Fitting that you would say that to Daddon't tell me what to do
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Fitting that you would say that to Daddon't tell me what to do
I think it's outright despicable for you & others here to accuse me of something like that. I sleep easy at night knowing that I have a clean conscience and not even in my most depraved moment would I stoop as low as to troll somebody online. And to think that this was to be a respectable forum where people were treated with some decency. Shame on you. SHAME ON YOU.So you really were just a troll, phew
That's pretty much what I'm going for with my "real projectile" thing. Pikmin Throw doesn't really work because 1. the damage happens a bit after the Pikmin latches on so even if you get your opponent with the Pikmin they'll probably swat it right off before damage even happens, and 2. lack of stun pretty much prevents it from being an actually decent neutral option (aside from purples and debatably whites because of the sheer amount of damage they rack up, and then explode).I know the Olimar boards have suggested many ideas, but here is a proposed idea for pikmin throw that most of the Olimar boards seem to agree with. If side b was guarenteed to do one hit (so upon contact it does an immediate light stun with poor damage) and then attaches like usual. I would trade that for potential total damage (leave it at like 15-20).
Felt like replying to this, forgot to until now. Sorry for the double-post.Only assuming the fixes though, right?
olimar is a dumb character. cus he has really, really stupid ****. people think hes all around bad like kirby, and thats why he sucks, but he has some stupid stuff but its outweighed by even stupider stuff that makes him bad.so much constructive discussion has happened in the last page thank you based Mr. Shadow
also, to reference your reply from a few pages back @ steelguttey , yeah rng is included in my implied bugfixes. If/once his "makes him work like every other character in the game works already" changes like invuln on grab and overall grab tweaks are done, Olimar's potential is like, really high. If he was more consistent (through bugfixes), I seriously believe he could wreck shop against like half the cast. I think he already can but the bugs are holding him back.
...I just don't want him to be drastically changed. I think he has some horrible matchups alongside some outstanding matchups. I don't think he gets wrecked by most everyone (which would make him bottom tier).
also steel the only reason I mentioned the Pikmin Throw thing is because Kirby's copy ability. Those hitboxes on all Pikmin pretty much make a wall of projectiles, and a wall of projectiles makes for afinesometimes OP neutral tool. One of Oli's biggest problems (excluding up-b) is his neutral because, while it does rack up a lot of damage, Pikmin Throw is pretty easy to get past, especially in the Melee/PM environment. Making all of his Pikmin in Pikmin Throw work like actual projectiles kinda like purples currently work would either give him B+ neutral game or like S++++ neutral game. Mostly I'm just theorycrafting about future Pikmin Throw at this point, but right now it's bad. Damage-racking doesn't mean squat if you can prevent it from happening to you by swatting the potential damage away (along with swatting a quarter of Olimar's recovery away LOL).
We must ascend to Melee HeavenPlaces this is not: Melee Hell.
Looks reasonable, though my opinions re: ROB and Marth are pretty well-documented, and putting Ganon below Sonic or DK is pure lunacy. @Ripple may have something to say about your D3 placement. Puff still sucks.Top Tier:
High Tier:
Upper Mid:
Lower Mid:
Low:
Doesn't Work:
He actually has a bunch of attacks that come out fairly quickly - the slow ones (fsmash, ftilt) are pretty much universally terrible and just not used except to troll. His real problem is the lag behind his attacks, ie. how easy they all (barring jab1) are to punish.only takes 100 years for his attacks to come out
DK has a warlock punch that he can store and guaranteed set ups into it off of grabs. Idk, I think he's slept on. Poob cleared house at TFZ, beating a lot of good people.Looks reasonable, though my opinions re: ROB and Marth are pretty well-documented, and putting Ganon below Sonic or DK is pure lunacy. @Ripple may have something to say about your D3 placement. Puff still sucks.
I'd also like to correct what appears to be a common misconception about Bowser:
He actually has a bunch of attacks that come out fairly quickly - the slow ones (fsmash, ftilt) are pretty much universally terrible and just not used except to troll. His real problem is the lag behind his attacks, ie. how easy they all (barring jab1) are to punish.
Her recovery is worse than melee with the tether mechanic changes. She takes forever to get back to the stage which gives the opponent years to get to the ledge for the free tether punish. And she only gets a single tether.Samus: Insane stage control, forces the opponent to adapt to two separate modes, still has a good recovery despite what the Samus boards may say.
I actually wish they just made his grab work like Smash 4 Olimar's grab works so that people would stop complaining about how jank it is. It comes out on frame 11 (which ain't fast bruh), doesn't have a grab-box on his body at all (you can be on top of someone and miss a grab), and lasts for a stupid amount of time. The third thing is the only jank/stupid/amazing thing about it, and the first two are just bad. If it was active for the same amount of frames it's active for in Smash 4 (which would be way fewer), that would be a pretty big nerf, but also remove the jank/stupid/amazing from his grab.olimar is a dumb character. cus he has really, really stupid ****. people think hes all around bad like kirby, and thats why he sucks, but he has some stupid stuff but its outweighed by even stupider stuff that makes him bad.
like, usmash is ridiculous. comboes into itself (not as much as before but), starts really early (frame 8 iirc) and it can kill really early with a purple. its just on a jank character.
pikmin throw is fine right now. its a high risk high reward projectile that gives olimar so much momentum when it hits. it forces the enemy to do something dumb, which is ****ing silly. the problem is, pikmin stamina sux. pikmin die really easily. whites, the best pikmin to throw, have no stamina and die if the enemy accidentally hits it. its dumb.
also, his ****ing pivot grab is STUPID. **** has dumb range, a endlag that isnt even that bad compared to other tethers and starts up really early. also it leads into his dumb throw combos.
3.0 olimar was good and really really awful at the same time and it was weird. he had dumb damage, dumb comboes, and a **** neutral game if he was forced to be in a bad situation and that was kinda his only flaw. you had to have full control of them atch at all times, cause at other points you suck.
god i ****ing hate this character why do i even try
Possible. Ganon is really stupid right now, though.DK has a warlock punch that he can store and guaranteed set ups into it off of grabs. Idk, I think he's slept on. Poob cleared house at TFZ, beating a lot of good people.
Against floaties: utilt comes out on frame 7, and wow is it laggy. Against fastfallers: who needs KO moves?What's Bowser's quickest KO move outside of fair/upb? I can definitely agree that he has a lot of end lag, and you know him better than I do.
solidly mid tier at best. nair is dumb, but no one really cares 'cuz ganon. almost has to live off of hard reads, due to mobility, and it's almost worth it, but the moment momentum shifts, you remember that you're playing ganon and it feels bad man.Anyway thoughts on Ganon?
She still has recovery mix ups and can quickly tether back if the opponent is across the stage. Everyone was nerfed since 3.02, you can't compare to that anymore. Ice mode is her well needed arsenal against floaties. In melee she had a difficult time killing characters like Jigglypuff and Peach, now she has a separate mode to handle that. She's also one of the only characters in the game that has arguably even match ups against the spacies.Her recovery is worse than melee with the tether mechanic changes. She takes forever to get back to the stage which gives the opponent years to get to the ledge for the free tether punish. And she only gets a single tether.
They nerfed her Fire up-smash significantly and her Ice Fair. Her zair is still decent but not as ridiculous as 3.02. Her other PM changes include: an improved Roll, crawl, easier super wavedash, airborne charge shot charge and faster grab. All of these are nice but minor changes. The Ice mode has a nice Fair and good missiles but everything else is pretty meh. I consider it a side-grade. Samus is better than her melee incarnation, but much worse than her 3.02 self. I do not think that she is top-tier, more like upper-mid. That being said, Samus is a character with a very high skill ceiling so it's possible that she is better than she seems to me right now.
Eh, I think he's overhyped. That's just me though.Possible. Ganon is really stupid right now, though.
Frame 7 utilt definitely isn't bad but so much risk/reward. I feel like Bowser has to commit so much.Against floaties: utilt comes out on frame 7, and wow is it laggy. Against fastfallers: who needs KO moves?
In seriousness, IMO Bowser's dependence on Fair as both a spacing/damage and a kill move is suboptimal. Currently lobbying for change, dumped about 5 pages of speculation on Cmart about it.
yo lemme show you why squirt is mid tierLow Tier
Squirtle: I don't know much about him except that withdraw is a hard committment, and his recovery isn't that great.
Stereo KiDD and I would disagree.Boiko as far as I've heard most of the Ness mains don't think he is anywhere near that high.
Mix ups are: use screw attack, or use grapple and hope for the best.She still has recovery mix ups and can quickly tether back if the opponent is across the stage. Everyone was nerfed since 3.02, you can't compare to that anymore. Ice mode is her well needed arsenal against floaties. In melee she had a difficult time killing characters like Jigglypuff and Peach, now she has a separate mode to handle that. She's also one of the only characters in the game that has arguably even match ups against the spacies.
You have stalling, two recovery options (where most characters have one), missiles/charge shot if you're high enough, you also don't have to bomb jump, and can instead just lay one bomb and drift with that, or you can drop a bomb, fade back, and bomb jump with the bomb you previously dropped, or you can double bomb jump to try and get your opponent to show what they're going to do to edge guard you. You have so many options off stage to feign your recovery, and a lot of different ways to cover the ledge unless you're hit at a low angle which is favorable for no characters in the game, so it doesn't even matter.Mix ups are: use screw attack, or use grapple and hope for the best.
Pretty much don't use grapple unless the opponent has committed an aerial and an airdodge will help you, or the opponent isn't near the edge yet.
But as it takes a month to bomb your way back to stage if you want any horizontal movement (and you're also committed to recovery from below) samus is SUPER easy to guard against.
Most things beat Screw attack, and if they dont, and trade, usually it puts samus at a point where she cant get close enough to the stage to up to it again anyway..
Dtilt doesn't kill unless it's right on the edge. Ftilt has a bit more oomph, but still doesn't actually kill until pretty shockingly high % -- and is actually quite painfully slow. Utilt kills really low against floaties, though.Bowser's tilts are relatively quick and kill. Koopa Klaw is also notable because it's a command grab.
If you're letting the opponent safely sit in their shield, that's just you failing to capitalize on an opportunity, especially if they're doing it habitually.She also can only pretend to pressure shields, when you're playing against a Samus realize that you're safe just shielding until she goes airborne 90% of the time, because the risk/reward for her grab is super skewed in the opponents favor.
You don't need forward facing disjoint to recover high, although I'm not entirely sure what you mean. Do you mean if she's launched high?Her lack of aerial mobility and no significant forward facing disjoint means it's very difficult to ever recover high.
Pretty much agree 100 percent here. Can't you use ice dtilt to launch away at a low angle if they don't sweet spot the ledge?Ice mode is a godsend against Puff and a few other floaties, but it only has two good moves. Her worst move was actually nerfed in 3.5, ice f-smash. Also ice d-tilt is pretty much always worse than d-smash.
What would you like to see? Geniunely curious.P.S. I'm fairly happy with the character right now, but I do have changes that I would like to see.
You can certainly condition people to sit in shield and then just go for grabs or other mix-ups, but with characters who have a decent grab you don't take the best punish they can think of if you whiff, so it's often not worth it if they decided to use another option that also beats any of her fake shield pressure. Point being here that the opponent usually has more options that beat all of her options against shield, requiring at least a soft read usually. Which isn't necessarily a bad thing, as Samus should just about always be forcing them to approach with projectile and z-air harassment. I was just pointing out one of her issues.If you're letting the opponent safely sit in their shield, that's just you failing to capitalize on an opportunity, especially if they're doing it habitually.
I mean that if Samus is ever trying to land above stage rather than going for ledge, it's fairly easy to swat her away because she doesn't have the mobility to make n-air trade or win without a lengthy bomb-jump setup, which is also super punishable if it's close enough to get her to the stage.You don't need forward facing disjoint to recover high, although I'm not entirely sure what you mean. Do you mean if she's launched high?
Obviously I'd like to see ice mode be made useful outside f-air and up-smash. Ice d-tilt should have less endlag, that way you could actually use it as a tech chase opportunity with charge shot, rather than always resetting neutral because there is no followup on that angle. It's ok against missed sweetspots, but she already has other tools that work better for that. Ice f-smash needs tweaks, obviously. Switching to ice makes her f-smash 6 frames slower (frame 16 rather than 9) reduces the range, and has no appreciable use outside of still technically providing a hitbox if you accidentally f-smashed expecting something decent. It also will never link to the second hit past very low percents, and even if you miraculously land the second hit, they are put in an ice block(hilarious, don't take this away please) and sent flying too far up to actually follow-up. At least in 3.02 when you landed the second hit you got a nice set-up. I would either make ice f-smash come out faster, or simply decrease the time before the second hitbox comes out so it will actually hit if you land the move. And tweak the weird ice block launch angle/physics(if possible) so that it's actually possible to follow up when you land it.What would you like to see? Geniunely curious.
This is pretty much why Squirtle is not low tier. I won't vouch for any higher because quite frankly it's not worth the effort without footage to back things up. Squirtle has the advantage of being able to approach from anywhere though, and his recovery is definitely not bad, I'd argue his recovery is actually better than average.Sheik: Great edge guarding, combos, and DI mix ups on throws that will get you killed at stupid low percents.
Fair enough, i'm probably just biased based more on the matchups i play.You have stalling, two recovery options (where most characters have one), missiles/charge shot if you're high enough, you also don't have to bomb jump, and can instead just lay one bomb and drift with that, or you can drop a bomb, fade back, and bomb jump with the bomb you previously dropped, or you can double bomb jump to try and get your opponent to show what they're going to do to edge guard you. You have so many options off stage to feign your recovery, and a lot of different ways to cover the ledge unless you're hit at a low angle which is favorable for no characters in the game, so it doesn't even matter.
I used to main Samus, and I never had a huge problem with her recovery, and I played with good players with plenty of Samus experience (Codi, Animal for example). Did I get edge guarded sometimes, sure. All the time? No.
Samus' recovery is not nearly as bad as you're making it out to be.
Edit: Plus she can save her double jump for like...ever.
and it all circles back to the bad squirtle playersMfw saying Squirtle has a bad recovery are we even playing the same mod man
Because "leave Mewtwo alone and make everybody else better" can mean a lot of things. Are we making 3.02 Lucas any better? God knows how that could possibly happen, but it wouldn't be pretty. I can't even fathom a better version of 3.02 Pit with self-confirming arrows.Why?