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Tier List Speculation

krazyzyko

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Here at PR, the same guy keeps constantly winning tourneys with Sonic. So they're saying he's top tier.
Too fast, hit & run strat is pretty solid. Retreat if u lose momentum. Plenty of edgeguard and revovery options.
 

Nguz95

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Interesting. I'd say Sonic loses to really disjointed characters, so if you're willing to make a character switch, someone like Marth or Ike will do better against him than someone with short arms.
 

krazyzyko

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Oh thanks, I've thought of that. But I haven't participated in a PM tourney nor played him because I don't own the game yet.

We already figured out that swords and projectiles might be Sonic's weakness, but he is still winning though.
 
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DavemanCozy

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In regards to Sonic:

I noticed that Ike and Snake can really hinder Sonic. Ike because of his massive hitboxes and Snake because his projectile game can control the areas that Sonic has to stay in.
 

Terotrous

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I don't think keeping Sonic out really works. He's so fast and so mobile that he's going to get in no matter what kind of wall you try to put up. But he's not Falcon, it's not just "I got in, now you die", he has to hit you a lot of times before he can kill you. You just have to stay alert and challenge his attacks (possibly with fast disjoints or other "get off me" moves like Nairs) and make sure you convert for big damage when you do hit him. As long as you can keep pace with him in the damage race you'll usually win.
 

MysteryRevengerson

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My main training partner mains Sonic and when he's played right he's a damn nuisance. I think he's a VERY solid character and might be underrated due to the lack of people using him (my friend always tells me there are Sonic mains STILL ******** and wanting buffs when he's mad good now) at a high level.

Good hitboxes are a requirement to have a favorable matchup or at the very least solid projectiles. Matchups I could see being fairly problematic for Sonic include Marth and friends, Link and Tink, Ivysaur, Falco and Fox, Lucas... I look forward to when people really start using him, I'm always glad to see Sonic players putting in work.
 

Soft Serve

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My main training partner mains Sonic and when he's played right he's a damn nuisance. I think he's a VERY solid character and might be underrated due to the lack of people using him (my friend always tells me there are Sonic mains STILL *****ing and wanting buffs when he's mad good now) at a high level.
^this. I ran into nazo first round at the last 2 AZ bi-weeklies, and I always have like a 30 min friendlies set before/after with him normally. Sonic is like a love child between falcon and Jiggs. He is incredibly fast and thus has a fantastic bait/punish neutral game that is amazing if the opponent doesn't have a projectile. While he lacks the easy, powerful combos that falcon has he has the ability to get in and out a ton and be like a gnat. He reminds me of Puff because he doesn't really have too many safe options to approach or control the neutral game, sonic "smothers" your options out in a similar way that puffs do by using his speed to get around and then in to punish different options, until it gets to the point where it feels none of the options would work because sonic does have an answer to each of them. I think what sonic starts to fail to is projectiles and good hitboxes, but not when they are just thrown out as he punishes everything from full screen. He has difficulties with well placed and timed moves that just straight beat his aerials, so if an opponent is doing a good job respecting sonic's abilities and not just throwing things out and instead starts pressuring space with possible hitboxes, sonic has more trouble. Sonic does an incredible job when he is controlling space and dominates stages with mobility, but he doesn't actually have a lot of means to hold space against other speedy characters.

I like sonic and this he is really interesting and a good character, but not without flaws. his offstage game (recovery/gimping) and his sheer mobility alone him a solid upper-mid character imo.




edit:

I'm still not one for a tier list at this point, but me and a friend went about with making one of the nice looking ven-diagram ones because they are sexy and it needed to be done. we went about a few iterations, and took into consideration some opinions from a few other people here in AZ. Its not like definitive to be the opinion of us our the region, but everyone that had input was generally content with the placement of most characters. Tell if you guys feel its agreeable, there probably will be a few outlying characters (I put olimar way to high for the tastes of this thread, for starters, but I think he is a simple, but great, character. I also think fox is a bit to high but If I dropped him I'd have to drop other characters because I honestly weighed the fox/falco matchup as being worth more in the hypothetical matchup charts we made. I don't agree 100% with the placement of snake and ganon, and I half want to swap ROB and Yoshi's spots.).

treat characters in the same column to be at a relative level of goodlyness. characters that are by themselves were thought to be different enough to be breaking points in classification.
 
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jtm94

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Sonic is a char I really need to learn how to play against. I can't play against him as if he's a normal character because it doesn't work.
 

CyberZixx

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The picture is sadly broken.
Sonic is a char I really need to learn how to play against. I can't play against him as if he's a normal character because it doesn't work.
Characters like that are the ones who give me issue as well. Like Lucario.
 

Burning Boom

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^
edit:

I'm still not one for a tier list at this point, but me and a friend went about with making one of the nice looking ven-diagram ones because they are sexy and it needed to be done. we went about a few iterations, and took into consideration some opinions from a few other people here in AZ. Its not like definitive to be the opinion of us our the region, but everyone that had input was generally content with the placement of most characters. Tell if you guys feel its agreeable, there probably will be a few outlying characters (I put olimar way to high for the tastes of this thread, for starters, but I think he is a simple, but great, character. I also think fox is a bit to high but If I dropped him I'd have to drop other characters because I honestly weighed the fox/falco matchup as being worth more in the hypothetical matchup charts we made. I don't agree 100% with the placement of snake and ganon, and I half want to swap ROB and Yoshi's spots.).

treat characters in the same column to be at a relative level of goodlyness. characters that are by themselves were thought to be different enough to be breaking points in classification.

My personal thoughts: I'd switch Diddy and Wolf, then switch Meta to equal to Snake, and Wolf to where Meta was (I think I made that more complicated than it had to be), but that could be just me having a Diddy bias. Next, rather than the Links, I'd put Mewtwo and Ike in that slot, moving the Links down to the 9th or 10th column. I'd switch DK and Ganon, and switch Yoshi and DDD. Finally, I'd move Zelda past Ness and Boozer.

Explanation: Again, the first one might just be personal bias, but I think Diddy is awesome. He is fast, and can put on insane pressure, especially once you throw bananas into the mix. His bananas and peanuts also give him an awesome amount of stage control, he combos opponets well, and I don't feel like Diddy has any really hard matchups. Mewtwo is a bit of an odd ball, but I think that he can go places. His stage control becomes absolutely insane with that teleport and Shadow Ball, he has great spacing, especially with his b-air. I've always felt Ike was solid, his range, punish game, and QD shenanigans have always made him a major threat imo. I feel that Ganon is pretty weak in Project M tbh, he just hasn't been improved enough to keep up with everyone, and I think he has a hard time with a lot of the new matchups, and DK can wreck certain characters once he gets ahold of him (although I might just be overestimating DK because of watching too much Strongbad lol). I don't have a lot to say on the DDD-Yoshi swap, I just think Yoshi is better than DDD because of his combo potential, and because DDD has a really hard time with mobility, and a random Gordo probably WILL screw a DDD over at least once per tournament. Finally, I think Zelda ability to just keep you out with Din's, her Naryu's love (that move always pisses me off), and some decent kill power make her the better psychic over Ness, and I think she's better than Boozer too.
 

CyberZixx

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Sonic: too mobile, tedious.
Zelda: Not mobile, tedious.

*sigh*
Any extreme in character design is bound to frustrate people to play vs. Sonic's mobility is exceptionally high and I can see that being a nuisance to play vs and Zelda has her quirks to nullify interaction with her that annoy people.
 

XXXX1000

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Generally, I think that healthy gameplay design is based around giving players dynamic options as opposed to removing options from the enemy. However, I think there is a lot to be said for something like zone control, or space control or whatever you want to call it. I don't think Sonic or Zelda completely remove options for their enemies, I think they just require a more careful approach. Just because you need to play against them differently doesn't mean they're bad designs. I always got confused why everyone complained about Zelda but no one complained about Diddy or Sonic. I think trap-based gameplay is refreshing. You can't just mindlessly rush down a Zelda. You can't simply decide upon your best aerial and shffl towards her until you get a hit. She doesn't completely remove options from the game, but she makes some of them harder to accomplish. Maybe Zelda takes it to too much of an extreme, but I think her core design is fun.
 

jtm94

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I really like Zelda, she is to an extent a polar opposite to sonic in that she doesn't move crazily, nor is she hard to hit, but she's hard to approach.

I really find that people think she's better than she is because they will just jump at me with attacks that are not going to hit me, or are just bad approaches and I kick the **** out of them for it and then they're like... kicks sooo gooodd, too stronngggg. Then I play against a well spaced Marth or Link and I can't even touch them.

I get kind of similar results with Diddy. I will use him and if I notice my opponent is not using bananas at all or completely ignoring them I will MAKE SURE I use them a lot more than I normally would just because if they don't use bananas against me they become exponentially safer to toss out, and since my op refuses to counterplay it makes him seem way better than he is because they're just slipping all over the stage on bananas and getting frustrated.

There are a few chars you have to play against differently. I like it because you can't just do the same thing for every MU and receive the same results.
 

alphabattack

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I noticed that there have been a lot of revisions and people have posted averages of the tier lists so far. Does anyone have a link to the most recent "tier list" (and I use the term loosely) that all of you have created.
 

Ali Baba 177

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I noticed that there have been a lot of revisions and people have posted averages of the tier lists so far. Does anyone have a link to the most recent "tier list" (and I use the term loosely) that all of you have created.
I posted this earlier, it is a compilation of ~60% survey community tier list making, and ~40% tournament results put into a numbering system. There are obviously gonna be things wrong with it and gonna change as the game is young and any major tournament where a new character'comes to light' will change opinions and tournament results. But it should give you a good general sense.
PM Tier List (MAR).png
 

Ali Baba 177

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I noticed that there have been a lot of revisions and people have posted averages of the tier lists so far. Does anyone have a link to the most recent "tier list" (and I use the term loosely) that all of you have created.
And here is just the survey results in the spectrum form smash tiers template1.png
 

DrinkingFood

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Ali Baba, you should really stop pushing that. It won't be long before the ignorant start pushing it as fact, and not long after that until it starts to affect character choice and meta development. The best answer to the question "Is there a tier list?" is not "Here's a subpar inaccurate one made mostly from people's kneejerk opinions!" but rather "No, there isn't, pick anyone." Because 90% of the time, people want to know so they have an answer to why they are losing or who they should pick, when the real answer to both should be for the solution to the problem to be up to them rather a half-baked tier list.
 
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WINK ;)

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I took Canon's numbers and broke up the list into some Tiers based just on the numbers and their differences. Check it out.

A Tier (5+)
:fox:Fox 5.81481481481482
:falco:Falco 5.68518518518518

:metaknight:Meta Knight 5.31481481481482
:sheik:Shiek 5.25925925925926
:wolf:Wolf 5.05555555555556
:mario2:Mario 5.05555555555556

B Tier (4 - 4.9)
:lucas:Lucas 4.85185185185185
:marth:Marth 4.62962962962963
:diddy:Diddy Kong 4.48148148148148
:peach:Peach 4.46296296296296
:snake:Snake 4.38888888888889
:wario:Wario 4.37037037037037
:pit:Pit 4.35185185185185
:ivysaur:Ivysaur 4.27777777777778
:yoshi2:Yoshi 4.27777777777778

C Tier (3 - 3.9)
:falcon:Captain Falcon 3.94444444444444
:mewtwopm:Mewtwo 3.90740740740741
:zerosuitsamus:Zero Suit Samus 3.83333333333333
:link2:Link 3.81481481481482
:ike:Ike 3.77777777777778
:lucario:Lucario 3.75925925925926
:kirby2:Kirby 3.75925925925926
:bowser2:Bowser 3.46296296296296
:popo:Ice Climbers 3.42592592592593
:roypm:Roy 3.42592592592593
:rob:ROB 3.40740740740741
:samus2:Samus 3.37037037037037
:dk2:Donkey Kong 3.35185185185185
:sonic:Sonic 3.33333333333333
:zeldamelee: Zelda 3.2962962962963
:jigglypuff:Jigglypuff 3.2962962962963
:charizard:Charizard 3.22222222222222

Luigi Tier (3.1 - 3.11111111111111)
:luigi2:Luigi 3.11111111111111

D Tier (2 - 2.9)
:toonlink:Toon Link 2.94444444444444
:pikachu2:Pikachu 2.87037037037037
:ness2:Ness 2.81481481481482
:dedede:King Dedede 2.77777777777778
:gw:Mr. Game & Watch 2.46296296296296
:ganondorf:Ganondorf 2.42592592592593
:squirtle:Squirtle 2.35185185185185
:olimar:Olimar 2.27777777777778

I took all the numbers and subtracted each one from the one above it to see which places had the biggest gaps. A drop of 0.37 from A Tier to B Tier means that the difference between Falco's number and Meta Knight's number is 0.37 (which is actually the biggest drop on the list -- Spacies be top tier yo). Then I just took the 5 biggest drops and separated the Tiers that way.

A Tier
:fox:Fox 5.81481481481482
:falco:Falco 5.68518518518518

B Tier - Drop of 0.37
:metaknight:Meta Knight 5.31481481481482
:sheik:Shiek 5.25925925925926
:wolf:Wolf 5.05555555555556
:mario2:Mario 5.05555555555556
:lucas:Lucas 4.85185185185185

C Tier - Drop of 0.22
:marth:Marth 4.62962962962963
:diddy:Diddy Kong 4.48148148148148
:peach:Peach 4.46296296296296
:snake:Snake 4.38888888888889
:wario:Wario 4.37037037037037
:pit:Pit 4.35185185185185
:ivysaur:Ivysaur 4.27777777777778
:yoshi2:Yoshi 4.27777777777778

D Tier - Drop of 0.33
:falcon:Captain Falcon 3.94444444444444
:mewtwopm:Mewtwo 3.90740740740741
:zerosuitsamus:Zero Suit Samus 3.83333333333333
:link2:Link 3.81481481481482
:ike:Ike 3.77777777777778
:lucario:Lucario 3.75925925925926
:kirby2:Kirby 3.75925925925926

D Tier - Drop of 0.3
:bowser2:Bowser 3.46296296296296
:popo:Ice Climbers 3.42592592592593
:roypm:Roy 3.42592592592593
:rob:ROB 3.40740740740741
:samus2:Samus 3.37037037037037
:dk2:Donkey Kong 3.35185185185185
:sonic:Sonic 3.33333333333333
:zeldamelee: *Zelda 3.2962962962963
:jigglypuff:Jigglypuff 3.2962962962963
:charizard:Charizard 3.22222222222222
:luigi2:Luigi 3.11111111111111
:toonlink:Toon Link 2.94444444444444
:pikachu2:Pikachu 2.87037037037037
:ness2:Ness 2.81481481481482
:dedede:King Dedede 2.77777777777778

E Tier - Drop of 0.31
:gw:Mr. Game & Watch 2.46296296296296
:ganondorf:Ganondorf 2.42592592592593
:squirtle:Squirtle 2.35185185185185
:olimar:Olimar 2.27777777777778


Can someone explain to me why they (the people of USA) put Yoshi so high?
I know this is not a "final" tier list, there is not an established metagame, etc etc. I am just curious as to why Yoshi is so high.

Same with Wario... The only Wario I have seen was Strong Bad who is insane imo with Wario. But, I just feel like that is HIS character and he just has some special strat with Wario and cannot be replicated...
 
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Thane of Blue Flames

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JReed (Beat HBox at Apex)
ReflexWonder
That dude that made Ripple switch from DDD to a different character at Shuffle V

Wario mains are not much scarcer than those of other characters and are proving that Wario is plenty good.
 

CaptainKirby

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JReed (Beat HBox at Apex)
ReflexWonder
That dude that made Ripple switch from DDD to a different character at Shuffle V

Wario mains are not much scarcer than those of other characters and are proving that Wario is plenty good.
Apples is also an exceptionally adept Wario.

Wario is a very capable character, what especially with waft shenanigans and his side b.
 
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Kaeldiar

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Can someone explain to me why they (the people of USA) put Yoshi so high?
I know this is not a "final" tier list, there is not an established metagame, etc etc. I am just curious as to why Yoshi is so high.

Same with Wario... The only Wario I have seen was Strong Bad who is insane imo with Wario. But, I just feel like that is HIS character and he just has some special strat with Wario and cannot be replicated...
In the case of Yoshi, I have NO FREAKING IDEA. I haven't even seen a good Yoshi. I've watched all the supposedly good Yoshis, and honestly, I am less than impressed
On another note, I think I'm going to update my tier list. Characters are being developed, players are making adaptations...honestly, I'd REALLY like to do a MU Chart, but that's 820 MUs, and I don't actually have a Wii myself, so I don't get to play a whole lot. So in lieu of an actual MU chart, I'll just do a tier list
 

Strong Badam

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Same with Wario... The only Wario I have seen was Strong Bad who is insane imo with Wario. But, I just feel like that is HIS character and he just has some special strat with Wario and cannot be replicated...
I stole a lot of things from Reflex early on (I did not ever use Footstools until I started using Wario and talking strategy with Luis) but I pretty much invented like 70-80% of my playstyle with Wario. The other Warios are no slouches and you should definitely look out for them. Now that Wario is a lot deeper than spamming shoulder charge crouches, I feel Wario has challenged his playerbase to improve in ways that will make bigger differences when it comes to tournament sets, and we're seeing several that are rising to the occasion.
 
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Ali Baba 177

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Ali Baba, you should really stop pushing that. It won't be long before the ignorant start pushing it as fact, and not long after that until it starts to affect character choice and meta development. The best answer to the question "Is there a tier list?" is not "Here's a subpar inaccurate one made mostly from people's kneejerk opinions!" but rather "No, there isn't, pick anyone." Because 90% of the time, people want to know so they have an answer to why they are losing or who they should pick, when the real answer to both should be for the solution to the problem to be up to them rather a half-baked tier list.
Ya you are probably right in some aspects, so I will just stick with updating it with new results and more surveys every month or so. But the reason I try to post it is because I think its not a half baked tier list, most other tier lists on her are personal opinions, which is fine and what is supposed to be posted, however I tried to make a non-halfbaked tier list by combining peoples opinions and some tourny results. Yes, there will be some shenanigans in voting and some people not very experienced participating, however it will not skew the results that much. And I did try to warn in my post that it was not a 'official' tier list and that it should just give an idea as this game is pretty young and malleable. I do agree though that posting it a lot shouldn't happen so I will just keep trying to make a better tier list every month and hopefully it will become somewhat accepted sometime.

Also, I like everyone talking about a MU chart, but Kaeldiar is right. 820 MU's is a lot to account for, that would have a TON more personal opinion disagreements. If we were to attempt something like this it should probably be tackled 1 character at a time and fairly slowly on here.
 

TheReflexWonder

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Nobody just sits there with Wario like I do. If you U-Tilt enough times, people will run into it, OR YOUR MONEY BACK.
 

DMG

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Trade Utilt for Dtilt, and you describe 80% of Wario players before 3.0
 

MysteryRevengerson

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Wario's patented "The Finger" will always get something going, and is sure to make your opponent fell uncomfortable! From the creators of "Scent of Wario" and "Clap On, **** Off" comes a product guaranteed to add some pressure to your moveset!

Results may vary, effectiveness of "The Finger" depends on user's usage and what model you purchase. Wario is not held responsible for any injuries caused by misuse of this product. Wah.

(I still think Wario is a very good character btw)
 

DMG

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@ DMG DMG What are Mario's flaws again?
@ SpiderMad SpiderMad why u gotta bat-signal a man like me?

Mario's biggest flaw would probably still be range in a lot of areas. If Fireball gets reverted or smacked back down, his overall approaching would be up there too. It's still sorta weak for being predictable and/or not extreme (Sheik/Fox/Falcon speed from a DD to punish anything in the world), but they went down Mama Mia Crazy Bread lane with Fireball so he's artificially decent in that area now. Slap on a fireball with those stats + cooldown on other characters and watch them shine too! Will this be the year of the DK?

The only other thing that stands out a bit, is some difficulty getting back down safely against characters like Ike Marth etc. You can't challenge and beat everything with your own Dair (thank god), and there's not much of a mixup to safely get down in those spots. Maybe if Mario could shoot a fireball out his ass, straight down to the floor (*I am not legally responsible if the Mario Devs decided to brain fart and ACTUALLY DO SOMETHING LIKE THAT)

Besides that, it's much more minor and subtle things people tend to let characters get away with. Mario has a pretty good recovery obv, but not enough people give him any kind of pressure offstage (which is quite possible if he does not get a higher angle). Or staying in shield too long once he gets close/uses things so you got grabbed.
 

Terotrous

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I'm still not one for a tier list at this point, but me and a friend went about with making one of the nice looking ven-diagram ones because they are sexy and it needed to be done...
I'm very close to on board with this one, there's just a couple things that stand out to me.

Toon Link is way too high and Yoshi is way too low. I'd swap the two.

Sonic is probably too low. I'd swap him and Olimar.

I'd also Swap Ganondorf with Luigi, and rotate Jiggs, G&W, and Zelda, so G&W is borderline bottom, Zelda is low, and Jiggs is dead last.

I'd also contemplate swapping Ivy and Snake, but that one doesn't matter much as they're close in the rankings.
 

jtm94

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I disagree with what people have stated about a MU chart.

All you need is moderate experience with a character and you can make at least an educated observance on how a character feels versus another.

There is bound to be more disagreement on a tier list than MU chart, a chart can actually be backed by evidence, a tier list without a MU chart is only backed by arbitrary opinion.

EVERY character thread should work on a MU list of their characters. I know the PMBR actually wants us to do such a thing and not talk about arbitrary views or opinions.
 
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