smashbropika
Smash Rookie
- Joined
- Feb 22, 2007
- Messages
- 14
Why don't good Pikachu's use thunder more often? I know it takes valuable time if it hits Pika and even when it doesn't, but if it's timed right I've found (at least with the people I play with every week) that it can really dominate in certain situations.
Some ways it works are when:
Pika knocks the enemy off the ledge and the opposing player attempts to get back on the stage without grabbing the ledge first. Thunder can be used there for either a direct hit, which is basically a kill if the player is light and/or at a high % health, or at least a perfect edgeguard opportunity. Even a hit from the lightning part stuns them for a second so Pika can combo them off the side more. This works especially well on the Foxes, Falcos, and Sheiks I play.
Another way it works is well-known, but I don't see it used as often as it could be; this is when the player is above Pika after a usmash or uthrow-->uair. It seems like a lot of times players opt to use uair repetitively as opposed to a moving thunder. This can even be comboed until the other player gets KO'd and even if the player dodges with neutral L or R or some other way, they are vulnerable to other combos.
There are other times when I even use it as players are rushing towards me. I run in a certain direction, they follow, I jump and thunder and it works almost like a shield; I'm safe on one side of it while they get hit by it or have to wait for it to go away. It's worth the gamble (and it really isn't a gamble).
The situations are kind of hard to explain without a visual but I think those explanations will give you an idea of what I'm try to say lol.
Is it really that bad a move?
Also, thunder kills = muchos cool points
Some ways it works are when:
Pika knocks the enemy off the ledge and the opposing player attempts to get back on the stage without grabbing the ledge first. Thunder can be used there for either a direct hit, which is basically a kill if the player is light and/or at a high % health, or at least a perfect edgeguard opportunity. Even a hit from the lightning part stuns them for a second so Pika can combo them off the side more. This works especially well on the Foxes, Falcos, and Sheiks I play.
Another way it works is well-known, but I don't see it used as often as it could be; this is when the player is above Pika after a usmash or uthrow-->uair. It seems like a lot of times players opt to use uair repetitively as opposed to a moving thunder. This can even be comboed until the other player gets KO'd and even if the player dodges with neutral L or R or some other way, they are vulnerable to other combos.
There are other times when I even use it as players are rushing towards me. I run in a certain direction, they follow, I jump and thunder and it works almost like a shield; I'm safe on one side of it while they get hit by it or have to wait for it to go away. It's worth the gamble (and it really isn't a gamble).
The situations are kind of hard to explain without a visual but I think those explanations will give you an idea of what I'm try to say lol.
Is it really that bad a move?
Also, thunder kills = muchos cool points