Warzenschwein
Smash Journeyman
- Joined
- Mar 23, 2014
- Messages
- 331
TIL there's a MK64 tier list...
smh at people taking nintendo party games seriously haha
smh at people taking nintendo party games seriously haha
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i don't see how this even happens, even if you have to play against a marth without any prior experience, his moves make sense visually and show pretty clear holes in his game, he clearly has no efficient ways to get down safely, his combo weight is awful, his recovery is comparatively pretty linear (side-b isn't a move you would assume stalls him in the air, but you can clearly observe something like that in like one edgeguard scenario), he has an observably long dash dance, etc. i think the only thing unintuitive about him is his grab range, but EVEN THEN you can clearly see his arm extend a fair bit farther than most characters so it indicates a long grab. you could make an argument about dtilt iasa, but again, the move visually makes sense both in animation and trajectory. you could make an argument about dsmash too, but dsmash has limited utility and, again, getting hit by it in two scenarios (hilt and tip) tell you exactly what the move doesI'm probably the only person here who dorsn't have a problem with Lucario and finds a character such as Marth more unintuitive to fight against then Lucario lmao.
It's a discussion about bad design, which this game has a LOT of, and why it's on an inevitable decline in players.This "honesty" discussion is basically "which character do I want to bother learning to play against". If you're playing a match that matters like some final and you -still- don't know how every character works idk how tf you got there. This talk is pointless.
I've been playing this game for 2 years now and I have no idea what that was. What even is this character? I don't think I've ever seen ipk do that.How is this even a discussion? the character litterally does this:
nothing about lucario is intuitive in how he works. You can sugar coat the working however you want, simplify lucario to "oh if you get close he does crazy things" while going into detail of marths dash dance game whatever.
but if you think that ^That^ recovery is intuitive to figure out how it works/how to deal with the first few times you see it happen, without any schemas of recoveries/how lucario works, why aren't you winning tournaments. I could litterally write a paper on how unintuitive dealing with lucario's recovery is alone
It seems like its similar to what causes AGT to work. Just as an airdodge accelerates you to start and then decelerates you at the end, so cancelling the ending by throwing an item keeps the momentum, Lucario's downB accelerates you at the beginning and decelerates you at the end, so he's cancelling the ending to keep the momentum. Couple that with his dair reducing his gravity...I've been playing this game for 2 years now and I have no idea what that was. What even is this character? I don't think I've ever seen ipk do that.
man where were you in 2012cast-diversity is only healthy to a point and in only certain directions before it just gets dumb
that's what I said when I saw it for the first time a few days ago. Normally people really quickly jump on using broken recovery stuff right away because it's such a huge boon to your survival game, so I figured something as simple as this would be standard for good lucarios but I've never seen it beforeI've been playing this game for 2 years now and I have no idea what that was. What even is this character? I don't think I've ever seen ipk do that.
Well Lucario can only use 1 Down B per airtime. In the gif he uses a Down B and then does 3 Dairs. So he burns a charge to do the first Dair and then he's just spamming Dair.he gets two max, since you have to burn a charge each time.
Ah, good point, forgot the downb limit.Well Lucario can only use 1 Down B per airtime. In the gif he uses a Down B and then does 3 Dairs. So he burns a charge to do the first Dair and then he's just spamming Dair.
I'm believe his Dair stall doesn't decay. It's not that great to begin with anyway, very different situation from like Marth or Mario's Side B.
This is why I'm always flabbergasted at Lucario being compared to Street Fighter so much.fwiw Lucario does follow a set of rules very similar to the canceling rules in MvC and Skullgirls and probably some other random fighters I don't play: small and quick moves cancel into bigger moves cancel into special moves. They're just not a set of rules that have appeared in a platform fighter before.
I feel like that line of reasoning makes Lucario seem intuitive. Mashing buttons to attack someone will show you that Lucario has some sort of cancelling system. Once you figure that out, you will eventually figure out how it works. Lucario's system is set up so that it follows rules. Sure the rules for him don't apply to anyone else, but there are other characters that can say that about what they have.
Think ICs or Yoshi's stupid dj that armors in mid-air.
I think Lucario is fine personally. Think whatever you like of him.
i think these two posts still fundamentally miss the point i was trying to make. clearly lucario operates under a set of rules. literally everything in the game operates under some set of rules and, to my knowledge, every video game operates under set of rules. i think i made it pretty clear that it doesn't matter (to a point, be reasonable please) whether rules are unintuitive or not, but those rules have to fit within the established context of the game (aka not violate the already established rules, though there is some lee-way here for , i can go into it if someone really wants to know what i think about that for some reason, but ill skip it for now, im sure you can think of examples), they must be conveyed in a comprehensible way, and they must be "counter-able" in an intuitive way.fwiw Lucario does follow a set of rules very similar to the canceling rules in MvC and Skullgirls and probably some other random fighters I don't play: small and quick moves cancel into bigger moves cancel into special moves. They're just not a set of rules that have appeared in a platform fighter before.
the problem isn't limited to the context that it appears. his cancel mechanic doesn't fit smash and conflicts with the established format and rules that the game operates under, which is already pretty bad. the way it's conveyed is bad compared to traditional fighters too. then you can add on the part where his animations are poor and fail to consistently and accurately represent what his mechanic is and then it just gets ridiculous. you can add the stuff in with specific move properties interacting with the rest of his kit in a strange way afterward and it suddenly gets worse (that clip of lucario tap dancing across the sky to recover comes to mind).So is the quality of game design dependent on other examples of the same genre that came before? Would Lucario be "bad design" if he had also been in Melee and 64 along with several other characters with similar cancels?