erico9001
You must find your own path to the future.
I was facing Jiggly in FG and she kept getting out of my Up Smash too.
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That's just Jigglypuff being Jigglypuff. She doesn't give a damn about hitboxes.I was facing Jiggly in FG and she kept getting out of my Up Smash too.
What lagless attacks are these because when I play pikachu I feel laggy. Tilts and U-air maybe, but f-air,dair-bair all felt laggy as crap to me. Well I guess that is true for Shulk too.I personally feel Pikachu is one of Shulk's hardest match-ups. Shulk has a hard time dealing with pressure and Pikachu is incredibly good at pressuring you due to a combination of his incredible mobility and near lagless attacks. Punishing Pikachu is incredibly difficult as nothing in Shulk's moveset comes out fast enough barring his jab and grab, both of which have poor range and at times can whiff completely against Pikachu due to him being so small. It's also incredibly difficult to play the standard defensive style because he can just zone you with Thunder Jolts until you mess up retaliating thing or mis-space a shield approach then run in, grab you, begin a chain to get you into the air and then just keep nipping away at you repeatedly due to the fact that Shulk struggles immensely in getting back to the ground.
Prior to facing a really good Pikachu I would've been inclined to agree, but I fought a really really good Pikachu and at no point in the matches we played did I feel in control even when I won. He can do rising full hop aerials (e.g. rising full hop NAir which is incredibly effective) and then cover himself with another aerial as soon as it's down due to them, despite having decent landing lag, have very minimal endlag. There is a very very small optimum space where Shulk's aerials work effectively against Pikachu's as most of Pikachu's aerials come out way before all of yours and they can all string into each other. In addition, if you misspace an aerial due to Pikachu's incredible speed and mobility he can punish you if you're both either too far or too close.What lagless attacks are these because when I play pikachu I feel laggy. Tilts and U-air maybe, but f-air,dair-bair all felt laggy as crap to me. Well I guess that is true for Shulk too.
I figure the deal with Shulk is that you whack them before they get in to begin with.
A fight I had two weeks ago with a Marth, we're two spacer characters. My whole deal isn't to let Marth get me into his space, as mine is longer than his, marginally. Pikachu's space is even shorter then Marths.
Granted Pikachu's Smashes are like 8 frames on startup if im not mistaken, so he'll pop things out faster then we do, but *alot* of characters do that to Shulk. Sounds like you're having a spacing Issue, which I admittedly have against Robin.
I felt your pain for a while
Use speed or buster against her. Preferably speed. Overwhelming or mind gaming Peach with speed is your best option. You can also go with buster. Take advantage of your range and space your aerials, especially with b-air. Avoid staying above Peach because you can't really do much to be honest. Watch out when she recovers. Her parasol kills. Watch out for her ridiculous f-air. The hitbox of that **** is bigAnother character who just started giving me trouble as Shulk is
Goddamn, this lady is strong. Most of her moveset has ridiculous knockback. All her aerials are deadly. I don't feel comfortable using Jump against her when she's in the stage, it felt to me like Shulk is bad being above Peach due to her faster and disjointed U-tilt and U-air. Speed and Shield seemed to be the better choices against her.
I'm probably going to stick with Fox for the Peach matchup. However, I would like to know what other Shulk mains here think about this MU, if you've had experience with it and what you found that worked.
Haha doom I saw you on Twitter complaining about pika too. I 100% agree with you. A lot of people saying pikachu isn't good anymore...I beg to differ.I personally feel Pikachu is one of Shulk's hardest match-ups. Shulk has a hard time dealing with pressure and Pikachu is incredibly good at pressuring you due to a combination of his incredible mobility and near lagless attacks. Punishing Pikachu is incredibly difficult as nothing in Shulk's moveset comes out fast enough barring his jab and grab, both of which have poor range and at times can whiff completely against Pikachu due to him being so small. It's also incredibly difficult to play the standard defensive style because he can just zone you with Thunder Jolts until you mess up retaliating thing or mis-space a shield approach then run in, grab you, begin a chain to get you into the air and then just keep nipping away at you repeatedly due to the fact that Shulk struggles immensely in getting back to the ground.
All his KO's are more likely to come from edgeguarding or punishment which means his d-smash is great against ledge grabbers and rollers. His f-air or b-air (Mostly) can kill off stageWhat are shulks KO moves and %s (vanilla stance)?
What do you usually do to punish something out of shield? I usually jab or grab/pivot grab because I don't know his punishment options. Basically what moves can Shulk use in close quarters when being pressured?
How do you generally get the kill onstage? I know upsmash can be used if you read a roll into you, but when the opponents playing grounded and shielding seems hard to hit them with anything that kills. Is the best bet to grab them throw them offstage and try to offstage kill them?
- His attacks are generally more on the slow side (His grounded attacks mostly)What do you think are shulks weaknesses? It feels like he can't handle pressure to well (hard to get in on but once you do big damage) and lacks a reliable way of getting the oppenent out once their inside due to his long start up moves.
At the moment, most of us are at an agreement that Diddy is annoying for Shulk. However, our opinions regarding other characters are very different. I can't answer this one properly. My badAnd finally bad matchups? Diddy seems a universal one for everyone, but who else? Sonic? Mega man?
Zone him out with buster. Take advantage of your range. Do not let him get into your zoneDoes anyone have any trouble with Falcon? His dash grab is specially annoying and using Speed does not help a lot considering he is not too far from shulk`s speed, but I think this is his best option against him. Also since shulk is combo bait evading Falcon`s Up Air is quite the burden and using Jump is not the best option considering this.
Well another problem I ve faced with, is spacing him, Falcon`s air speed is good and before I can even complete an attack such as N air his foot is already on my face. Also punishing his aerials is quite hard.
Any ideas on how to combat the pressure?
Thanks for your reply! (:All his KO's are more likely to come from edgeguarding or punishment which means his d-smash is great against ledge grabbers and rollers. His f-air or b-air (Mostly) can kill off stage
Shulk's kills are mostly off from punishments and edgeguarding with jump or smash
- His attacks are generally more on the slow side (His grounded attacks mostly)
- Shulk can't handle pressure that well, but arts help him handle the pressure in some sort of way. He's fine dealing with it if he had shield because of the damage reduction. He can also handle it with jump because his weight is reduced allowing him to avoid some combos while taking advantage of that mobility to stay away. Buster is pretty much dependent on how good you are in shielding and punishing.
- His standard recovery in general is mediocre
At the moment, most of us are at an agreement that Diddy is annoying for Shulk. However, our opinions regarding other characters are very different. I can't answer this one properly. My bad
Jump is amazing for edgeguarding. Yeah, I'll agree with you on that. About Zard, I'm too scared of trying to edgeugard Zard because his up B kills. Getting the hit on Diddy's recovery is IMPORTANT with Jump.Jump art is bonkers. You can dair DEEP in a single jump then double jump, dair again and then Up+B back to stage. Jump MArt destroys all these recoveries for FREE:
Diddy Kong (the most lol-worthy gimp in the game)
Little Mac
Duck Hunt (it takes a bit of startup before DH can move left or right, strike then for best results)
Bowser (If he's a bit low, higher up Bowser might sail to the left or right a bunch)
Donkey Kong (see above)
Luigi
Meta Knight (tornado gets stuffed, others are tricky/impossible)
King Dedede
Lucario (You're gonna have to make a read on this one, but the startup on his Up+B is free time to punish)
Charizard (This one has funky armor properties at some point in the move though so be careful)
At least those are the successes I usually have when it comes to MArt edgeguarding. What say you, other Shulk Timers?
No shweat I didn't take it like that, because personally even if D-air didn't get the Meteor Smash 2nd hit, that quirky sourspot hit dealing 10% will still knock them away at an unfavorable angle sideways depending on where you're at airborne when the hit connects. Hopefully it's away from the stage so they don't get a chance to tech it. Sometimes the 1st hit transition to the 2nd hit takes a little moment that we could time to hit with the 2nd hit only or hell go with the double hitting spike of doom.Oh yeah don't take that as me only recommending dair. It's an extremely situational spike since it has such long startup, but it's also the most effective since it is a true spike. I tend to go mostly for bair and fair when edgeguarding with Jump but if there's an opportunity to dair, I capitalize.
All that B-air stuff I talk about, that's with flicking the C-stick backward while drifting forward. It feels great.I sure love this 3DS version as much as the next guy but I can't wait to get my hands on a controller to play Shulk. I could see my game improving a ton. Hopefully Sakurai and the team issue a fix for the wonky C-Stick shenanigans.
I dig it. Rage + Buster is always advantageous to promote combo potential early on at their fresh 0% stock. I say go for it, the worst-case scenario is Shulk dying because of the Defense & Weight decrease, & frankly Shield for the most part is basically trolling them in a way.I'm actually content with using the 3DS. Well, the GC controller would be a lot better but I got no complaints at the moment. Initially maybe, but now I got used to it.
I'm starting to go into buster at 100%+ whenever I take a stock instead of quickly heading into shield. For the most part, I'm actually doing better. Whenever I'm in shield, I feel like I'm just being knocked around stalling the match for 16 seconds. I still use shield from time to time but I'd rather increase my lead by using buster. Thoughts?
Yeah, it would be Lucario Jr. if it was capable of KO'ing at ridiculous percentages. Of course you have smash art which I actually still use even if my percentage is high (Smash+Rage)I dig it. Rage + Buster is always advantageous to promote combo potential early on at their fresh 0% stock. I say go for it, the worst-case scenario is Shulk dying because of the Defense & Weight decrease, & frankly Shield for the most part is basically trolling them in a way.
I prefer my Shield. Though Buster + Rage is basically you holding the power of a Lucario Jr. that wished it grew up that fast.
That's what Rage + Smash will be for.Yeah, it would be Lucario Jr. if it was capable of KO'ing at ridiculous percentages. Of course you have smash art which I actually still use even if my percentage is high (Smash+Rage)
Wow... I actually never thought of that.... Damn, I gotta get more creative. Thanks dudemy go to with Buster at low percents is Up throw > Up tilt > regrab > up tilt (at this point you can usually uptilt again if they don't DI appropriately) then I just reset to neutral. It does insane damage and usually is a free setup into an easy Smash KO