Crazy Hand 2001
Banned via Warnings
Sorry but after hearing they took out stage builder I have to think of this game as "quantity over quality; less polish than what Smash 4 was" so I decided to make things more exciting.
Characters: Everyone in the series returns besides the joke character known as Pichu (replaced by Heracross, who should've been in Melee) and Pokemon Trainer's Pokemon are separate characters. All clones and echo fighters each have different movesets; each will share at most 2 specials with another character and 10 characters are included as DLC. Piranha Plant is not one of them (but Petey Piranha is).
Stages: Battlefield, Final Destination, Brawl Yoshi's Island, Lylat Cruise, Fountain of Dreams, Smashville, Poke Floats, Town and City, Melee Pokemon Stadium and Kongo Jungle 64 return, alongside new stages designed for competitive play; each one representing a playable series (each playable series would at least have one stage. Hyrule Temple and Big Battlefield also return but are only playable when there are more than 4 participants, cpu or not, being the only stages designed for 8 player Smash (although any stage can be played in 8p). Omega and Battlefield forms are not in, but they're redundant anyways.
Stage Builder: Combines the best elements of Brawl & Smash 4, also now allows up to 10 songs per stage. They are also playable in 8 player.
Pokemon Trainer mode: A new stock mode where each player maps the start button to switch between characters and selects as many stocks as characters (so a 4 stock match would mean 4 characters per player). During gameplay, players can switch between characters (damage doesn't carry over but is saved and returns once you use that character again, so if you had Mario at 180% and you switch him out he will remain at 180% next time you use him) and once a character is defeated they cannot be used again. This mode can be used in classic mode and whatnot. Pausing is done by holding start in this mode.
Classic Mode: Single player is what it was like in Melee, 2-4 player mode is same as Smash 3DS.
All Star Mode: Single player is the same as Melee (with a quicksave option and 3 opponents at most), 2-4 player always has the same number of opponents as humans (so 2 players would always have 2 opponents each round). In multiplayer, there are no heart containers in rest areas but everyone moves on if one human clears the match (with damage reset to 0 each time).
Event matches: Designed with the same quality as Melee's events.
Multi Man Mode: Same modes as Smash 4 but 3 minutes is now 6 minutes.
Unlockable characters: Every non-dlc character besides Mario is unlockable but there's a cheat code to auto unlock everyone. Overlapping unlocks make you fight everyone, having as many stocks as opponents (so vs 4 opponents you would have 4 stocks). You unlock all characters you defeated before losing, and in multiplayer, the best 4 human players fight the challengers.
Other changes: Team battle now adds purple, white and black as options and team attack can now be toggled for individual teams (so if red team wants team attack off and blue team wants it on feel free to do so). A lot of music tracks and items are in the game, but I won't go over too much detail.
Ran out of ideas. What would you add?
Characters: Everyone in the series returns besides the joke character known as Pichu (replaced by Heracross, who should've been in Melee) and Pokemon Trainer's Pokemon are separate characters. All clones and echo fighters each have different movesets; each will share at most 2 specials with another character and 10 characters are included as DLC. Piranha Plant is not one of them (but Petey Piranha is).
Stages: Battlefield, Final Destination, Brawl Yoshi's Island, Lylat Cruise, Fountain of Dreams, Smashville, Poke Floats, Town and City, Melee Pokemon Stadium and Kongo Jungle 64 return, alongside new stages designed for competitive play; each one representing a playable series (each playable series would at least have one stage. Hyrule Temple and Big Battlefield also return but are only playable when there are more than 4 participants, cpu or not, being the only stages designed for 8 player Smash (although any stage can be played in 8p). Omega and Battlefield forms are not in, but they're redundant anyways.
Stage Builder: Combines the best elements of Brawl & Smash 4, also now allows up to 10 songs per stage. They are also playable in 8 player.
Pokemon Trainer mode: A new stock mode where each player maps the start button to switch between characters and selects as many stocks as characters (so a 4 stock match would mean 4 characters per player). During gameplay, players can switch between characters (damage doesn't carry over but is saved and returns once you use that character again, so if you had Mario at 180% and you switch him out he will remain at 180% next time you use him) and once a character is defeated they cannot be used again. This mode can be used in classic mode and whatnot. Pausing is done by holding start in this mode.
Classic Mode: Single player is what it was like in Melee, 2-4 player mode is same as Smash 3DS.
All Star Mode: Single player is the same as Melee (with a quicksave option and 3 opponents at most), 2-4 player always has the same number of opponents as humans (so 2 players would always have 2 opponents each round). In multiplayer, there are no heart containers in rest areas but everyone moves on if one human clears the match (with damage reset to 0 each time).
Event matches: Designed with the same quality as Melee's events.
Multi Man Mode: Same modes as Smash 4 but 3 minutes is now 6 minutes.
Unlockable characters: Every non-dlc character besides Mario is unlockable but there's a cheat code to auto unlock everyone. Overlapping unlocks make you fight everyone, having as many stocks as opponents (so vs 4 opponents you would have 4 stocks). You unlock all characters you defeated before losing, and in multiplayer, the best 4 human players fight the challengers.
Other changes: Team battle now adds purple, white and black as options and team attack can now be toggled for individual teams (so if red team wants team attack off and blue team wants it on feel free to do so). A lot of music tracks and items are in the game, but I won't go over too much detail.
Ran out of ideas. What would you add?