Giant Punch. Full Charge Giant Punch cancelling. Bair (especially after a fast fall). D-tilt. Nice roll, good throw priority. Really good edgeguarder. Invincible UpB frames and priority.
Cons: 3rd worst hit-recovery. Largest target. Easy to edgeguard, worst vertical recovery. SLOW aerial attacks, though this is somehow stage dependant, since you can do some freaking awesome things with his aerials by platform-drop attacking.
Bottom
Samus: Best hit-recovery in the game. UpB invincible start up. Great dash and running speed. Arguably best spike (Dair). One of the strongest aerials (Bair). Great air to air attack (Fair). Bomb mind games. Forward smash. Neutral A. Charge Cancelling. Fairly good recovery. Nice edge-guarding tactics.
Cons: Worst Roll. 2nd worst throw. 4th lightest character. Worst combo ability in the game.
Link: Best (monstrous) projectile game. Decent combo ability (better against heavier dudes). Several disjointed hit-boxes. Good overall speed, extremely efficient short hopped and fast falling attacks. EXCELLENT edgeguarder. Neutral A.
Cons: Worst recovery, 2nd worst hit-recovert, worst throw.
If you want (can) to counter this tier list or reasons, I'll be glad to debate with you.