Ah, ok. Thanks! That's an important distinction.
Also, as a certified scrub, I'd like you guys to tear apart the tier list for 3.6 that I put together in like 10 minutes. I tried to list characters based on how they would theoretically perform against the rest of the cast assumed they were played with perfect execution (no tech flubs, etc), given current tech knowledge (no undiscovered techs). I didn't put the effort to sort every character, so it's really just grouped based on what row they're in. DISCLAIMER: My game knowledge is severly lacking overall, so it would be nice to get schooled on a lot of these characters, particularly on the ones in the D, E, and F tiers.
In general, I thought that characters that have moves with less endlag and earlier hitboxes on moves would perform better than those that didn't, mostly due to a theoretically more flexible neutral as well as combos and follow-ups. Those with decent recovery mix-ups were listed higher on average than those that could cover large distances with one or two types of main recovery options (Jiggly, Peach, etc). To some extent, kill power and viability of getting kills was taken into account, but I'm lacking in knowledge in that department as well. Finally, ground mobility was important as well (wavedash distance, dash dance length, running speed).
So yeah, feel free to tear me apart.
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