HarmakPaul
Smash Cadet
Not NZA, but am the Ness player in that video.I'm not sure what you find so enjoyable about that match to be your fave
but I was superbly unimpressed with both players in that set
The big thing I do vs. G&W that generally works is staying non committal. G&W has many fast moves to punish, so I need to pick and choose my punishes. Dair generally comes out fast and knocks them down and is the only aerial starting at mid percent that links into something else, assuming they are SDIing the fair correctly. DJC bair is used to wall them out and prevent G&W from using his tools to approach, which are pretty mediocre. If he gets close, I would stop and react to punish, generally with a dair.
The goal is to poke. Generally, I would need to get lucky to get a good combo, so 30% means a good exchange on my end, especially since that's normally 1/4 or 1/3 of a stock gone.
DA is not a good move in this MU. Easily crouch canceled into dtilt if the first hit hits, which puts me into quite a bad spot. It's punishable for the majority of the time. Dtilt I just never incorporated into my play outside of shield pressure since I never saw a situation that I didn't need to dtilt. I think I whiffed a fair amount of grabs in that set, because I was doing them, I just missed a lot.every whiffed GW fair coming a mile away from across the stage was either unpunished or just got a bair to the face, when ness could easily have grabbed or dtilted or dashattacked every single one. too much DJC bair to actually do something decent.
even the commentary picked up on it like half way through the last match
Fsmashes are so situational, unlikely to hit, and punishable that I mostly do them when I either choke or am styling. Only 1 in recent mind was used as an actual move. It's a bad, unreliable move in this MU as a result. D-smash is a bit better since it sends Jab resets require myself to be right on them as they are knocked down, and if they are fast enough, generally won't work. I went for one in that set in the only moment that I saw myself able to but didn't get it. The other options were covered, so I still got a punish there.on top of that, most punishes that DID go through were just strings of dairs from the ness and should have easily just been a couple into an fsmash on the missed techs or jab resets into them or SOMETHING that was actually punishing
Dairs do 14%. Just getting 2 is good enough for me. Positional gain in the MU isn't very important in this MU since he can always up-B to the top platform and reset to neutral from there. My goal is to stay in neutral for as long as possible and prevent G&W from getting anything started while getting in 10-20% here and there. It's like I would play the Marth MU if I didn't have the meaty punishes that came with it.most of those dair strings did almost no damage, didn't lead to positional gain, and were escaped usually IN THE MIDDLE OF A MISSED DAIR that for some reason was being attempted
Overall, I'm not overly satisfied with how well I did there. I did way too much things that were unsafe and thought I was a char with rushdown potential, which is a really bad thing to do as Ness vs G&W, since he can get easy punishes off of bad approaches. I also barely edgeguarded, which is a problem because of how easy it is to do - just whack him with bairs and grab ledge b/c he doesn't have the horizontal recovery to get back a lot of the time.
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