Player -0
Smash Hero
something something bad combos?
Edit - Wait, that doesn't apply here.
Edit - Wait, that doesn't apply here.
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Lack of an effective neutral game and a rather bad defensive game as well. At least that's how it was in 3.02 from what I recall. Not sure if either changed in 3.5.I prefer Melee's 'plastic' models to Brawl's 'gooey' models,but that's me...
On topic,what weakness does Lucario have other than mildly short range?I feel his speed makes up for that,though...
Well I never even mentioned graphics or anything. I don't think that has to do with "clunkyness" either. Maybe there are tiny little insignificant differences in Melee and PM physics that make movement between games feel somewhat different. Or the camera angle. Melee is zoomed in more so it feels like you move more distance when it's actually the same.I think it's amusing that good Fox/Falco players almost never complain about clunkiness or anything because good players don't look at their own character, they're too busy watching their opponent. Whatever differences the graphics makes doesn't matter since the movement itself is more or less the same.
Lack of a neutral game is just a lie that Lucario players tell people in order to make their character seem less op.Lack of an effective neutral game and a rather bad defensive game as well. At least that's how it was in 3.02 from what I recall. Not sure if either changed in 3.5.
Haven't I proven that Ness is at the very least high tier yet? I mean, YOU'VE ACTUALLY SEEN MY NESS. ;(ok lets do this ****
yes they are in order dont you come up to me with that "oh that character isnt lower than other character" fk u
top:
actually top:
high:
high-mid:
mid:
low-mid:
bottom:
top(furries): spacies are still stupid, wolf is in front of falco because he has better combos and falco's combos kind of fall apart with good di in this game
high(not furries): samus is rly fking good, shiek loves recovery nerfs, same with peach. lucario is so fking fast and he doesnt really have to commit to anything cus of aura canceling, tink has a really good item game and stupid big projectiles, ike has ridiculous mobility and long combos, marth still have a 10-0 matchup with the lower half of the cast.
high-mid(pm characters that got nerfed from 3.0 and captain falcon): these characters couldnt make it to high tier cause of the nerfs they got except for captain falcon, hes just really good still.
mid: these are characters who got nerfed too hard from 3.0 or were really ****ty in 3.0 and buffed in 3.5 so theyre decent now
low-mid: slow characters with BIG DAMAGE
bottom: yea olimar is bottom im admitting it now. his neutral game is ****, damage is ****, only good thing about him is pivot grab and when he gets comboed off stage its over cause edgeguarding him is ez
EDIT: fk i forgot ice climbers
i have no idea where to put these ****s cus in theory they are top tier but in reality they get **** on by most of the cast if you arent doing frame perfect **** constantly. ima just put them at the bottom of mid tier
Whether you dash or walk in Melee is determined by the speed at which you move your control stick, while in PM and Brawl only the position of the stick is used, so the further you press the faster you go, regardless of the speed at which you moved the stick. There are other differences, like the existence of RAR, the extra SH frame in PM. Maybe others.Well I never even mentioned graphics or anything. I don't think that has to do with "clunkyness" either. Maybe there are tiny little insignificant differences in Melee and PM physics that make movement between games feel somewhat different. Or the camera angle. Melee is zoomed in more so it feels like you move more distance when it's actually the same.
he still has problems dealing with pressure and his disjoints are weird and clunkyHaven't I proven that Ness is at the very least high tier yet? I mean, YOU'VE ACTUALLY SEEN MY NESS. ;(
wait, how does Oracle still think that? He knows how hard Tink loses to spacies, ROB, probably still bopped by Mario, loses to Marth, Roy, and basically everyone else with a toe in the top 15.Everyone loses fairly hard to spacies
Toon Link suffers the same problem but sethlon/oracle/denti think tink is top 5.
to initially describe 3.5 in this topic. Joke post or not... may not be too wrong.Fire Emblem vs Star Fox 3.5: New Age of Jank
I definitely don't think anything is wrong with his disjoints. They're so good and definitely trip people up.he still has problems dealing with pressure and his disjoints are weird and clunky
you kick everyone's *** at our local because youre really good, ness is probably like top high-mid tho idk
You played really well, though. Congratulations on getting as far as you did :DI would have found out about TL at Bowser's Revenge 14, but I got stopped by a Yoshi. All my Yoshi bad-mouthing and Hamyojo went HAM on me, gg'z I guess I should pick Zelda :'(
OH JESUS WAS I DRUNK OR WHATI'm bored and hate studying for exams, so slightly revised list based on new data and new misconceptions.
Also, I remembered some things about Yoshi.
Lists are ordered, left is best.
Fox Tier:
Not Fox Tier (Top):
Not Fox Tier (Not Top):
Quite Viable Tier:
Probably Quite Viable Tier:
Why Bother Tier:
I have No Idea Where To Put This Thing Tier:
?PM's... generally more straightforward combo physics
Sheik, Samus, Zelda, are IMO, his worst.Warming up to Ness - I think I've got a better understanding of how he works -- and the fact that he doesn't seem to have any really unwinnable or ultra hard (correct me if I'm wrong, Ness players) matchups is a pretty big deal. That tipper fsmash tho
wait, how does Oracle still think that? He knows how hard Tink loses to spacies, ROB, probably still bopped by Mario, loses to Marth, Roy, and basically everyone else with a toe in the top 15.
Uhm, olimar. The one you are looking for is olimar. Even if his up-b worked every time it should, it'd still be worse than ivy's. Roy's actually isn't that bad, it's better than falcon's. It's extremely linear, sure, but up-b beats out just about everything. Also, roy doe shave some recovery options based off the angle at which he goes for ledge. That makes him considerably harder to gimp.I don't get people saying Ivy has the worst recovery.I think that trophy of shame goes to the boy Roy.
At least Ivy has OPTIONS when recovering,unlike the unfortunate red-haired swordsman.
i actually main zelda now soI definitely don't think anything is wrong with his disjoints. They're so good and definitely trip people up.
Dealing with pressure is a problem, sure, but no character outside of Fox can pressure so hard that Ness' 5 frame nair can't deal with it. Just don't let them in. Ness has some of the best walling in the game. Character is the nut. If you want to beat him though, just play Zelda. Edit: o w8.
..but he was good in 3.0[Still] crap:
IMO 60-40 Ness but perfectly doable for Bowser. Once you get Ness off stage, edge guarding with bair is so easy it should be illegal. Ness can just run circles around him, projectile camp, and combo super heavy. Also, watch out for the yo-yo drop edge guards. The on stage game heavily favors Ness but Bowser can edge guard like a champ.How does Bowser fare against Ness anyway? Obviously we're combo food, but bar projectiles doesn't he outrange most of Ness' moveset?
RAR, B-reverse, the way PM detects dashing, and so forth make it much easier to move around in PM, which makes extending punishes significantly easier. As for the physics themselves, I'm not an expert, but it sure as hell feels a lot easier for me personally. My PM Marth is vastly better than my Melee marth, and maybe even not entirely fraudulent. Of course that's incredibly subjective, but it is what it is. Marth is godly in Melee, and he's even better here. He barely has any losing matchups, crushes a lot of matchups, and even his losing ones aren't even that bad. Marth vs Sheik in PM is probably 45:55 at worst for Marth.Are you just saying things to say them now or what? Doesn't that statement [about combo physics] kinda need an explanation?
Yes, we're aware that you're incredibly biased re: ROB. My day 1 ROB was about twice as good as my week 4+ Zard (and diddy. And luigi. And kirby), so whatever dude -- make your own list with ROB at the bottom if you like.Also your Marth and ROB placements are still both godawful
please read the disclaimerAnd you haven't really provided any significant back-up for GnW and DDD. Are you an authority on their matchups? Do you REALLY know enough to confidently say not only how many and which characters they beat (clearly most, given their placements) but that a fair few of the ones they do beat are also relevant characters in your list?
Anyway, when queried about any specific MU, @Ripple 's response is basically "of course DDD wins that you goddam scrub" - and I'm inclined to take him at his word, even though I can't personally make him work.once again all subjective I suck yadda yadda etc
Indeed. Hence the '[still]', rather than 'still'..but he was good in 3.0
You could be right, particularly about Lucario. As for Sanic, we'll see, and I'll keep playing with him. His hitboxes are really small.@ Frost | Odds I'd agree with a good portion of this, especially if characters in each tier are in no particular order, however there are a few characters that are WAY off. There is absolutely no way lucario is that low on the tier list, especially when it comes to potential. Sonic is also not gonna be low tier, that's just silly. I mean, just because you can't mindlessly down-b over and over anymore doesn't mean he can't still be really good. Also, let's not forget people thinking sonic sucks at the start of every patch where he winds up being top tier. I'm also still not really sold on ROB being top tier. As much as I call G&W really underrated, I don't think he's quite that high.
Indeed. Thank you. ^^@ DrinkingFood This is all speculation, he isn't providing a tried and true tier list. You can still criticize it, obviously, but you could be a little less rude about it.
Not when every other character has a great projectile and falcon combos, and great suitability, which plus larger stages means they dont die....
So like, PM Marth is better than Melee Marth
And PM spacies are worse than Melee Spacies
Doesnt that make Marth best character in gaem?
No Softie you're supposed to let the thread asplodeNot when every other character has a great projectile and falcon combos, and great suitability, which plus larger stages means they dont die.
Marth has really good neutral and takes early stocks, but the moment the opponent falls out of a juggle at above like 85%, he won't be dieing till like 160.
Let's just keep saying Falcon is bad, then when all the other Melee tops get nerfed in the final PM patch, Falcon will take over the world with an iron Knee.
Yeah, let's not. I friggin hate marth >.>Let's just keep saying Marth is bad, then when all the other Melee tops get nerfed in the final PM patch, Marth will take over the world with an iron fist.
Not sure about ROB. In 3.02, I heard a couple people on the ZSS forums say rob is hard for ZSS, and I also heard from oracle in 3.02 that zss beats rob. Haven't experienced against anyone who wasn't terrible, so I can't say.How does ZSS do against marth (and, hell, ROB and falcon)?
Yes I co-sign this. I give up Marth, Falcon is the truth and my eyes have seen!FALCON
Thanks for taking away my akward-ness of hating Falcon.A lot of you guys really don't understand how Marth works. If you can stay out of shield and hit stun and just out of his grab range, you win. The stages in PM are much wider, which is worse for Marth 'cause you can run away from him and he'll be reaching pretty hard to start something if you play it right. Also characters in PM are generally faster than the Melee vets many of them are based on, so they can outrun him. Not all can, but many can.
The key to beating Marth is make him whiff/throw out a bad attack first. A good Marth will wait to throw out his moves, a worse player will fly at him from the air then just get swatted with Marth's laggy, but super quick to start fair. Learn to bait.
Marth isn't low tier, he can apply plenty of pressure, is still quick, and still has a super scary combo game on most of the cast, but I don't think he's even top 20.
Watch how great Melee players deal with Marth, it could help everyone understand that he isn't that great. There's a good reason that, even thought he's amazing against Spacies, there's a very few amount of top, top level Marths in both games.
Falcon, unlike Marth, cannot be outsped. Falcon has guaranteed kills out of throws at very high percents. He can combo heavy floaties (which is what a ton of the PM cast is) forever. He cannot be camped. His knee is safe on shield. He has massive hitboxes, and amazing aerial mobility to match. His recovery if you DI up is mostly fine, but under the stage it is horrid. There's your negative. If anyone thinks that Marth should be higher than Falcon on the PM tier list, they're wrong. Marth is much more balanced than Falcon in the current build.
PM Marth > Melee Marth, but the Melee meta works better for Marth. PM's stagelist is arguably less favorable for Marth and he's more susceptible to getting outmaneuvered, outspaced, or even just surviving better against him than Melee's top characters could....
So like, PM Marth is better than Melee Marth
And PM spacies are worse than Melee Spacies
Doesnt that make Marth best character in gaem?
lol. All of the advice you gave against marth was hilarious. "Yeah, dude, just wait for marth to throw out an unsafe option and whff, then punish him. Yeah, not getting hit is pretty effective against most of the cast. Not to mention, marth's speed is not a weakness... it's almost top 10... If that makes marth's speed weak, then a major 3.02 zss weakness was her recovery. Same goes to fair being laggy wut. 7 frames l-canceled and he can do two in a short hop. Next you'll tell me luigi aerials are laggy.A lot of you guys really don't understand how Marth works. If you can stay out of shield and hit stun and just out of his grab range, you win. The stages in PM are much wider, which is worse for Marth 'cause you can run away from him and he'll be reaching pretty hard to start something if you play it right. Also characters in PM are generally faster than the Melee vets many of them are based on, so they can outrun him. Not all can, but many can.
The key to beating Marth is make him whiff/throw out a bad attack first. A good Marth will wait to throw out his moves, a worse player will fly at him from the air then just get swatted with Marth's laggy, but super quick to start fair. Learn to bait.
Marth isn't low tier, he can apply plenty of pressure, is still quick, and still has a super scary combo game on most of the cast, but I don't think he's even top 20.
Watch how great Melee players deal with Marth, it could help everyone understand that he isn't that great. There's a good reason that, even thought he's amazing against Spacies, there's a very few amount of top, top level Marths in both games.
Falcon, unlike Marth, cannot be outsped. Falcon has guaranteed kills out of throws at very high percents. He can combo heavy floaties (which is what a ton of the PM cast is) forever. He cannot be camped. His knee is safe on shield. He has massive hitboxes, and amazing aerial mobility to match. His recovery if you DI up is mostly fine, but under the stage it is horrid. There's your negative. If anyone thinks that Marth should be higher than Falcon on the PM tier list, they're wrong. Marth is much more balanced than Falcon in the current build.
The stuff you said are good options. Move like mario's up b (invincible/intangible) are also super good OoS.What are people looking for when they look for OoS options?
I see people saying some people's suck because they have one option (aside from the generic ones, WD OoS, OoS aerial, and stuff). I see having good range, quick, OoS aerials as being pretty good, as well as a lengthy WD OoS.