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Yeah, I'm thinking that we can probably do better testing as we know more of snake's ledge options.I would need to see this but when we get up normal from the edge we have 4 frames of lag before and after 100, that means if we buffer a nade it is out on frame 5. Can also do the ledge drop>jump>b reverse on stage where he will suck up the nade and we get a punish, hell maybe even ledge drop>jump>nikita DDD in the face although you can probably react to the last one. Risky either way and more testament that we have limited options what else is new
what recovery????and our character just gets better