Necro'lic
Smash Ace
- Joined
- Aug 9, 2015
- Messages
- 654
This is a spur of the moment idea of me trying to see how to theoretically make edgeguarding more than just waiting for someone to get back on stage basically. I have many more ideas on how to go about it, but this particular idea could have many more ramifications.
So, how would the game of Smash Bros Ultimate be if ledge intangibility was just gone in all forms. As in, hanging on the ledge gives no intangibility. You can still get it from regular ledge getup, ledge roll, and ledge attack, but not while hanging or grabbing onto it.
The 2 frame vulnerability would not matter, because they are vulnerable the entire time they are hanging on. That's a big one I can think of, but would this potentially make edgeguarding more interesting? That is the goal of these ideas I have in mind after all.
So, how would the game of Smash Bros Ultimate be if ledge intangibility was just gone in all forms. As in, hanging on the ledge gives no intangibility. You can still get it from regular ledge getup, ledge roll, and ledge attack, but not while hanging or grabbing onto it.
The 2 frame vulnerability would not matter, because they are vulnerable the entire time they are hanging on. That's a big one I can think of, but would this potentially make edgeguarding more interesting? That is the goal of these ideas I have in mind after all.