Hemwick
Fox <3
Luigi is low tier
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Nah man, Luigi is definitely low tier.I'd personally say luigi is mid tier.
In all seriousness, I think that puff should be below peach.My opinion on the matter is this:
S Tier: Fox (He's obviously the best in the game)
A+ Tier: Falco and Marth (These two are so close it's hard to separate them)
A Tier: Sheik, Puff, Peach (These characters have some bad MUs that prevent them from being A+)
A- Tier: Falcon, IC's (Great characters, just some glaring weaknesses)
B+ Tier: Samus, Pikachu
B Tier: Luigi, Doc, Ganon
B- Tier: Yung Link, Yoshi, Mario
C+ Tier: DK, Link
C Tier: G&W, Mewtwo
D Tier: Roy, Ness
D- Tier: Pichu
F Tier: Zelda, Kirby, Bowser
LOL, just because you picked the character once in friendlies and got bopped that doesn't make them low tierLuigi is low tier
Yes it doesLOL, just because you picked the character once in friendlies and got bopped that doesn't make them low tier
Watch some of Ryan Ford's or KDJ's very early Pichu play, they pretty much took it to the highest skill ceiling when they "mained" Pichu. The meta has only gotten worse for a character like Pichu with CC usage, shield drops, and OoS punishes. You can just get by with one move and some throws and stuff that work only on fast fallers on certain stages.Pichu is under-represented, and has a high skill ceiling
Auto-cancel Agility has 1 frame (!) of landing lag
He has 3 pre-jump frames (same as Fox etc), and along with Pikachu has only 2 frames of vulnerability on tech-in-place
He has lots of potential for abusing his mobility advantage
I think he could be as strong as C or B tier
By this I'm assuming you mean 'can't get by', and that you're referring to a playstyle where you limit yourself to moves that don't damage you and throws. You aren't going to find full punishes by limiting yourself like that.You can just get by with one move and some throws and stuff that work only on fast fallers on certain stages.
Do you think I would bring up something like AutoCancel Agility if I didn't know what I was talking about?sometimes people have really aggressive opinions about rare things they don't really have experience with.
Agility is basically an 8-way Airdash, and he has the variation of Tilt and Smash angles. So yes you can vary the distance. Sometimes it does get predictable and you get Usmashed. It's no different from any other characters movement techniques in that regard. But usually, you get to pick a spot and go there, with enough options to keep people from covering everything. Sometimes you get in bad position, but again, that will happen.For the 1 frame AC you can't vary the distance either so it could be predictable. Honestly Pichu has really great rolls and in comparison even something as basic as his roll has more utility than "perfect agility", Mewtwo's AC teleport is far better than PA as well.
Another fair point. I'm not trying to ignore his faults, there are some tragic things about playing this char. He does get straight dumpstered in a few different scenarios, and techroll situations are probably the worst just for that reason.Pichu also has some of the worst tech rolls in the game. Many characters can just preemptively cover his tech in place AND his tiny tech rolls. For example ...
You aren't wrong at all, except for the bold part, and overshadowing his speed/mobility. What happens in fighting games, near the end of the meta, mobility is usually more important than other qualities; Since the neutral is so figured out, it becomes more crucial to have more control over positioning.So yea he's very easy to combo, easy to CG, easy to tech chase, dies early, has terrible range, lots of unusable moves, lacks combos on most on the cast, all this overshadows his above average speed and mobility.
Not trying to be biased with uneven player skill at all, you are correct that a Tier List needs even skill and matchup knowledge.A Pichu can easily beat inexperienced players, or players that don't know the MU....but using that data would make for a dishonest tier list placement, it can't be biased in a character's favor with uneven player skill and MU ignorance.
There isn't really anything underrated about G&W or Pichu, I would bet any sum of money that neither of these characters see any meaningful or consistent competitive results increase until this game dies.
Fair and experienced response, it's pretty clear here that you know what you are talking about.WALL OF TEXT
I've seen KDJ's early pichu, from when the meta was much slower. And Ryan Ford does have a good Pichu. But I wouldn't say people who put their tournament life on other characters as taking it to the highest skill ceiling.
By this I'm assuming you mean 'can't get by', and that you're referring to a playstyle where you limit yourself to moves that don't damage you and throws. You aren't going to find full punishes by limiting yourself like that.
Obviously Pichu is light, and up to a certain point, he's pretty much going to die to any random stray hit. He needs to play a very campy, movement centered neutral. When you hit a certain percent threshold, you actually don't care about your percent any more at all, and can just zip around the stage and see if people can even get close to catching you. 'Get a lead and camp' has always been a strategy in fighting games, and Pichu is a char that can do it.
Do you think I would bring up something like AutoCancel Agility if I didn't know what I was talking about?
And why are you trying to talk about AutoCancel Agility if you can't perform it consistently?
It's been known about on the Pichu boards for a number of years now, so obviously I'm not the only one. I didn't learn about it there, however, I found it through my own testing.
Agility is basically an 8-way Airdash, and he has the variation of Tilt and Smash angles. So yes you can vary the distance. Sometimes it does get predictable and you get Usmashed. It's no different from any other characters movement techniques in that regard. But usually, you get to pick a spot and go there, with enough options to keep people from covering everything. Sometimes you get in bad position, but again, that will happen.
Landing on the stage isn't the only way to get an autocancel, btw. You can do Rising AC Agility onto platforms.
His rolls are really good (4th, 5th best) and I use them frequently to get back to a neutral where I'm fighting from a spacing I choose.
And I'll agree with you on Mewtwo's AC Teleport, it's extremely good for getting out of combos and even for general movement.
And overall, I would say that it's better than AC Agility.
But I'll also say M2 is another char that is slightly underrated.
Another fair point. I'm not trying to ignore his faults, there are some tragic things about playing this char. He does get straight dumpstered in a few different scenarios, and techroll situations are probably the worst just for that reason.
You aren't wrong at all, except for the bold part, and overshadowing his speed/mobility. What happens in fighting games, near the end of the meta, mobility is usually more important than other qualities; Since the neutral is so figured out, it becomes more crucial to have more control over positioning.
Unusable moves, again I'm thinking you mean the self damage ones here. It's always a trade-off, but Electric moves have a negative Smash-DI modifier.
Fair/Dair, Jolt, Fsmash, Skull Bash, even Thunder and Pummel have their place (Pichu/Pikachu have the fastest Pummel)
To provide a counterpoint to say that Pichu lacks combos, I'll need to step into TheoryLand for a minute:
(not entirely theory, I've performed what I'm about to talk about)
Pichu can use AutoCancel Agility during a combo (on reaction to opp DI/SDI) to continue the combo,
or otherwise position himself favorably for the situation following it.
AC Agility is also important for extending tech-chases, and following up after a combo is done.
There is still more to be discovered for this application of AC Agility, there is pixel-perfect stuff that is very hard.
/TheoryLand
Not trying to be biased with uneven player skill at all, you are correct that a Tier List needs even skill and matchup knowledge.
I personally think G&W is trash, but he has some stuff that's cool (EC Bair > Bair can shieldbreak).
Not trying to argue for that char tho, he can stay in the dumpster.
I'm curious what you mean by 'meaningful or consistent competitive results'?
Like top 8 at major tournaments?
Getting out of Pools?
We gotta take baby steps with an underrepresented char.
I would take a bet like that if I didn't have Student Loans and other debt to pay off. I'm still not in a position to actively attend things anyway. But a long term bet like within 2 years placing in a certain range or something. I don't (and won't) have the money to back that up for a while though.
TL; DR
Pichu has special qualities that set him apart from his peers in the Tier List
Despite having several flaws, one could say crippling flaws, his other qualities are more important,
and still under-explored.
And I don't think just anyone can play him either. You need to have:
- Godlike DI
- Godlike SmashDI
- Perfect Movement
- Extensive understanding of neutral and punish game
- Unbreakable mindset
So basically TAS fingers and top player skill LOL
And all that work is better put into characters that could reasonably take a major.
But if we are talking about the Tier List, Pichu could be pushed to new heights.
EDIT: I'm not trying to argue Pichu can dethrone anyone, but he is easily as strong as 14th-15th
You probably might have already seen, but check out PTJon's Doctor Mario if you haven't. His last VODs using the Doc, he's Up-B cancelling OoS like a mad man and even comboing FFers after the confirm.For sure. You have a few more hoops to jump through to be a consistent Yoshi (Shield Drop, ECE, Parry)
I heard Vectorman was coming back
And Doc has a viable OoS option in Up-B cancel
Shroomed was apparently learning it before he switched to Sheik
NoIt's already been scientifically proven that Luigi is mid-tier.
Not OP but my tier list is almost the same. If you asked me why, I'd say that both Marth and Falco have even MUs with Fox, while Sheik and Puff get shrekt by him. Being the most played character, it's pretty significant.Why?
C.O.K. What matchups make puff and sheik not in the same tier as Marth/Falco? All 4 of them have matchups that are evenish.
Do you consider mango's fox good? I do. And I see hbox and plup going toe to toe with his fox (and other top foxes) regularly with those characters. So I think "shrekt" is a big exaggeration. I don't buy into the "hbox is just amazing" philosophy. I think he is showing us what puff is capable of. I personally don't feel that there is much difference at all between the 2nd and 5th best character in the game, and although fox is inarguably the best, I do not feel that it is by a margin that warrants his own tier. It is surprising to me that so many people put sheik and puff as a tier below marth and falco. Buy hey, that's just me. All 4 of them have comparable matchup spreads imho.Not OP but my tier list is almost the same. If you asked me why, I'd say that both Marth and Falco have even MUs with Fox, while Sheik and Puff get shrekt by him. Being the most played character, it's pretty significant.
IMO...Fox/Marth/Falco have no losing matchups. Sheik loses pretty clearly to Fox and ICs (even though Plup is really good) and Puff loses to Fox and probably Marth as well. That's what makes the tier to me.
And then Peach/Falcon/ICs all have at least one godawful matchup (Puff/Falco/Peach).
Do you have a link to vods? I'm having trouble finding anything with a cursory search.You probably might have already seen, but check out PTJon's Doctor Mario if you haven't. His last VODs using the Doc, he's Up-B cancelling OoS like a mad man and even comboing FFers after the confirm.
Doc's CC > 18 damage Dsmash is what I fear the most, plus he's heavy so it's usable for a while.
I teamed with a Doc player (neskamikaze) in teams at Forte 2, and the one match we had on stream we finished the last stock with a team chaingrab (I kinda dropped it but we had optimal position, so he was super dead anyways)Another thing I don't see from docs (against fastfallers) is uthrow and perfect wd to follow DI into pivot utilt or pivot usmash. Very solid DI trap. I also find his cg fairly easy and not many people are consistent with it.
If you search "ptjon dr." or "ptjon doctor" - then filter by uploaded dateDo you have a link to vods? I'm having trouble finding anything with a cursory search.
I teamed with a Doc player (neskamikaze) in teams at Forte 2, and the one match we had on stream we finished the last stock with a team chaingrab (I kinda dropped it but we had optimal position, so he was super dead anyways)
I've often suggested half-heartedly that there should be 2 lists, one for results alone and one for character ability ceilings/potential/matchup spreads. I think it's a good idea but I don't think enough people care that much lol.I agree with Ace's approach to the tier list. If the tier list is based on results instead of character ability ceilings and potential, the entire tier list really just becomes a reflection and reinforcement of the current competitive meta. Theorizing character potential means the tier list can evolve more fluidly as more individual character metas are developed. Let's say something is discovered with YL or whoever and could theoretically shift a few MUs more in his favor. It'd be silly to wait for those situations to happen a few times in a tournament setting just to solidify that YL became a better character.
To be fair we ended 2015 with a community tier list and an official tier list. Maybe the character potential tier list could take the place of the community tier list?I've often suggested half-heartedly that there should be 2 lists, one for results alone and one for character ability ceilings/potential/matchup spreads. I think it's a good idea but I don't think enough people care that much lol.