CaptainAmerica
Smash Master
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So we've had some characters in previous games that allowed swapping between movesets during play.
In Melee, it was Zelda's gimmick. Nobody else had the ability, and both characters were loaded simultaneously. That meant her transformation was instant and she went from a magical powerhouse (albeit a bit light and floaty) to a speedster.
By Brawl, Samus could destroy her armor after a final smash, and get a new moveset that way. Here, characters were not simultaneously loaded, and transformations took a few moments to do. The Pokémon Trainer's 'mons had the same effect, in that they had to change every so often and took a bit to switch out. However, it was easier to select the starting form of each character.
Transformation moves were removed in Sm4sh and each form was given a unique slot.
How would you like to see transformations handled?
Personally, I thought they were awesome. I am a super casual, so I can't really speak from a tourney mode, but I loved switching out the Trainer's 'mons. Zelda and Samus I usually kept as those forms, since I'm terrible at playing the agile versions, but I sitll liked that I could switch if I wanted to.
I'd like to see the transformations back, with the ability to select the starting form on the select screen like they were in Brawl. If they did it like in Melee, where the transformations were instant, it could also be interesting for the metagame (i.e. to get Shiek's speed with Zelda's power without missing a beat).
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So we've had some characters in previous games that allowed swapping between movesets during play.
In Melee, it was Zelda's gimmick. Nobody else had the ability, and both characters were loaded simultaneously. That meant her transformation was instant and she went from a magical powerhouse (albeit a bit light and floaty) to a speedster.
By Brawl, Samus could destroy her armor after a final smash, and get a new moveset that way. Here, characters were not simultaneously loaded, and transformations took a few moments to do. The Pokémon Trainer's 'mons had the same effect, in that they had to change every so often and took a bit to switch out. However, it was easier to select the starting form of each character.
Transformation moves were removed in Sm4sh and each form was given a unique slot.
How would you like to see transformations handled?
Personally, I thought they were awesome. I am a super casual, so I can't really speak from a tourney mode, but I loved switching out the Trainer's 'mons. Zelda and Samus I usually kept as those forms, since I'm terrible at playing the agile versions, but I sitll liked that I could switch if I wanted to.
I'd like to see the transformations back, with the ability to select the starting form on the select screen like they were in Brawl. If they did it like in Melee, where the transformations were instant, it could also be interesting for the metagame (i.e. to get Shiek's speed with Zelda's power without missing a beat).