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Throw followups

CarVac

Smash Journeyman
Joined
Aug 19, 2008
Messages
270
Location
Harvey Mudd College
Inspired by the PK Fire followups thread, I'm wondering: what do you people tend to use to follow up each of the throws (at low and high percentages)?

For me:
Fthrow: Jump & PK Fire, fair, PK Thunder
Dthrow: Jump & PK Fire, fair, uair, nair
Uthrow: PK Thunder, uair
Bthrow: Okay!
 

PMKNG

Smash Ace
Joined
Jul 16, 2008
Messages
534
Location
Miami, Florida
NNID
GalickGon
Fthrow: sh fair or nair
Dthrow: sh dair or pkt
uthrow: barely use, i guess pkt or uair also
bthrow: sparkle taunt lol
 

FightAdamantEevee

Smash Lord
Joined
Feb 14, 2009
Messages
1,059
Location
St. Louis, Missouri
Dthrow: Jump > Any Aerial, usually Uair > PKT at low %. wait > Dthrow. retreat > PKT
Bthrow: PK Fire or another throw at low % (works occassionally). I don't use bthrow at low % much though lol.
Uthrow: PK Flash. PKT.
Fthrow: PKT.
 

Eagleye893

Smash Champion
Joined
Mar 12, 2009
Messages
2,452
Location
Earth
NNID
isJolTz
3DS FC
1821-9332-2146
D: fair, nair, ?
B: ...... yay!
U: pkt, uair, maybe utilt
F: run at em: either dash attack, fair, nair, RAR'd bair, pkfire (all depending on where the opponent went)
F: stand still: pkt, pkfire, fair? (again, depends)
 

Zaffy

Smash Apprentice
Joined
Mar 5, 2009
Messages
158
Location
Ireland
I find after a forward throw off the edge, pkflash is a nice way to prssure them.

Down throwinto Fair usually
Don't use Uthrow... need to work on that
Back throw into taunt.
 

Ness Brawler

Smash Rookie
Joined
May 26, 2009
Messages
8
Location
Onett
Dthrow: Jump, fair, uair while using 2nd jump, dair
Dthrow: Jump, fair, nair,

I don't use any other throws.
 

Uffe

Smash Hero
Joined
Jun 14, 2008
Messages
5,500
Location
Fresno
If you don't use throws, or I should say grabs, you should. The other guy is bound to block. Plus, grabbing is annoying. :) Welcome to the Ness boards by the way.
 

§leepy God

Smash Master
Joined
Oct 11, 2007
Messages
3,301
Location
On The Move....
F Throw: Jump, F Air, U Air

B Throw: U Taunt or D Taunt

U Throw: Up B and/or Jump, U Air

D Throw: Jump, D Air and/or Jump, F Air
 

Ness Brawler

Smash Rookie
Joined
May 26, 2009
Messages
8
Location
Onett
You should just use any grab, then follow up with pkt. Or pkf. Personnaly, if there's no more to follow up with, chase them with pkt. I always mess the opponent up with spamming pkt.:bee:
 

Apple kid

Smash Rookie
Joined
May 29, 2009
Messages
6
Location
St.Albert, Alberta
F Throw - fair/nair, pkt
U Throw - uair, pkt spam
B Throw - If I'm dumb and use it at a low % then bair, fair. Otherwise just pkt
D Throw - uair, nair

I'm not very creative with these throws XD
 

AvariceX

Smash Champion
Joined
Nov 30, 2007
Messages
2,116
Location
London, Ontario, Canada
NNID
AvariceX
3DS FC
1177-8001-5699
Dthrow: Jump, fair, uair while using 2nd jump, dair
Dthrow: Jump, fair, nair,

I don't use any other throws.
The only throw you use is Ness' worst throw?

Roy is better because he has teh phire

In all honesty though this discussion seems pointless. There are no true combo followups to any of Ness' throws, and your best followup will be determined by how your opponent DI's after a throw; not by what you enjoy using after a throw. Still, when in doubt - PKT.
 
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