Earthbound360
Smash Hero
Ness is Top Teir in Teams (Even in Regular Tiers)
With PSI Spamming, Ness can live forever. For those of you who don't know, PSI Spamming is putting up your magnet and having your partner shooting energy at it repeatedly. Ness' PK Thunder can be used to bring your friends back if they are knocked off, just as long as you hit your friend in the front. With Ness casting a PK Fire, your ally can combo the trapped opponent. And the adanced Ness players can ask their partner to allow Ness to Yo-yo glitch him/her and have thm lure the enemies away. When you have 1 opponent left, have your partner grab the last opponent, and have Ness stand about one character length away from the two, and start dtilting as rapidly as possible. You can even have the person grabbing the opponent attack as well for added damage. This will create an infinite grab that is only escapable when Ness stops attacking. When your opponent is high enough on damage (Can go up to 999%) let Ness stop attacking. When this happens, the opponent will break free. Then, have Ness grab the opponent after he breaks free and bthrow him to his doom.![Cool :cool: :cool:](/styles/default/xenforo/smilies/cool.png)
With PSI Spamming, Ness can live forever. For those of you who don't know, PSI Spamming is putting up your magnet and having your partner shooting energy at it repeatedly. Ness' PK Thunder can be used to bring your friends back if they are knocked off, just as long as you hit your friend in the front. With Ness casting a PK Fire, your ally can combo the trapped opponent. And the adanced Ness players can ask their partner to allow Ness to Yo-yo glitch him/her and have thm lure the enemies away. When you have 1 opponent left, have your partner grab the last opponent, and have Ness stand about one character length away from the two, and start dtilting as rapidly as possible. You can even have the person grabbing the opponent attack as well for added damage. This will create an infinite grab that is only escapable when Ness stops attacking. When your opponent is high enough on damage (Can go up to 999%) let Ness stop attacking. When this happens, the opponent will break free. Then, have Ness grab the opponent after he breaks free and bthrow him to his doom.
![Cool :cool: :cool:](/styles/default/xenforo/smilies/cool.png)